d3d8: Port the d3d9 stateblock tests to d3d8.

Henri Verbeet hverbeet at codeweavers.com
Mon Dec 29 09:31:21 CST 2008


---
 dlls/d3d8/tests/Makefile.in  |    1 +
 dlls/d3d8/tests/stateblock.c | 1551 ++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 1552 insertions(+), 0 deletions(-)
 create mode 100644 dlls/d3d8/tests/stateblock.c

diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in
index 3330b3a..9728d97 100644
--- a/dlls/d3d8/tests/Makefile.in
+++ b/dlls/d3d8/tests/Makefile.in
@@ -8,6 +8,7 @@ IMPORTS   = user32 kernel32
 CTESTS = \
 	d3d8_main.c \
 	device.c \
+	stateblock.c \
 	surface.c \
 	texture.c \
 	visual.c \
diff --git a/dlls/d3d8/tests/stateblock.c b/dlls/d3d8/tests/stateblock.c
new file mode 100644
index 0000000..fbb8248
--- /dev/null
+++ b/dlls/d3d8/tests/stateblock.c
@@ -0,0 +1,1551 @@
+/*
+ * Copyright 2006 Ivan Gyurdiev
+ * Copyright 2005, 2008 Henri Verbeet
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#define COBJMACROS
+#include <d3d8.h>
+#include "wine/test.h"
+
+static DWORD texture_stages;
+
+static HWND create_window(void)
+{
+    WNDCLASS wc = {0};
+    wc.lpfnWndProc = DefWindowProc;
+    wc.lpszClassName = "d3d8_test_wc";
+    RegisterClass(&wc);
+
+    return CreateWindow("d3d8_test_wc", "d3d8_test", 0, 0, 0, 0, 0, 0, 0, 0, 0);
+}
+
+static HRESULT init_d3d8(HMODULE d3d8_module, IDirect3DDevice8 **device, D3DPRESENT_PARAMETERS *device_pparams)
+{
+    IDirect3D8 * (WINAPI *d3d8_create)(UINT SDKVersion) = 0;
+    D3DDISPLAYMODE d3ddm;
+    IDirect3D8 *d3d8 = 0;
+    HWND window;
+    HRESULT hr;
+
+    d3d8_create = (void *)GetProcAddress(d3d8_module, "Direct3DCreate8");
+    if (!d3d8_create) return E_FAIL;
+
+    d3d8 = d3d8_create(D3D_SDK_VERSION);
+    if (!d3d8)
+    {
+        skip("Failed to create D3D8 object.\n");
+        return E_FAIL;
+    }
+
+    window = create_window();
+
+    IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
+    memset(device_pparams, 0, sizeof(*device_pparams));
+    device_pparams->Windowed = TRUE;
+    device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD;
+    device_pparams->BackBufferFormat = d3ddm.Format;
+
+    hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
+            D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device);
+    ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "IDirect3D8_CreateDevice failed, hr %#x.\n", hr);
+
+    return hr;
+}
+
+static void test_begin_end_state_block(IDirect3DDevice8 *device)
+{
+    DWORD state_block;
+    HRESULT hr;
+
+    /* Should succeed */
+    hr = IDirect3DDevice8_BeginStateBlock(device);
+    ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr);
+    if (FAILED(hr)) return;
+
+    /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
+    hr = IDirect3DDevice8_BeginStateBlock(device);
+    ok(hr == D3DERR_INVALIDCALL, "BeginStateBlock returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
+    if (hr != D3DERR_INVALIDCALL) return;
+
+    /* Should succeed */
+    state_block = 0xdeadbeef;
+    hr = IDirect3DDevice8_EndStateBlock(device, &state_block);
+    ok(SUCCEEDED(hr) && state_block && state_block != 0xdeadbeef,
+            "EndStateBlock returned: hr %#x, state_block %#x. "
+            "Expected hr %#x, state_block != 0, state_block != 0xdeadbeef.\n", hr, state_block, D3D_OK);
+    IDirect3DDevice8_DeleteStateBlock(device, state_block);
+
+    /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL.
+     * state_block should not be touched. */
+    state_block = 0xdeadbeef;
+    hr = IDirect3DDevice8_EndStateBlock(device, &state_block);
+    ok(hr == D3DERR_INVALIDCALL && state_block == 0xdeadbeef,
+            "EndStateBlock returned: hr %#x, state_block %#x. "
+            "Expected hr %#x, state_block 0xdeadbeef.\n", hr, state_block, D3DERR_INVALIDCALL);
+}
+
+/* ============================ State Testing Framework ========================== */
+
+struct state_test
+{
+    const char *test_name;
+
+    /* The initial data is usually the same
+     * as the default data, but a write can have side effects.
+     * The initial data is tested first, before any writes take place
+     * The default data can be tested after a write */
+    const void *initial_data;
+
+    /* The default data is the standard state to compare
+     * against, and restore to */
+    const void *default_data;
+
+    /* The test data is the experiment data to try
+     * in - what we want to write
+     * out - what windows will actually write (not necessarily the same)  */
+    const void *test_data_in;
+    const void *test_data_out;
+
+    /* The poison data is the data to preinitialize the return buffer to */
+    const void *poison_data;
+
+    /* Return buffer */
+    void *return_data;
+
+    /* Size of the data samples above */
+    unsigned int data_size;
+
+    /* Test resource management handlers */
+    HRESULT (*setup_handler)(struct state_test *test);
+    void (*teardown_handler)(struct state_test *test);
+
+    /* Test data handlers */
+    void (*set_handler)(IDirect3DDevice8 *device, const struct state_test *test, const void *data_in);
+    void (*get_handler)(IDirect3DDevice8 *device, const struct state_test *test, void *data_out);
+    void (*print_handler)(const struct state_test *test, const void *data);
+
+    /* Test arguments */
+    const void *test_arg;
+
+    /* Test-specific context data */
+    void *test_context;
+};
+
+/* See below for explanation of the flags */
+#define EVENT_OK             0x00
+#define EVENT_CHECK_DEFAULT  0x01
+#define EVENT_CHECK_INITIAL  0x02
+#define EVENT_CHECK_TEST     0x04
+#define EVENT_ERROR          0x08
+#define EVENT_APPLY_DATA     0x10
+
+struct event
+{
+   int (*event_fn)(IDirect3DDevice8 *device, void *arg);
+   int status;
+};
+
+/* This is an event-machine, which tests things.
+ * It tests get and set operations for a batch of states, based on
+ * results from the event function, which directs what's to be done */
+static void execute_test_chain(IDirect3DDevice8 *device, struct state_test *test,
+        unsigned int ntests, struct event *event, unsigned int nevents, void *event_arg)
+{
+    unsigned int i = 0, j;
+    int outcome;
+
+    /* For each queued event */
+    for (j = 0; j < nevents; ++j)
+    {
+        /* Execute the next event handler (if available) or just set the supplied status */
+        outcome = event[j].status;
+        if (event[j].event_fn) outcome |= event[j].event_fn(device, event_arg);
+
+        /* Now verify correct outcome depending on what was signaled by the handler.
+         * An EVENT_CHECK_TEST signal means check the returned data against the test_data (out).
+         * An EVENT_CHECK_DEFAULT signal means check the returned data against the default_data.
+         * An EVENT_CHECK_INITIAL signal means check the returned data against the initial_data.
+         * An EVENT_ERROR signal means the test isn't going to work, exit the event loop.
+         * An EVENT_APPLY_DATA signal means load the test data (after checks) */
+
+        if (outcome & EVENT_ERROR)
+        {
+            trace("Test %s, Stage %u in error state, aborting\n", test[i].test_name, j);
+            break;
+        }
+        else if (outcome & EVENT_CHECK_TEST || outcome & EVENT_CHECK_DEFAULT || outcome & EVENT_CHECK_INITIAL)
+        {
+            for (i = 0; i < ntests; ++i)
+            {
+                memcpy(test[i].return_data, test[i].poison_data, test[i].data_size);
+                test[i].get_handler(device, &test[i], test[i].return_data);
+
+                if (outcome & EVENT_CHECK_TEST)
+                {
+                    BOOL test_failed = memcmp(test[i].test_data_out, test[i].return_data, test[i].data_size);
+                    ok(!test_failed, "Test %s, Stage %u: returned data does not match test data [csize=%u]\n",
+                            test[i].test_name, j, test[i].data_size);
+
+                    if (test_failed && test[i].print_handler)
+                    {
+                        trace("Returned data was:\n");
+                        test[i].print_handler(&test[i], test[i].return_data);
+                        trace("Test data was:\n");
+                        test[i].print_handler(&test[i], test[i].test_data_out);
+                    }
+                }
+                else if (outcome & EVENT_CHECK_DEFAULT)
+                {
+                    BOOL test_failed = memcmp(test[i].default_data, test[i].return_data, test[i].data_size);
+                    ok(!test_failed, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n",
+                            test[i].test_name, j, test[i].data_size);
+
+                    if (test_failed && test[i].print_handler)
+                    {
+                        trace("Returned data was:\n");
+                        test[i].print_handler(&test[i], test[i].return_data);
+                        trace("Default data was:\n");
+                        test[i].print_handler(&test[i], test[i].default_data);
+                    }
+                }
+                else if (outcome & EVENT_CHECK_INITIAL)
+                {
+                    BOOL test_failed = memcmp(test[i].initial_data, test[i].return_data, test[i].data_size);
+                    ok(!test_failed, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n",
+                            test[i].test_name, j, test[i].data_size);
+
+                    if (test_failed && test[i].print_handler)
+                    {
+                        trace("Returned data was:\n");
+                        test[i].print_handler(&test[i], test[i].return_data);
+                        trace("Initial data was:\n");
+                        test[i].print_handler(&test[i], test[i].initial_data);
+                    }
+                }
+            }
+        }
+
+        if (outcome & EVENT_APPLY_DATA)
+        {
+            for (i = 0; i < ntests; ++i)
+            {
+                test[i].set_handler(device, &test[i], test[i].test_data_in);
+            }
+        }
+    }
+
+     /* Attempt to reset any changes made */
+    for (i=0; i < ntests; i++)
+    {
+        test[i].set_handler(device, &test[i], test[i].default_data);
+    }
+}
+
+struct event_data
+{
+    DWORD stateblock;
+    IDirect3DSurface8 *original_render_target;
+    IDirect3DSwapChain8 *new_swap_chain;
+};
+
+static int switch_render_target(IDirect3DDevice8* device, void *data)
+{
+    D3DPRESENT_PARAMETERS present_parameters;
+    IDirect3DSwapChain8 *swapchain = NULL;
+    IDirect3DSurface8 *backbuffer = NULL;
+    struct event_data *edata = data;
+    D3DDISPLAYMODE d3ddm;
+    HRESULT hr;
+
+    /* Parameters for new swapchain */
+    IDirect3DDevice8_GetDisplayMode(device, &d3ddm);
+    memset(&present_parameters, 0, sizeof(present_parameters));
+    present_parameters.Windowed = TRUE;
+    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    present_parameters.BackBufferFormat = d3ddm.Format;
+
+    /* Create new swapchain */
+    hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &present_parameters, &swapchain);
+    ok(SUCCEEDED(hr), "CreateAdditionalSwapChain returned %#x.\n", hr);
+    if (FAILED(hr)) goto error;
+
+    /* Get its backbuffer */
+    hr = IDirect3DSwapChain8_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
+    ok(SUCCEEDED(hr), "GetBackBuffer returned %#x.\n", hr);
+    if (FAILED(hr)) goto error;
+
+    /* Save the current render target */
+    hr = IDirect3DDevice8_GetRenderTarget(device, &edata->original_render_target);
+    ok(SUCCEEDED(hr), "GetRenderTarget returned %#x.\n", hr);
+    if (FAILED(hr)) goto error;
+
+    /* Set the new swapchain's backbuffer as a render target */
+    hr = IDirect3DDevice8_SetRenderTarget(device, backbuffer, NULL);
+    ok(SUCCEEDED(hr), "SetRenderTarget returned %#x.\n", hr);
+    if (FAILED(hr)) goto error;
+
+    IDirect3DSurface8_Release(backbuffer);
+    edata->new_swap_chain = swapchain;
+    return EVENT_OK;
+
+error:
+    if (backbuffer) IDirect3DSurface8_Release(backbuffer);
+    if (swapchain) IDirect3DSwapChain8_Release(swapchain);
+    return EVENT_ERROR;
+}
+
+static int revert_render_target(IDirect3DDevice8 *device, void *data)
+{
+    struct event_data *edata = data;
+    HRESULT hr;
+
+    /* Reset the old render target */
+    hr = IDirect3DDevice8_SetRenderTarget(device, edata->original_render_target, NULL);
+    ok(SUCCEEDED(hr), "SetRenderTarget returned %#x.\n", hr);
+    if (FAILED(hr))
+    {
+        IDirect3DSurface8_Release(edata->original_render_target);
+        return EVENT_ERROR;
+    }
+
+    IDirect3DSurface8_Release(edata->original_render_target);
+    IDirect3DSwapChain8_Release(edata->new_swap_chain);
+    return EVENT_OK;
+}
+
+static int begin_stateblock(IDirect3DDevice8 *device, void *data)
+{
+    HRESULT hr;
+
+    hr = IDirect3DDevice8_BeginStateBlock(device);
+    ok(SUCCEEDED(hr), "BeginStateBlock returned %#x.\n", hr);
+    if (FAILED(hr)) return EVENT_ERROR;
+    return EVENT_OK;
+}
+
+static int end_stateblock(IDirect3DDevice8 *device, void *data)
+{
+    struct event_data *edata = data;
+    HRESULT hr;
+
+    hr = IDirect3DDevice8_EndStateBlock(device, &edata->stateblock);
+    ok(SUCCEEDED(hr), "EndStateBlock returned %#x.\n", hr);
+    if (FAILED(hr)) return EVENT_ERROR;
+    return EVENT_OK;
+}
+
+static int abort_stateblock(IDirect3DDevice8 *device, void *data)
+{
+    struct event_data *edata = data;
+
+    IDirect3DDevice8_DeleteStateBlock(device, edata->stateblock);
+    return EVENT_OK;
+}
+
+static int apply_stateblock(IDirect3DDevice8 *device, void *data)
+{
+    struct event_data *edata = data;
+    HRESULT hr;
+
+    hr = IDirect3DDevice8_ApplyStateBlock(device, edata->stateblock);
+    ok(SUCCEEDED(hr), "Apply returned %#x.\n", hr);
+
+    IDirect3DDevice8_DeleteStateBlock(device, edata->stateblock);
+    if (FAILED(hr)) return EVENT_ERROR;
+    return EVENT_OK;
+}
+
+static int capture_stateblock(IDirect3DDevice8 *device, void *data)
+{
+    struct event_data *edata = data;
+    HRESULT hr;
+
+    hr = IDirect3DDevice8_CaptureStateBlock(device, edata->stateblock);
+    ok(SUCCEEDED(hr), "Capture returned %#x.\n", hr);
+    if (FAILED(hr)) return EVENT_ERROR;
+
+    return EVENT_OK;
+}
+
+static void execute_test_chain_all(IDirect3DDevice8 *device, struct state_test *test, unsigned int ntests)
+{
+    struct event_data arg;
+    unsigned int i;
+    HRESULT hr;
+
+    struct event read_events[] =
+    {
+        {NULL, EVENT_CHECK_INITIAL},
+    };
+
+    struct event write_read_events[] =
+    {
+        {NULL, EVENT_APPLY_DATA},
+        {NULL, EVENT_CHECK_TEST},
+    };
+
+    struct event abort_stateblock_events[] =
+    {
+        {begin_stateblock, EVENT_APPLY_DATA},
+        {end_stateblock, EVENT_OK},
+        {abort_stateblock, EVENT_CHECK_DEFAULT},
+    };
+
+    struct event apply_stateblock_events[] =
+    {
+        {begin_stateblock, EVENT_APPLY_DATA},
+        {end_stateblock, EVENT_OK},
+        {apply_stateblock, EVENT_CHECK_TEST},
+    };
+
+    struct event capture_reapply_stateblock_events[] =
+    {
+        {begin_stateblock, EVENT_APPLY_DATA},
+        {end_stateblock, EVENT_OK},
+        {capture_stateblock, EVENT_CHECK_DEFAULT | EVENT_APPLY_DATA},
+        {apply_stateblock, EVENT_CHECK_DEFAULT},
+    };
+
+    struct event rendertarget_switch_events[] =
+    {
+        {NULL, EVENT_APPLY_DATA},
+        {switch_render_target, EVENT_CHECK_TEST},
+        {revert_render_target, EVENT_OK},
+    };
+
+    struct event rendertarget_stateblock_events[] =
+    {
+        {begin_stateblock, EVENT_APPLY_DATA},
+        {switch_render_target, EVENT_CHECK_DEFAULT},
+        {end_stateblock, EVENT_OK},
+        {revert_render_target, EVENT_OK},
+        {apply_stateblock, EVENT_CHECK_TEST},
+    };
+
+    /* Setup each test for execution */
+    for (i = 0; i < ntests; ++i)
+    {
+        hr = test[i].setup_handler(&test[i]);
+        ok(SUCCEEDED(hr), "Test \"%s\" failed setup, aborting\n", test[i].test_name);
+        if (FAILED(hr)) return;
+    }
+
+    trace("Running initial read state tests\n");
+    execute_test_chain(device, test, ntests, read_events, 1, NULL);
+
+    trace("Running write-read state tests\n");
+    execute_test_chain(device, test, ntests, write_read_events, 2, NULL);
+
+    trace("Running stateblock abort state tests\n");
+    execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg);
+
+    trace("Running stateblock apply state tests\n");
+    execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg);
+
+    trace("Running stateblock capture/reapply state tests\n");
+    execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg);
+
+    trace("Running rendertarget switch state tests\n");
+    execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg);
+
+    trace("Running stateblock apply over rendertarget switch interrupt tests\n");
+    execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg);
+
+    /* Cleanup resources */
+    for (i = 0; i < ntests; ++i)
+    {
+        test[i].teardown_handler(&test[i]);
+    }
+}
+
+/* =================== State test: Pixel and Vertex Shader constants ============ */
+
+struct shader_constant_data
+{
+    float float_constant[4]; /* 1x4 float constant */
+};
+
+struct shader_constant_arg
+{
+    unsigned int idx;
+    BOOL pshader;
+};
+
+struct shader_constant_context
+{
+    struct shader_constant_data return_data_buffer;
+};
+
+static void shader_constant_print_handler(const struct state_test *test, const void *data)
+{
+    const struct shader_constant_data *scdata = data;
+
+    trace("Float constant = { %f, %f, %f, %f }\n",
+            scdata->float_constant[0], scdata->float_constant[1],
+            scdata->float_constant[2], scdata->float_constant[3]);
+}
+
+static void shader_constant_set_handler(IDirect3DDevice8* device, const struct state_test *test, const void *data)
+{
+    const struct shader_constant_data *scdata = data;
+    const struct shader_constant_arg *scarg = test->test_arg;
+    unsigned int index = scarg->idx;
+    HRESULT hr;
+
+    if (!scarg->pshader)
+    {
+        hr = IDirect3DDevice8_SetVertexShaderConstant(device, index, scdata->float_constant, 1);
+        ok(SUCCEEDED(hr), "SetVertexShaderConstant returned %#x.\n", hr);
+    }
+    else
+    {
+        hr = IDirect3DDevice8_SetPixelShaderConstant(device, index, scdata->float_constant, 1);
+        ok(SUCCEEDED(hr), "SetPixelShaderConstant returned %#x.\n", hr);
+    }
+}
+
+static void shader_constant_get_handler(IDirect3DDevice8* device, const struct state_test *test, void *data)
+{
+    struct shader_constant_data *scdata = data;
+    const struct shader_constant_arg *scarg = test->test_arg;
+    unsigned int index = scarg->idx;
+    HRESULT hr;
+
+    if (!scarg->pshader)
+    {
+        hr = IDirect3DDevice8_GetVertexShaderConstant(device, index, scdata->float_constant, 1);
+        ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x.\n", hr);
+
+    }
+    else
+    {
+        hr = IDirect3DDevice8_GetPixelShaderConstant(device, index, scdata->float_constant, 1);
+        ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x.\n", hr);
+    }
+}
+
+static const struct shader_constant_data shader_constant_poison_data =
+{
+    {1.0f, 2.0f, 3.0f, 4.0f},
+};
+
+static const struct shader_constant_data shader_constant_default_data =
+{
+    {0.0f, 0.0f, 0.0f, 0.0f},
+};
+
+static const struct shader_constant_data shader_constant_test_data =
+{
+    {5.0f, 6.0f, 7.0f, 8.0f},
+};
+
+static HRESULT shader_constant_setup_handler(struct state_test *test)
+{
+    struct shader_constant_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
+    if (!ctx) return E_FAIL;
+    test->test_context = ctx;
+
+    test->return_data = &ctx->return_data_buffer;
+    test->test_data_in = &shader_constant_test_data;
+    test->test_data_out = &shader_constant_test_data;
+    test->default_data = &shader_constant_default_data;
+    test->initial_data = &shader_constant_default_data;
+    test->poison_data = &shader_constant_poison_data;
+
+    test->data_size = sizeof(struct shader_constant_data);
+
+    return D3D_OK;
+}
+
+static void shader_constant_teardown_handler(struct state_test *test)
+{
+    HeapFree(GetProcessHeap(), 0, test->test_context);
+}
+
+static void shader_constants_queue_test(struct state_test *test, const struct shader_constant_arg *test_arg)
+{
+    test->setup_handler = shader_constant_setup_handler;
+    test->teardown_handler = shader_constant_teardown_handler;
+    test->set_handler = shader_constant_set_handler;
+    test->get_handler = shader_constant_get_handler;
+    test->print_handler = shader_constant_print_handler;
+    test->test_name = test_arg->pshader ? "set_get_pshader_constants" : "set_get_vshader_constants";
+    test->test_arg = test_arg;
+}
+
+/* =================== State test: Lights ===================================== */
+
+struct light_data
+{
+    D3DLIGHT8 light;
+    BOOL enabled;
+    HRESULT get_light_result;
+    HRESULT get_enabled_result;
+};
+
+struct light_arg
+{
+    unsigned int idx;
+};
+
+struct light_context
+{
+    struct light_data return_data_buffer;
+};
+
+static void light_print_handler(const struct state_test *test, const void *data)
+{
+    const struct light_data *ldata = data;
+
+    trace("Get Light return value: %#x\n", ldata->get_light_result);
+    trace("Get Light enable return value: %#x\n", ldata->get_enabled_result);
+
+    trace("Light Enabled = %u\n", ldata->enabled);
+    trace("Light Type = %u\n", ldata->light.Type);
+    trace("Light Diffuse = { %f, %f, %f, %f }\n",
+            ldata->light.Diffuse.r, ldata->light.Diffuse.g,
+            ldata->light.Diffuse.b, ldata->light.Diffuse.a);
+    trace("Light Specular = { %f, %f, %f, %f}\n",
+            ldata->light.Specular.r, ldata->light.Specular.g,
+            ldata->light.Specular.b, ldata->light.Specular.a);
+    trace("Light Ambient = { %f, %f, %f, %f }\n",
+            ldata->light.Ambient.r, ldata->light.Ambient.g,
+            ldata->light.Ambient.b, ldata->light.Ambient.a);
+    trace("Light Position = { %f, %f, %f }\n",
+            ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z);
+    trace("Light Direction = { %f, %f, %f }\n",
+            ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z);
+    trace("Light Range = %f\n", ldata->light.Range);
+    trace("Light Fallof = %f\n", ldata->light.Falloff);
+    trace("Light Attenuation0 = %f\n", ldata->light.Attenuation0);
+    trace("Light Attenuation1 = %f\n", ldata->light.Attenuation1);
+    trace("Light Attenuation2 = %f\n", ldata->light.Attenuation2);
+    trace("Light Theta = %f\n", ldata->light.Theta);
+    trace("Light Phi = %f\n", ldata->light.Phi);
+}
+
+static void light_set_handler(IDirect3DDevice8 *device, const struct state_test *test, const void *data)
+{
+    const struct light_data *ldata = data;
+    const struct light_arg *larg = test->test_arg;
+    unsigned int index = larg->idx;
+    HRESULT hr;
+
+    hr = IDirect3DDevice8_SetLight(device, index, &ldata->light);
+    ok(SUCCEEDED(hr), "SetLight returned %#x.\n", hr);
+
+    hr = IDirect3DDevice8_LightEnable(device, index, ldata->enabled);
+    ok(SUCCEEDED(hr), "SetLightEnable returned %#x.\n", hr);
+}
+
+static void light_get_handler(IDirect3DDevice8 *device, const struct state_test *test, void *data)
+{
+    struct light_data *ldata = data;
+    const struct light_arg *larg = test->test_arg;
+    unsigned int index = larg->idx;
+    HRESULT hr;
+
+    hr = IDirect3DDevice8_GetLightEnable(device, index, &ldata->enabled);
+    ldata->get_enabled_result = hr;
+
+    hr = IDirect3DDevice8_GetLight(device, index, &ldata->light);
+    ldata->get_light_result = hr;
+}
+
+static const struct light_data light_poison_data =
+{
+    {
+        0x1337c0de,
+        {7.0, 4.0, 2.0, 1.0},
+        {7.0, 4.0, 2.0, 1.0},
+        {7.0, 4.0, 2.0, 1.0},
+        {3.3f, 4.4f, 5.5f},
+        {6.6f, 7.7f, 8.8f},
+        12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f,
+    },
+    TRUE,
+    0x1337c0de,
+    0x1337c0de,
+};
+
+static const struct light_data light_default_data =
+{
+    {
+        D3DLIGHT_DIRECTIONAL,
+        {1.0, 1.0, 1.0, 0.0},
+        {0.0, 0.0, 0.0, 0.0},
+        {0.0, 0.0, 0.0, 0.0},
+        {0.0, 0.0, 0.0},
+        {0.0, 0.0, 1.0},
+        0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
+    },
+    FALSE,
+    D3D_OK,
+    D3D_OK,
+};
+
+/* This is used for the initial read state (before a write causes side effects)
+ * The proper return status is D3DERR_INVALIDCALL */
+static const struct light_data light_initial_data =
+{
+    {
+        0x1337c0de,
+        {7.0, 4.0, 2.0, 1.0},
+        {7.0, 4.0, 2.0, 1.0},
+        {7.0, 4.0, 2.0, 1.0},
+        {3.3f, 4.4f, 5.5f},
+        {6.6f, 7.7f, 8.8f},
+        12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f,
+    },
+    TRUE,
+    D3DERR_INVALIDCALL,
+    D3DERR_INVALIDCALL,
+};
+
+static const struct light_data light_test_data_in =
+{
+    {
+        1,
+        {2.0, 2.0, 2.0, 2.0},
+        {3.0, 3.0, 3.0, 3.0},
+        {4.0, 4.0, 4.0, 4.0},
+        {5.0, 5.0, 5.0},
+        {6.0, 6.0, 6.0},
+        7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0,
+    },
+    TRUE,
+    D3D_OK,
+    D3D_OK,
+};
+
+/* SetLight will use 128 as the "enabled" value */
+static const struct light_data light_test_data_out =
+{
+    {
+        1,
+        {2.0, 2.0, 2.0, 2.0},
+        {3.0, 3.0, 3.0, 3.0},
+        {4.0, 4.0, 4.0, 4.0},
+        {5.0, 5.0, 5.0},
+        {6.0, 6.0, 6.0},
+        7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0,
+    },
+    128,
+    D3D_OK,
+    D3D_OK,
+};
+
+static HRESULT light_setup_handler(struct state_test *test)
+{
+    struct light_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
+    if (!ctx) return E_FAIL;
+    test->test_context = ctx;
+
+    test->return_data = &ctx->return_data_buffer;
+    test->test_data_in = &light_test_data_in;
+    test->test_data_out = &light_test_data_out;
+    test->default_data = &light_default_data;
+    test->initial_data = &light_initial_data;
+    test->poison_data = &light_poison_data;
+
+    test->data_size = sizeof(struct light_data);
+
+    return D3D_OK;
+}
+
+static void light_teardown_handler(struct state_test *test)
+{
+    HeapFree(GetProcessHeap(), 0, test->test_context);
+}
+
+static void lights_queue_test(struct state_test *test, const struct light_arg *test_arg)
+{
+    test->setup_handler = light_setup_handler;
+    test->teardown_handler = light_teardown_handler;
+    test->set_handler = light_set_handler;
+    test->get_handler = light_get_handler;
+    test->print_handler = light_print_handler;
+    test->test_name = "set_get_light";
+    test->test_arg = test_arg;
+}
+
+/* =================== State test: Transforms ===================================== */
+
+struct transform_data
+{
+    D3DMATRIX view;
+    D3DMATRIX projection;
+    D3DMATRIX texture0;
+    D3DMATRIX texture7;
+    D3DMATRIX world0;
+    D3DMATRIX world255;
+};
+
+struct transform_context
+{
+    struct transform_data return_data_buffer;
+};
+
+static inline void print_matrix(const char *name, const D3DMATRIX *matrix)
+{
+    trace("%s Matrix =\n{\n", name);
+    trace("    %f %f %f %f\n", U(*matrix).m[0][0], U(*matrix).m[1][0], U(*matrix).m[2][0], U(*matrix).m[3][0]);
+    trace("    %f %f %f %f\n", U(*matrix).m[0][1], U(*matrix).m[1][1], U(*matrix).m[2][1], U(*matrix).m[3][1]);
+    trace("    %f %f %f %f\n", U(*matrix).m[0][2], U(*matrix).m[1][2], U(*matrix).m[2][2], U(*matrix).m[3][2]);
+    trace("    %f %f %f %f\n", U(*matrix).m[0][3], U(*matrix).m[1][3], U(*matrix).m[2][3], U(*matrix).m[3][3]);
+    trace("}\n");
+}
+
+static void transform_print_handler(const struct state_test *test, const void *data)
+{
+    const struct transform_data *tdata = data;
+
+    print_matrix("View", &tdata->view);
+    print_matrix("Projection", &tdata->projection);
+    print_matrix("Texture0", &tdata->texture0);
+    print_matrix("Texture7", &tdata->texture7);
+    print_matrix("World0", &tdata->world0);
+    print_matrix("World255", &tdata->world255);
+}
+
+static void transform_set_handler(IDirect3DDevice8 *device, const struct state_test *test, const void *data)
+{
+    const struct transform_data *tdata = data;
+    HRESULT hr;
+
+    hr = IDirect3DDevice8_SetTransform(device, D3DTS_VIEW, &tdata->view);
+    ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
+
+    hr = IDirect3DDevice8_SetTransform(device, D3DTS_PROJECTION, &tdata->projection);
+    ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
+
+    hr = IDirect3DDevice8_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
+    ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
+
+    hr = IDirect3DDevice8_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
+    ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
+
+    hr = IDirect3DDevice8_SetTransform(device, D3DTS_WORLD, &tdata->world0);
+    ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
+
+    hr = IDirect3DDevice8_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
+    ok(SUCCEEDED(hr), "SetTransform returned %#x.\n", hr);
+}
+
+static void transform_get_handler(IDirect3DDevice8 *device, const struct state_test *test, void *data)
+{
+    struct transform_data *tdata = data;
+    HRESULT hr;
+
+    hr = IDirect3DDevice8_GetTransform(device, D3DTS_VIEW, &tdata->view);
+    ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
+
+    hr = IDirect3DDevice8_GetTransform(device, D3DTS_PROJECTION, &tdata->projection);
+    ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
+
+    hr = IDirect3DDevice8_GetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
+    ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
+
+    hr = IDirect3DDevice8_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
+    ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
+
+    hr = IDirect3DDevice8_GetTransform(device, D3DTS_WORLD, &tdata->world0);
+    ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
+
+    hr = IDirect3DDevice8_GetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
+    ok(SUCCEEDED(hr), "GetTransform returned %#x.\n", hr);
+}
+
+static const struct transform_data transform_default_data =
+{
+    {{{
+        1.0f, 0.0f, 0.0f, 0.0f,
+        0.0f, 1.0f, 0.0f, 0.0f,
+        0.0f, 0.0f, 1.0f, 0.0f,
+        0.0f, 0.0f, 0.0f, 1.0f,
+    }}},
+    {{{
+        1.0f, 0.0f, 0.0f, 0.0f,
+        0.0f, 1.0f, 0.0f, 0.0f,
+        0.0f, 0.0f, 1.0f, 0.0f,
+        0.0f, 0.0f, 0.0f, 1.0f,
+    }}},
+    {{{
+        1.0f, 0.0f, 0.0f, 0.0f,
+        0.0f, 1.0f, 0.0f, 0.0f,
+        0.0f, 0.0f, 1.0f, 0.0f,
+        0.0f, 0.0f, 0.0f, 1.0f,
+    }}},
+    {{{
+        1.0f, 0.0f, 0.0f, 0.0f,
+        0.0f, 1.0f, 0.0f, 0.0f,
+        0.0f, 0.0f, 1.0f, 0.0f,
+        0.0f, 0.0f, 0.0f, 1.0f,
+    }}},
+    {{{
+        1.0f, 0.0f, 0.0f, 0.0f,
+        0.0f, 1.0f, 0.0f, 0.0f,
+        0.0f, 0.0f, 1.0f, 0.0f,
+        0.0f, 0.0f, 0.0f, 1.0f,
+    }}},
+    {{{
+        1.0f, 0.0f, 0.0f, 0.0f,
+        0.0f, 1.0f, 0.0f, 0.0f,
+        0.0f, 0.0f, 1.0f, 0.0f,
+        0.0f, 0.0f, 0.0f, 1.0f,
+    }}},
+};
+
+static const struct transform_data transform_poison_data =
+{
+    {{{
+         1.0f,  2.0f,  3.0f,  4.0f,
+         5.0f,  6.0f,  7.0f,  8.0f,
+         9.0f, 10.0f, 11.0f, 12.0f,
+        13.0f, 14.0f, 15.0f, 16.0f,
+    }}},
+    {{{
+        17.0f, 18.0f, 19.0f, 20.0f,
+        21.0f, 22.0f, 23.0f, 24.0f,
+        25.0f, 26.0f, 27.0f, 28.0f,
+        29.0f, 30.0f, 31.0f, 32.0f,
+    }}},
+    {{{
+        33.0f, 34.0f, 35.0f, 36.0f,
+        37.0f, 38.0f, 39.0f, 40.0f,
+        41.0f, 42.0f, 43.0f, 44.0f,
+        45.0f, 46.0f, 47.0f, 48.0f,
+    }}},
+    {{{
+        49.0f, 50.0f, 51.0f, 52.0f,
+        53.0f, 54.0f, 55.0f, 56.0f,
+        57.0f, 58.0f, 59.0f, 60.0f,
+        61.0f, 62.0f, 63.0f, 64.0f,
+    }}},
+    {{{
+        64.0f, 66.0f, 67.0f, 68.0f,
+        69.0f, 70.0f, 71.0f, 72.0f,
+        73.0f, 74.0f, 75.0f, 76.0f,
+        77.0f, 78.0f, 79.0f, 80.0f,
+    }}},
+    {{{
+        81.0f, 82.0f, 83.0f, 84.0f,
+        85.0f, 86.0f, 87.0f, 88.0f,
+        89.0f, 90.0f, 91.0f, 92.0f,
+        93.0f, 94.0f, 95.0f, 96.0f,
+    }}},
+};
+
+static const struct transform_data transform_test_data =
+{
+    {{{
+          1.2f,     3.4f,  -5.6f,  7.2f,
+        10.11f,  -12.13f, 14.15f, -1.5f,
+        23.56f,   12.89f, 44.56f, -1.0f,
+          2.3f,     0.0f,   4.4f,  5.5f,
+    }}},
+    {{{
+          9.2f,    38.7f,  -6.6f,  7.2f,
+        10.11f,  -12.13f, 77.15f, -1.5f,
+        23.56f,   12.89f, 14.56f, -1.0f,
+         12.3f,     0.0f,   4.4f,  5.5f,
+    }}},
+    {{{
+         10.2f,     3.4f,   0.6f,  7.2f,
+        10.11f,  -12.13f, 14.15f, -1.5f,
+        23.54f,    12.9f, 44.56f, -1.0f,
+          2.3f,     0.0f,   4.4f,  5.5f,
+    }}},
+    {{{
+          1.2f,     3.4f,  -5.6f,  7.2f,
+        10.11f,  -12.13f, -14.5f, -1.5f,
+         2.56f,   12.89f, 23.56f, -1.0f,
+        112.3f,     0.0f,   4.4f,  2.5f,
+    }}},
+    {{{
+          1.2f,   31.41f,  58.6f,  7.2f,
+        10.11f,  -12.13f, -14.5f, -1.5f,
+         2.56f,   12.89f, 11.56f, -1.0f,
+        112.3f,     0.0f,  44.4f,  2.5f,
+    }}},
+
+    {{{
+         1.20f,     3.4f,  -5.6f,  7.0f,
+        10.11f, -12.156f, -14.5f, -1.5f,
+         2.56f,   1.829f,  23.6f, -1.0f,
+        112.3f,     0.0f,  41.4f,  2.5f,
+    }}},
+};
+
+static HRESULT transform_setup_handler(struct state_test *test)
+{
+    struct transform_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
+    if (!ctx) return E_FAIL;
+    test->test_context = ctx;
+
+    test->return_data = &ctx->return_data_buffer;
+    test->test_data_in = &transform_test_data;
+    test->test_data_out = &transform_test_data;
+    test->default_data = &transform_default_data;
+    test->initial_data = &transform_default_data;
+    test->poison_data = &transform_poison_data;
+
+    test->data_size = sizeof(struct transform_data);
+
+    return D3D_OK;
+}
+
+static void transform_teardown_handler(struct state_test *test)
+{
+    HeapFree(GetProcessHeap(), 0, test->test_context);
+}
+
+static void transform_queue_test(struct state_test *test)
+{
+    test->setup_handler = transform_setup_handler;
+    test->teardown_handler = transform_teardown_handler;
+    test->set_handler = transform_set_handler;
+    test->get_handler = transform_get_handler;
+    test->print_handler = transform_print_handler;
+    test->test_name = "set_get_transforms";
+    test->test_arg = NULL;
+}
+
+/* =================== State test: Render States ===================================== */
+
+const D3DRENDERSTATETYPE render_state_indices[] =
+{
+    D3DRS_ZENABLE,
+    D3DRS_FILLMODE,
+    D3DRS_SHADEMODE,
+    D3DRS_ZWRITEENABLE,
+    D3DRS_ALPHATESTENABLE,
+    D3DRS_LASTPIXEL,
+    D3DRS_SRCBLEND,
+    D3DRS_DESTBLEND,
+    D3DRS_CULLMODE,
+    D3DRS_ZFUNC,
+    D3DRS_ALPHAREF,
+    D3DRS_ALPHAFUNC,
+    D3DRS_DITHERENABLE,
+    D3DRS_ALPHABLENDENABLE,
+    D3DRS_FOGENABLE,
+    D3DRS_SPECULARENABLE,
+    D3DRS_FOGCOLOR,
+    D3DRS_FOGTABLEMODE,
+    D3DRS_FOGSTART,
+    D3DRS_FOGEND,
+    D3DRS_FOGDENSITY,
+    D3DRS_RANGEFOGENABLE,
+    D3DRS_STENCILENABLE,
+    D3DRS_STENCILFAIL,
+    D3DRS_STENCILZFAIL,
+    D3DRS_STENCILPASS,
+    D3DRS_STENCILFUNC,
+    D3DRS_STENCILREF,
+    D3DRS_STENCILMASK,
+    D3DRS_STENCILWRITEMASK,
+    D3DRS_TEXTUREFACTOR,
+    D3DRS_WRAP0,
+    D3DRS_WRAP1,
+    D3DRS_WRAP2,
+    D3DRS_WRAP3,
+    D3DRS_WRAP4,
+    D3DRS_WRAP5,
+    D3DRS_WRAP6,
+    D3DRS_WRAP7,
+    D3DRS_CLIPPING,
+    D3DRS_LIGHTING,
+    D3DRS_AMBIENT,
+    D3DRS_FOGVERTEXMODE,
+    D3DRS_COLORVERTEX,
+    D3DRS_LOCALVIEWER,
+    D3DRS_NORMALIZENORMALS,
+    D3DRS_DIFFUSEMATERIALSOURCE,
+    D3DRS_SPECULARMATERIALSOURCE,
+    D3DRS_AMBIENTMATERIALSOURCE,
+    D3DRS_EMISSIVEMATERIALSOURCE,
+    D3DRS_VERTEXBLEND,
+    D3DRS_CLIPPLANEENABLE,
+#if 0 /* Driver dependent, increase array size to enable */
+    D3DRS_POINTSIZE,
+#endif
+    D3DRS_POINTSIZE_MIN,
+    D3DRS_POINTSPRITEENABLE,
+    D3DRS_POINTSCALEENABLE,
+    D3DRS_POINTSCALE_A,
+    D3DRS_POINTSCALE_B,
+    D3DRS_POINTSCALE_C,
+    D3DRS_MULTISAMPLEANTIALIAS,
+    D3DRS_MULTISAMPLEMASK,
+    D3DRS_PATCHEDGESTYLE,
+    D3DRS_DEBUGMONITORTOKEN,
+    D3DRS_POINTSIZE_MAX,
+    D3DRS_INDEXEDVERTEXBLENDENABLE,
+    D3DRS_COLORWRITEENABLE,
+    D3DRS_TWEENFACTOR,
+    D3DRS_BLENDOP,
+};
+
+struct render_state_data
+{
+    DWORD states[sizeof(render_state_indices) / sizeof(*render_state_indices)];
+};
+
+struct render_state_arg
+{
+    D3DPRESENT_PARAMETERS *device_pparams;
+    float pointsize_max;
+};
+
+struct render_state_context
+{
+   struct render_state_data return_data_buffer;
+   struct render_state_data default_data_buffer;
+   struct render_state_data test_data_buffer;
+   struct render_state_data poison_data_buffer;
+};
+
+static void render_state_set_handler(IDirect3DDevice8 *device, const struct state_test *test, const void *data)
+{
+    const struct render_state_data *rsdata = data;
+    unsigned int i;
+    HRESULT hr;
+
+    for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
+    {
+        hr = IDirect3DDevice8_SetRenderState(device, render_state_indices[i], rsdata->states[i]);
+        ok(SUCCEEDED(hr), "SetRenderState returned %#x.\n", hr);
+    }
+}
+
+static void render_state_get_handler(IDirect3DDevice8 *device, const struct state_test *test, void *data)
+{
+    struct render_state_data* rsdata = data;
+    unsigned int i;
+    HRESULT hr;
+
+    for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
+    {
+        hr = IDirect3DDevice8_GetRenderState(device, render_state_indices[i], &rsdata->states[i]);
+        ok(SUCCEEDED(hr), "GetRenderState returned %#x.\n", hr);
+    }
+}
+
+static void render_state_print_handler(const struct state_test *test, const void *data)
+{
+    const struct render_state_data *rsdata = data;
+    unsigned int i;
+
+    for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
+    {
+        trace("Index = %u, Value = %#x\n", i, rsdata->states[i]);
+    }
+}
+
+static inline DWORD to_dword(float fl)
+{
+    union {float f; DWORD d;} ret;
+
+    ret.f = fl;
+    return ret.d;
+}
+
+static void render_state_default_data_init(const struct render_state_arg *rsarg, struct render_state_data *data)
+{
+    DWORD zenable = rsarg->device_pparams->EnableAutoDepthStencil ? D3DZB_TRUE : D3DZB_FALSE;
+    unsigned int idx = 0;
+
+    data->states[idx++] = zenable;               /* ZENABLE */
+    data->states[idx++] = D3DFILL_SOLID;         /* FILLMODE */
+    data->states[idx++] = D3DSHADE_GOURAUD;      /* SHADEMODE */
+    data->states[idx++] = TRUE;                  /* ZWRITEENABLE */
+    data->states[idx++] = FALSE;                 /* ALPHATESTENABLE */
+    data->states[idx++] = TRUE;                  /* LASTPIXEL */
+    data->states[idx++] = D3DBLEND_ONE;          /* SRCBLEND */
+    data->states[idx++] = D3DBLEND_ZERO;         /* DESTBLEND */
+    data->states[idx++] = D3DCULL_CCW;           /* CULLMODE */
+    data->states[idx++] = D3DCMP_LESSEQUAL;      /* ZFUNC */
+    data->states[idx++] = 0;                     /* ALPHAREF */
+    data->states[idx++] = D3DCMP_ALWAYS;         /* ALPHAFUNC */
+    data->states[idx++] = FALSE;                 /* DITHERENABLE */
+    data->states[idx++] = FALSE;                 /* ALPHABLENDENABLE */
+    data->states[idx++] = FALSE;                 /* FOGENABLE */
+    data->states[idx++] = FALSE;                 /* SPECULARENABLE */
+    data->states[idx++] = 0;                     /* FOGCOLOR */
+    data->states[idx++] = D3DFOG_NONE;           /* FOGTABLEMODE */
+    data->states[idx++] = to_dword(0.0f);        /* FOGSTART */
+    data->states[idx++] = to_dword(1.0f);        /* FOGEND */
+    data->states[idx++] = to_dword(1.0f);        /* FOGDENSITY */
+    data->states[idx++] = FALSE;                 /* RANGEFOGENABLE */
+    data->states[idx++] = FALSE;                 /* STENCILENABLE */
+    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILFAIL */
+    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILZFAIL */
+    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILPASS */
+    data->states[idx++] = D3DCMP_ALWAYS;         /* STENCILFUNC */
+    data->states[idx++] = 0;                     /* STENCILREF */
+    data->states[idx++] = 0xFFFFFFFF;            /* STENCILMASK */
+    data->states[idx++] = 0xFFFFFFFF;            /* STENCILWRITEMASK */
+    data->states[idx++] = 0xFFFFFFFF;            /* TEXTUREFACTOR */
+    data->states[idx++] = 0;                     /* WRAP 0 */
+    data->states[idx++] = 0;                     /* WRAP 1 */
+    data->states[idx++] = 0;                     /* WRAP 2 */
+    data->states[idx++] = 0;                     /* WRAP 3 */
+    data->states[idx++] = 0;                     /* WRAP 4 */
+    data->states[idx++] = 0;                     /* WRAP 5 */
+    data->states[idx++] = 0;                     /* WRAP 6 */
+    data->states[idx++] = 0;                     /* WRAP 7 */
+    data->states[idx++] = TRUE;                  /* CLIPPING */
+    data->states[idx++] = TRUE;                  /* LIGHTING */
+    data->states[idx++] = 0;                     /* AMBIENT */
+    data->states[idx++] = D3DFOG_NONE;           /* FOGVERTEXMODE */
+    data->states[idx++] = TRUE;                  /* COLORVERTEX */
+    data->states[idx++] = TRUE;                  /* LOCALVIEWER */
+    data->states[idx++] = FALSE;                 /* NORMALIZENORMALS */
+    data->states[idx++] = D3DMCS_COLOR1;         /* DIFFUSEMATERIALSOURCE */
+    data->states[idx++] = D3DMCS_COLOR2;         /* SPECULARMATERIALSOURCE */
+    data->states[idx++] = D3DMCS_MATERIAL;       /* AMBIENTMATERIALSOURCE */
+    data->states[idx++] = D3DMCS_MATERIAL;       /* EMISSIVEMATERIALSOURCE */
+    data->states[idx++] = D3DVBF_DISABLE;        /* VERTEXBLEND */
+    data->states[idx++] = 0;                     /* CLIPPLANEENABLE */
+    if (0) data->states[idx++] = to_dword(1.0f); /* POINTSIZE, driver dependent, increase array size to enable */
+    data->states[idx++] = to_dword(0.0f);        /* POINTSIZEMIN */
+    data->states[idx++] = FALSE;                 /* POINTSPRITEENABLE */
+    data->states[idx++] = FALSE;                 /* POINTSCALEENABLE */
+    data->states[idx++] = to_dword(1.0f);        /* POINTSCALE_A */
+    data->states[idx++] = to_dword(0.0f);        /* POINTSCALE_B */
+    data->states[idx++] = to_dword(0.0f);        /* POINTSCALE_C */
+    data->states[idx++] = TRUE;                  /* MULTISAMPLEANTIALIAS */
+    data->states[idx++] = 0xFFFFFFFF;            /* MULTISAMPLEMASK */
+    data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */
+    data->states[idx++] = 0xbaadcafe;            /* DEBUGMONITORTOKEN */
+    data->states[idx++] = to_dword(rsarg->pointsize_max); /* POINTSIZE_MAX */
+    data->states[idx++] = FALSE;                 /* INDEXEDVERTEXBLENDENABLE */
+    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE */
+    data->states[idx++] = to_dword(0.0f);        /* TWEENFACTOR */
+    data->states[idx++] = D3DBLENDOP_ADD;        /* BLENDOP */
+}
+
+static void render_state_poison_data_init(struct render_state_data *data)
+{
+    unsigned int i;
+
+    for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
+    {
+        data->states[i] = 0x1337c0de;
+    }
+}
+
+static void render_state_test_data_init(struct render_state_data *data)
+{
+    unsigned int idx = 0;
+
+    data->states[idx++] = D3DZB_USEW;            /* ZENABLE */
+    data->states[idx++] = D3DFILL_WIREFRAME;     /* FILLMODE */
+    data->states[idx++] = D3DSHADE_PHONG;        /* SHADEMODE */
+    data->states[idx++] = FALSE;                 /* ZWRITEENABLE */
+    data->states[idx++] = TRUE;                  /* ALPHATESTENABLE */
+    data->states[idx++] = FALSE;                 /* LASTPIXEL */
+    data->states[idx++] = D3DBLEND_SRCALPHASAT;  /* SRCBLEND */
+    data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */
+    data->states[idx++] = D3DCULL_CW;            /* CULLMODE */
+    data->states[idx++] = D3DCMP_NOTEQUAL;       /* ZFUNC */
+    data->states[idx++] = 10;                    /* ALPHAREF */
+    data->states[idx++] = D3DCMP_GREATER;        /* ALPHAFUNC */
+    data->states[idx++] = TRUE;                  /* DITHERENABLE */
+    data->states[idx++] = TRUE;                  /* ALPHABLENDENABLE */
+    data->states[idx++] = TRUE;                  /* FOGENABLE */
+    data->states[idx++] = TRUE;                  /* SPECULARENABLE */
+    data->states[idx++] = 255 << 31;             /* FOGCOLOR */
+    data->states[idx++] = D3DFOG_EXP;            /* FOGTABLEMODE */
+    data->states[idx++] = to_dword(0.1f);        /* FOGSTART */
+    data->states[idx++] = to_dword(0.8f);        /* FOGEND */
+    data->states[idx++] = to_dword(0.5f);        /* FOGDENSITY */
+    data->states[idx++] = TRUE;                  /* RANGEFOGENABLE */
+    data->states[idx++] = TRUE;                  /* STENCILENABLE */
+    data->states[idx++] = D3DSTENCILOP_INCRSAT;  /* STENCILFAIL */
+    data->states[idx++] = D3DSTENCILOP_REPLACE;  /* STENCILZFAIL */
+    data->states[idx++] = D3DSTENCILOP_INVERT;   /* STENCILPASS */
+    data->states[idx++] = D3DCMP_LESS;           /* STENCILFUNC */
+    data->states[idx++] = 10;                    /* STENCILREF */
+    data->states[idx++] = 0xFF00FF00;            /* STENCILMASK */
+    data->states[idx++] = 0x00FF00FF;            /* STENCILWRITEMASK */
+    data->states[idx++] = 0xF0F0F0F0;            /* TEXTUREFACTOR */
+    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2;                                   /* WRAP 0 */
+    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3;                                   /* WRAP 1 */
+    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3;                                   /* WRAP 2 */
+    data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0;                                   /* WRAP 4 */
+    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2;                  /* WRAP 5 */
+    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2;                  /* WRAP 6 */
+    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0;                  /* WRAP 7 */
+    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */
+    data->states[idx++] = FALSE;                 /* CLIPPING */
+    data->states[idx++] = FALSE;                 /* LIGHTING */
+    data->states[idx++] = 255 << 16;             /* AMBIENT */
+    data->states[idx++] = D3DFOG_EXP2;           /* FOGVERTEXMODE */
+    data->states[idx++] = FALSE;                 /* COLORVERTEX */
+    data->states[idx++] = FALSE;                 /* LOCALVIEWER */
+    data->states[idx++] = TRUE;                  /* NORMALIZENORMALS */
+    data->states[idx++] = D3DMCS_COLOR2;         /* DIFFUSEMATERIALSOURCE */
+    data->states[idx++] = D3DMCS_MATERIAL;       /* SPECULARMATERIALSOURCE */
+    data->states[idx++] = D3DMCS_COLOR1;         /* AMBIENTMATERIALSOURCE */
+    data->states[idx++] = D3DMCS_COLOR2;         /* EMISSIVEMATERIALSOURCE */
+    data->states[idx++] = D3DVBF_3WEIGHTS;       /* VERTEXBLEND */
+    data->states[idx++] = 0xf1f1f1f1;            /* CLIPPLANEENABLE */
+    if (0) data->states[idx++] = to_dword(32.0f);/* POINTSIZE, driver dependent, increase array size to enable */
+    data->states[idx++] = to_dword(0.7f);        /* POINTSIZEMIN */
+    data->states[idx++] = TRUE;                  /* POINTSPRITEENABLE */
+    data->states[idx++] = TRUE;                  /* POINTSCALEENABLE */
+    data->states[idx++] = to_dword(0.7f);        /* POINTSCALE_A */
+    data->states[idx++] = to_dword(0.5f);        /* POINTSCALE_B */
+    data->states[idx++] = to_dword(0.4f);        /* POINTSCALE_C */
+    data->states[idx++] = FALSE;                 /* MULTISAMPLEANTIALIAS */
+    data->states[idx++] = 0xABCDDBCA;            /* MULTISAMPLEMASK */
+    data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */
+    data->states[idx++] = D3DDMT_DISABLE;        /* DEBUGMONITORTOKEN */
+    data->states[idx++] = to_dword(77.0f);       /* POINTSIZE_MAX */
+    data->states[idx++] = TRUE;                  /* INDEXEDVERTEXBLENDENABLE */
+    data->states[idx++] = 0x00000009;            /* COLORWRITEENABLE */
+    data->states[idx++] = to_dword(0.2f);        /* TWEENFACTOR */
+    data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */
+}
+
+static HRESULT render_state_setup_handler(struct state_test *test)
+{
+    const struct render_state_arg *rsarg = test->test_arg;
+
+    struct render_state_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
+    if (!ctx) return E_FAIL;
+    test->test_context = ctx;
+
+    test->return_data = &ctx->return_data_buffer;
+    test->default_data = &ctx->default_data_buffer;
+    test->initial_data = &ctx->default_data_buffer;
+    test->test_data_in = &ctx->test_data_buffer;
+    test->test_data_out = &ctx->test_data_buffer;
+    test->poison_data = &ctx->poison_data_buffer;
+
+    render_state_default_data_init(rsarg, &ctx->default_data_buffer);
+    render_state_test_data_init(&ctx->test_data_buffer);
+    render_state_poison_data_init(&ctx->poison_data_buffer);
+
+    test->data_size = sizeof(struct render_state_data);
+
+    return D3D_OK;
+}
+
+static void render_state_teardown_handler(struct state_test *test)
+{
+    HeapFree(GetProcessHeap(), 0, test->test_context);
+}
+
+static void render_states_queue_test(struct state_test *test, const struct render_state_arg *test_arg)
+{
+    test->setup_handler = render_state_setup_handler;
+    test->teardown_handler = render_state_teardown_handler;
+    test->set_handler = render_state_set_handler;
+    test->get_handler = render_state_get_handler;
+    test->print_handler = render_state_print_handler;
+    test->test_name = "set_get_render_states";
+    test->test_arg = test_arg;
+}
+
+/* =================== Main state tests function =============================== */
+
+static void test_state_management(IDirect3DDevice8 *device, D3DPRESENT_PARAMETERS *device_pparams)
+{
+    D3DCAPS8 caps;
+    HRESULT hr;
+
+    /* Test count: 2 for shader constants
+     *             1 for lights
+     *             1 for transforms
+     *             1 for render states
+     */
+    const int max_tests = 5;
+    struct state_test tests[5];
+    unsigned int tcount = 0;
+
+    struct shader_constant_arg pshader_constant_arg;
+    struct shader_constant_arg vshader_constant_arg;
+    struct render_state_arg render_state_arg;
+    struct light_arg light_arg;
+
+    hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
+    ok(SUCCEEDED(hr), "GetDeviceCaps returned %#x.\n", hr);
+    if (FAILED(hr)) return;
+
+    texture_stages = caps.MaxTextureBlendStages;
+
+    /* Zero test memory */
+    memset(tests, 0, max_tests * sizeof(*tests));
+
+    if (caps.VertexShaderVersion & 0xffff)
+    {
+        vshader_constant_arg.idx = 0;
+        vshader_constant_arg.pshader = FALSE;
+        shader_constants_queue_test(&tests[tcount++], &vshader_constant_arg);
+    }
+
+    if (caps.PixelShaderVersion & 0xffff)
+    {
+        pshader_constant_arg.idx = 0;
+        pshader_constant_arg.pshader = TRUE;
+        shader_constants_queue_test(&tests[tcount++], &pshader_constant_arg);
+    }
+
+    light_arg.idx = 0;
+    lights_queue_test(&tests[tcount++], &light_arg);
+
+    transform_queue_test(&tests[tcount++]);
+
+    render_state_arg.device_pparams = device_pparams;
+    render_state_arg.pointsize_max = caps.MaxPointSize;
+    render_states_queue_test(&tests[tcount++], &render_state_arg);
+
+    execute_test_chain_all(device, tests, tcount);
+}
+
+static void test_shader_constant_apply(IDirect3DDevice8 *device)
+{
+    static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f};
+    static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f};
+    static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f};
+    DWORD stateblock;
+    float ret[4];
+    HRESULT hr;
+
+    hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, initial, 1);
+    ok(SUCCEEDED(hr), "SetVertexShaderConstant returned %#x\n", hr);
+    hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, initial, 1);
+    ok(SUCCEEDED(hr), "SetVertexShaderConstant returned %#x\n", hr);
+    hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, initial, 1);
+    ok(SUCCEEDED(hr), "SetPixelShaderConstant returned %#x\n", hr);
+    hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, initial, 1);
+    ok(SUCCEEDED(hr), "SetPixelShaderConstant returned %#x\n", hr);
+
+    hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
+    ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x\n", hr);
+    ok(!memcmp(ret, initial, sizeof(initial)),
+            "GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
+            ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
+    hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
+    ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x\n", hr);
+    ok(!memcmp(ret, initial, sizeof(initial)),
+            "GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
+            ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
+    hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
+    ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x\n", hr);
+    ok(!memcmp(ret, initial, sizeof(initial)),
+            "GetpixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
+            ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
+    hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
+    ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x\n", hr);
+    ok(!memcmp(ret, initial, sizeof(initial)),
+            "GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
+            ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
+
+    hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, vs_const, 1);
+    ok(SUCCEEDED(hr), "SetVertexShaderConstant returned %#x\n", hr);
+    hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, ps_const, 1);
+    ok(SUCCEEDED(hr), "SetPixelShaderConstant returned %#x\n", hr);
+
+    hr = IDirect3DDevice8_BeginStateBlock(device);
+    ok(SUCCEEDED(hr), "BeginStateBlock returned %#x\n", hr);
+
+    hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, vs_const, 1);
+    ok(SUCCEEDED(hr), "SetVertexShaderConstant returned %#x\n", hr);
+    hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, ps_const, 1);
+    ok(SUCCEEDED(hr), "SetPixelShaderConstant returned %#x\n", hr);
+
+    hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
+    ok(SUCCEEDED(hr), "EndStateBlock returned %#x\n", hr);
+
+    hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
+    ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x\n", hr);
+    ok(!memcmp(ret, vs_const, sizeof(vs_const)),
+            "GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
+            ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
+    hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
+    ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x\n", hr);
+    ok(!memcmp(ret, initial, sizeof(initial)),
+            "GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
+            ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
+    hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
+    ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x\n", hr);
+    ok(!memcmp(ret, ps_const, sizeof(ps_const)),
+            "GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
+            ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
+    hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
+    ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x\n", hr);
+    ok(!memcmp(ret, initial, sizeof(initial)),
+            "GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
+            ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
+
+    hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock);
+    ok(SUCCEEDED(hr), "Apply returned %#x\n", hr);
+
+    /* Apply doesn't overwrite constants that aren't explicitly set on the source stateblock. */
+    hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
+    ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x\n", hr);
+    ok(!memcmp(ret, vs_const, sizeof(vs_const)),
+            "GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
+            ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
+    hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
+    ok(SUCCEEDED(hr), "GetVertexShaderConstant returned %#x\n", hr);
+    ok(!memcmp(ret, vs_const, sizeof(vs_const)),
+            "GetVertexShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
+            ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
+    hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
+    ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x\n", hr);
+    ok(!memcmp(ret, ps_const, sizeof(ps_const)),
+            "GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
+            ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
+    hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
+    ok(SUCCEEDED(hr), "GetPixelShaderConstant returned %#x\n", hr);
+    ok(!memcmp(ret, ps_const, sizeof(ps_const)),
+            "GetPixelShaderConstant got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
+            ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
+
+    IDirect3DDevice8_DeleteStateBlock(device, stateblock);
+}
+
+START_TEST(stateblock)
+{
+    IDirect3DDevice8 *device = NULL;
+    D3DPRESENT_PARAMETERS device_pparams;
+    HMODULE d3d8_module;
+    ULONG refcount;
+    HRESULT hr;
+
+    d3d8_module = LoadLibraryA("d3d8.dll");
+    if (!d3d8_module)
+    {
+        skip("Could not load d3d8.dll\n");
+        return;
+    }
+
+    hr = init_d3d8(d3d8_module, &device, &device_pparams);
+    if (FAILED(hr)) return;
+
+    test_begin_end_state_block(device);
+    test_state_management(device, &device_pparams);
+    test_shader_constant_apply(device);
+
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left\n", refcount);
+}
-- 
1.6.0.6



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