d3d9: Release the vertex declaration once we're done with it.

Henri Verbeet hverbeet at codeweavers.com
Mon Dec 29 02:14:28 CST 2008


---
 dlls/d3d9/device.c |   11 ++++++++++-
 1 files changed, 10 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index d8c6e58..9133fad 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1333,7 +1333,16 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWO
         return hr;
     }
 
-    *pFVF = decl ? ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF : 0;
+    if (decl)
+    {
+        *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
+        IDirect3DVertexDeclaration9_Release(decl);
+    }
+    else
+    {
+        *pFVF = 0;
+    }
+
     TRACE("Returning FVF %#x\n", *pFVF);
 
     return hr;
-- 
1.6.0.6



--------------040506010707030005000201--



More information about the wine-patches mailing list