d3d9: Release the vertex declaration once we're done with it.
Henri Verbeet
hverbeet at codeweavers.com
Mon Dec 29 02:14:28 CST 2008
---
dlls/d3d9/device.c | 11 ++++++++++-
1 files changed, 10 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index d8c6e58..9133fad 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1333,7 +1333,16 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWO
return hr;
}
- *pFVF = decl ? ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF : 0;
+ if (decl)
+ {
+ *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
+ IDirect3DVertexDeclaration9_Release(decl);
+ }
+ else
+ {
+ *pFVF = 0;
+ }
+
TRACE("Returning FVF %#x\n", *pFVF);
return hr;
--
1.6.0.6
--------------040506010707030005000201--
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