wined3d: Remove an unused field from the device.
Henri Verbeet
hverbeet at codeweavers.com
Tue Dec 30 07:56:49 CST 2008
---
dlls/wined3d/wined3d_private.h | 3 ---
1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index dd79c84..7d79867 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1128,9 +1128,6 @@ struct IWineD3DDeviceImpl
/* Textures for when no other textures are mapped */
UINT dummyTextureName[MAX_TEXTURES];
- /* Debug stream management */
- BOOL debug;
-
/* Device state management */
HRESULT state;
BOOL d3d_initialized;
--
1.6.0.6
--------------040603000500030703070905--
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