[PATCH] WineD3D: Move more fog stuff to the vertex states=0A=

Stefan Doesinger stefan at codeweavers.com
Wed Jul 2 21:18:52 CDT 2008


=0A=
Should we move a part of state_fog() to the fragment pipeline we may =
want to move some of those over as well=0A=
---=0A=
 dlls/wined3d/state.c |    9 ++++++---=0A=
 1 files changed, 6 insertions(+), 3 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index ea4a5c4..b54da6e 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -3855,11 +3855,11 @@ const struct StateEntry FFPStateTable[] =3D=0A=
     { /* 31, WINED3DRS_SUBPIXEL                     */      =
STATE_RENDER(WINED3DRS_SUBPIXEL),                   NULL                =
},=0A=
     { /* 32, WINED3DRS_SUBPIXELX                    */      =
STATE_RENDER(WINED3DRS_SUBPIXELX),                  NULL                =
},=0A=
     { /* 33, WINED3DRS_STIPPLEDALPHA                */      =
STATE_RENDER(WINED3DRS_STIPPLEDALPHA),              NULL                =
},=0A=
-    { /* 34, WINED3DRS_FOGCOLOR                     */      =
STATE_RENDER(WINED3DRS_FOGCOLOR),                   state_fogcolor      =
},=0A=
+    { /* 34, WINED3DRS_FOGCOLOR                     */      =
STATE_RENDER(WINED3DRS_FOGCOLOR),                   NULL                =
},=0A=
     { /* 35, WINED3DRS_FOGTABLEMODE                 */      =
STATE_RENDER(WINED3DRS_FOGENABLE),                  NULL                =
},=0A=
     { /* 36, WINED3DRS_FOGSTART                     */      =
STATE_RENDER(WINED3DRS_FOGENABLE),                  NULL                =
},=0A=
     { /* 37, WINED3DRS_FOGEND                       */      =
STATE_RENDER(WINED3DRS_FOGENABLE),                  NULL                =
},=0A=
-    { /* 38, WINED3DRS_FOGDENSITY                   */      =
STATE_RENDER(WINED3DRS_FOGDENSITY),                 state_fogdensity    =
},=0A=
+    { /* 38, WINED3DRS_FOGDENSITY                   */      =
STATE_RENDER(WINED3DRS_FOGDENSITY),                 NULL                =
},=0A=
     { /* 39, WINED3DRS_STIPPLEENABLE                */      =
STATE_RENDER(WINED3DRS_STIPPLEENABLE),              state_stippleenable =
},=0A=
     { /* 40, WINED3DRS_EDGEANTIALIAS                */      =
STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           NULL                =
},=0A=
     { /* 41, WINED3DRS_COLORKEYENABLE               */      =
STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            NULL                =
},=0A=
@@ -3869,7 +3869,7 @@ const struct StateEntry FFPStateTable[] =3D=0A=
     { /* 45, WINED3DRS_TEXTUREADDRESSV              */      0, /* =
Handled in ddraw */                           state_undefined     },=0A=
     { /* 46, WINED3DRS_MIPMAPLODBIAS                */      =
STATE_RENDER(WINED3DRS_MIPMAPLODBIAS),              state_mipmaplodbias =
},=0A=
     { /* 47, WINED3DRS_ZBIAS                        */      =
STATE_RENDER(WINED3DRS_ZBIAS),                      state_zbias         =
},=0A=
-    { /* 48, WINED3DRS_RANGEFOGENABLE               */      =
STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             state_rangefog      =
},=0A=
+    { /* 48, WINED3DRS_RANGEFOGENABLE               */      =
STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             NULL                =
},=0A=
     { /* 49, WINED3DRS_ANISOTROPY                   */      =
STATE_RENDER(WINED3DRS_ANISOTROPY),                 state_anisotropy    =
},=0A=
     { /* 50, WINED3DRS_FLUSHBATCH                   */      =
STATE_RENDER(WINED3DRS_FLUSHBATCH),                 state_flushbatch    =
},=0A=
     { /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT   */      =
STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_translucentsi =
},=0A=
@@ -5271,6 +5271,9 @@ const struct StateEntryTemplate =
ffp_vertexstate_template[] =3D {=0A=
     { STATE_RENDER(WINED3DRS_FOGSTART),                   { =
STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           =
}},=0A=
     { STATE_RENDER(WINED3DRS_FOGEND),                     { =
STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           =
}},=0A=
     { STATE_RENDER(WINED3DRS_FOGVERTEXMODE),              { =
STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           =
}},=0A=
+    { STATE_RENDER(WINED3DRS_FOGCOLOR),                   { =
STATE_RENDER(WINED3DRS_FOGCOLOR),                   state_fogcolor      =
}},=0A=
+    { STATE_RENDER(WINED3DRS_FOGDENSITY),                 { =
STATE_RENDER(WINED3DRS_FOGDENSITY),                 state_fogdensity    =
}},=0A=
+    { STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             { =
STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             state_rangefog      =
}},=0A=
     {0 /* Terminate */,                                   { 0,          =
                                        0                   }},=0A=
 };=0A=
 =0A=
-- =0A=
1.5.4.5=0A=
=0A=

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