wined3d: Remove an unused field from the device.

Henri Verbeet hverbeet at codeweavers.com
Tue Dec 30 07:56:49 CST 2008


---
 dlls/wined3d/wined3d_private.h |    3 ---
 1 files changed, 0 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index dd79c84..7d79867 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1128,9 +1128,6 @@ struct IWineD3DDeviceImpl
     /* Textures for when no other textures are mapped */
     UINT                          dummyTextureName[MAX_TEXTURES];
 
-    /* Debug stream management */
-    BOOL                     debug;
-
     /* Device state management */
     HRESULT                 state;
     BOOL                    d3d_initialized;
-- 
1.6.0.6



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