[7/20] WineD3D: De-Statify depth blit opengl resources

H. Verbeet hverbeet at gmail.com
Tue Feb 5 06:00:35 CST 2008


On 05/02/2008, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Am Dienstag, 5. Februar 2008 09:34:50 schrieb H. Verbeet:
> > On 05/02/2008, Stefan Dösinger <stefan at codeweavers.com> wrote:
> >
> > I was aware of this issue, but technically these resources should be
> > stored in the shader backend, not the device.
> Well, the textures are per device, and for now the shader backend doesn't have
> its own per device storage, thus I put them in the device
>
The backend itself should be set per device already, but it needs some
private storage.



More information about the wine-patches mailing list