[PATCH] WineD3D: Move WINED3DRS_ANTIALIAS to the misc states=0A=

Stefan Doesinger stefan at codeweavers.com
Wed Jul 2 15:50:00 CDT 2008


=0A=
Not sure what that exactly does, once we implement it we may want to move=0A=
it to some other pipeline part=0A=
---=0A=
 dlls/wined3d/state.c |    3 ++-=0A=
 1 files changed, 2 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 37b12c7..6f406e0 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3824,7 +3824,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
       /* State name                                         =
representative,                                     apply function */=0A=
     { /* 0,  Undefined                              */      0,          =
                                        state_undefined     },=0A=
     { /* 1,  WINED3DRS_TEXTUREHANDLE                */      0 /* =
Handled in ddraw */,                           state_undefined     },=0A=
-    { /* 2,  WINED3DRS_ANTIALIAS                    */      =
STATE_RENDER(WINED3DRS_ANTIALIAS),                  state_antialias     =
},=0A=
+    { /* 2,  WINED3DRS_ANTIALIAS                    */      =
STATE_RENDER(WINED3DRS_ANTIALIAS),                  NULL                =
},=0A=
     { /* 3,  WINED3DRS_TEXTUREADDRESS               */      0 /* =
Handled in ddraw */,                           state_undefined     },=0A=
     { /* 4,  WINED3DRS_TEXTUREPERSPECTIVE           */      =
STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE),         state_perspective   =
},=0A=
     { /* 5,  WINED3DRS_WRAPU                        */      =
STATE_RENDER(WINED3DRS_WRAPU),                      state_wrapu         =
},=0A=
@@ -4915,6 +4915,7 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
 =0A=
     { STATE_VIEWPORT,                                     { =
STATE_VIEWPORT,                                     viewport_miscpart   =
}},=0A=
     { STATE_INDEXBUFFER,                                  { =
STATE_INDEXBUFFER,                                  indexbuffer         =
}},=0A=
+    { STATE_RENDER(WINED3DRS_ANTIALIAS),                  { =
STATE_RENDER(WINED3DRS_ANTIALIAS),                  state_antialias     =
}},=0A=
     {0 /* Terminate */,                                   { 0,          =
                                        0                   }},=0A=
 };=0A=
 =0A=
-- =0A=
1.5.4.5=0A=
=0A=

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