[PATCH] WineD3D: texturefactor-> fragment states=0A=

Stefan Doesinger stefan at codeweavers.com
Wed Jul 2 21:53:51 CDT 2008


=0A=
---=0A=
 dlls/wined3d/state.c |    3 ++-=0A=
 1 files changed, 2 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index 83f5422..88546fe 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3881,7 +3881,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
     { /* 57, WINED3DRS_STENCILREF                   */      =
STATE_RENDER(WINED3DRS_STENCILENABLE),              NULL                =
},=0A=
     { /* 58, WINED3DRS_STENCILMASK                  */      =
STATE_RENDER(WINED3DRS_STENCILENABLE),              NULL                =
},=0A=
     { /* 59, WINED3DRS_STENCILWRITEMASK             */      =
STATE_RENDER(WINED3DRS_STENCILWRITEMASK),           NULL                =
},=0A=
-    { /* 60, WINED3DRS_TEXTUREFACTOR                */      =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR),              state_texfactor     =
},=0A=
+    { /* 60, WINED3DRS_TEXTUREFACTOR                */      =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR),              NULL                =
},=0A=
     { /* 61, Undefined                              */      0,          =
                                        state_undefined     },=0A=
     { /* 62, Undefined                              */      0,          =
                                        state_undefined     },=0A=
     { /* 63, Undefined                              */      0,          =
                                        state_undefined     },=0A=
@@ -5435,6 +5435,7 @@ const struct StateEntryTemplate =
ffp_fragmentstate_template[] =3D {=0A=
     { STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT),         { 0 /* As =
long as we don't support D3DTA_CONSTANT */, state_nogl          }},=0A=
     { STATE_PIXELSHADER,                                  { =
STATE_PIXELSHADER,                                  pixelshader         =
}},=0A=
     { STATE_RENDER(WINED3DRS_BORDERCOLOR),                { =
STATE_RENDER(WINED3DRS_BORDERCOLOR),                state_bordercolor   =
}},=0A=
+    { STATE_RENDER(WINED3DRS_TEXTUREFACTOR),              { =
STATE_RENDER(WINED3DRS_TEXTUREFACTOR),              state_texfactor     =
}},=0A=
     {0 /* Terminate */,                                   { 0,          =
                                        0                   }},=0A=
 };=0A=
 =0A=
-- =0A=
1.5.4.5=0A=
=0A=

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