[7/7] WineD3D: Move shader model private data into its own structure

Stefan Dösinger stefan at codeweavers.com
Sun Feb 24 05:14:11 CST 2008


Am Sonntag, 24. Februar 2008 10:34:24 schrieb Stefan Dösinger:
Here is an updated patch, it removes the unused vshader and pshader ID from 
the GLSL structure and deletes the GLSL shaders after linking the program
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