[PATCH] WineD3D: texturefactor-> fragment states=0A=
Stefan Doesinger
stefan at codeweavers.com
Wed Jul 2 21:53:51 CDT 2008
=0A=
---=0A=
dlls/wined3d/state.c | 3 ++-=0A=
1 files changed, 2 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 83f5422..88546fe 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3881,7 +3881,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
{ /* 57, WINED3DRS_STENCILREF */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), NULL =
},=0A=
{ /* 58, WINED3DRS_STENCILMASK */ =
STATE_RENDER(WINED3DRS_STENCILENABLE), NULL =
},=0A=
{ /* 59, WINED3DRS_STENCILWRITEMASK */ =
STATE_RENDER(WINED3DRS_STENCILWRITEMASK), NULL =
},=0A=
- { /* 60, WINED3DRS_TEXTUREFACTOR */ =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor =
},=0A=
+ { /* 60, WINED3DRS_TEXTUREFACTOR */ =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR), NULL =
},=0A=
{ /* 61, Undefined */ 0, =
state_undefined },=0A=
{ /* 62, Undefined */ 0, =
state_undefined },=0A=
{ /* 63, Undefined */ 0, =
state_undefined },=0A=
@@ -5435,6 +5435,7 @@ const struct StateEntryTemplate =
ffp_fragmentstate_template[] =3D {=0A=
{ STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT), { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl }},=0A=
{ STATE_PIXELSHADER, { =
STATE_PIXELSHADER, pixelshader =
}},=0A=
{ STATE_RENDER(WINED3DRS_BORDERCOLOR), { =
STATE_RENDER(WINED3DRS_BORDERCOLOR), state_bordercolor =
}},=0A=
+ { STATE_RENDER(WINED3DRS_TEXTUREFACTOR), { =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_texfactor =
}},=0A=
{0 /* Terminate */, { 0, =
0 }},=0A=
};=0A=
=0A=
-- =0A=
1.5.4.5=0A=
=0A=
------=_NextPart_000_0011_01C8E1AF.BB8178D0--
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