wined3d: Remove unneeded casts (2 of 4)
Andrew Talbot
andrew.talbot at talbotville.com
Wed Jan 23 15:39:59 CST 2008
Changelog:
wined3d: Remove unneeded casts.
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 234c23a..5d4d536 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -669,7 +669,7 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, WineDirect3DVertexStridedDa
const DWORD *pIdxBufL = NULL;
LONG vx_index;
int i;
- IWineD3DStateBlockImpl *stateblock = (IWineD3DStateBlockImpl *) This->stateBlock;
+ IWineD3DStateBlockImpl *stateblock = This->stateBlock;
BYTE *ptr;
if (idxSize != 0) {
diff --git a/dlls/wined3d/indexbuffer.c b/dlls/wined3d/indexbuffer.c
index 372b834..4486a9e 100644
--- a/dlls/wined3d/indexbuffer.c
+++ b/dlls/wined3d/indexbuffer.c
@@ -147,7 +147,7 @@ static HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, U
TRACE("(%p) : offset %d, size %d, Flags=%x\n", This, OffsetToLock, SizeToLock, Flags);
InterlockedIncrement(&This->lockcount);
- *ppbData = (BYTE *)This->resource.allocatedMemory + OffsetToLock;
+ *ppbData = This->resource.allocatedMemory + OffsetToLock;
if(Flags & (WINED3DLOCK_READONLY | WINED3DLOCK_NO_DIRTY_UPDATE) || This->vbo == 0) {
return WINED3D_OK;
diff --git a/dlls/wined3d/palette.c b/dlls/wined3d/palette.c
index d97799c..6548c97 100644
--- a/dlls/wined3d/palette.c
+++ b/dlls/wined3d/palette.c
@@ -169,8 +169,8 @@ static HRESULT WINAPI IWineD3DPaletteImpl_GetParent(IWineD3DPalette *iface, IUn
IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface;
TRACE("(%p)->(%p)\n", This, Parent);
- *Parent = (IUnknown *) This->parent;
- IUnknown_AddRef( (IUnknown *) This->parent);
+ *Parent = This->parent;
+ IUnknown_AddRef(This->parent);
return WINED3D_OK;
}
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index a374c76..b8390a4 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1105,7 +1105,7 @@ static void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, Wi
/* TODO: Merge with primitive type + init_materials()!! */
static void state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
- IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)stateblock->wineD3DDevice;
+ IWineD3DDeviceImpl *device = stateblock->wineD3DDevice;
GLenum Parm = 0;
WineDirect3DStridedData *diffuse = &device->strided_streams.u.s.diffuse;
BOOL isDiffuseSupplied;
@@ -2029,7 +2029,7 @@ static void transform_texture(DWORD state, IWineD3DStateBlockImpl *stateblock, W
}
generated = (stateblock->textureState[texUnit][WINED3DTSS_TEXCOORDINDEX] & 0xFFFF0000) != WINED3DTSS_TCI_PASSTHRU;
- set_texture_matrix((float *)&stateblock->transforms[WINED3DTS_TEXTURE0 + texUnit].u.m[0][0],
+ set_texture_matrix(&stateblock->transforms[WINED3DTS_TEXTURE0 + texUnit].u.m[0][0],
stateblock->textureState[texUnit][WINED3DTSS_TEXTURETRANSFORMFLAGS],
generated,
context->last_was_rhw,
@@ -2417,7 +2417,7 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCont
}
}
- IWineD3DBaseTexture_PreLoad((IWineD3DBaseTexture *) stateblock->textures[sampler]);
+ IWineD3DBaseTexture_PreLoad(stateblock->textures[sampler]);
IWineD3DBaseTexture_ApplyStateChanges(stateblock->textures[sampler], stateblock->textureState[sampler], stateblock->samplerState[sampler]);
if (GL_SUPPORT(EXT_TEXTURE_LOD_BIAS)) {
@@ -2586,12 +2586,12 @@ static void transform_world(DWORD state, IWineD3DStateBlockImpl *stateblock, Win
} else {
/* In the general case, the view matrix is the identity matrix */
if (stateblock->wineD3DDevice->view_ident) {
- glLoadMatrixf((float *) &stateblock->transforms[WINED3DTS_WORLDMATRIX(0)].u.m[0][0]);
+ glLoadMatrixf(&stateblock->transforms[WINED3DTS_WORLDMATRIX(0)].u.m[0][0]);
checkGLcall("glLoadMatrixf");
} else {
- glLoadMatrixf((float *) &stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
+ glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
checkGLcall("glLoadMatrixf");
- glMultMatrixf((float *) &stateblock->transforms[WINED3DTS_WORLDMATRIX(0)].u.m[0][0]);
+ glMultMatrixf(&stateblock->transforms[WINED3DTS_WORLDMATRIX(0)].u.m[0][0]);
checkGLcall("glMultMatrixf");
}
}
@@ -2607,7 +2607,7 @@ static void clipplane(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
/* Clip Plane settings are affected by the model view in OpenGL, the View transform in direct3d */
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
- glLoadMatrixf((float *) &stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
+ glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
TRACE("Clipplane [%f,%f,%f,%f]\n",
stateblock->clipplane[index][0],
@@ -2727,7 +2727,7 @@ static void transform_view(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
glMatrixMode(GL_MODELVIEW);
checkGLcall("glMatrixMode(GL_MODELVIEW)");
- glLoadMatrixf((float *)(float *) &stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
+ glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
checkGLcall("glLoadMatrixf(...)");
/* Reset lights. TODO: Call light apply func */
@@ -2871,7 +2871,7 @@ static void transform_projection(DWORD state, IWineD3DStateBlockImpl *stateblock
}
checkGLcall("glScalef");
- glMultMatrixf((float *) &stateblock->transforms[WINED3DTS_PROJECTION].u.m[0][0]);
+ glMultMatrixf(&stateblock->transforms[WINED3DTS_PROJECTION].u.m[0][0]);
checkGLcall("glLoadMatrixf");
}
}
@@ -3669,7 +3669,7 @@ static void light(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContex
/* Light settings are affected by the model view in OpenGL, the View transform in direct3d*/
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
- glLoadMatrixf((float *)&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
+ glLoadMatrixf(&stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
/* Diffuse: */
colRGBA[0] = lightInfo->OriginalParms.Diffuse.r;
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