[2/2] Wineshader: Hardcode local constants with glUniform4fvARB
Stefan Dösinger
stefandoesinger at gmx.at
Mon Jun 2 14:49:07 CDT 2008
Am Montag, 2. Juni 2008 21:45:07 schrieb Stefan Dösinger:
Erm, the proper library is wined3d, not wineshader. "wineshader" is my current
in-development HLSL compiler lib...
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