[try2][2/2] wined3d:Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders
hverbeet at gmail.com
Wed Jun 18 17:36:35 CDT 2008
This time hopefully without typos.
SM3.0 requires 10 4 component float varyings for passing stuff between
vertex and pixel shaders. GF7 and earlier report 8 generic varyings +
gl_Color and gl_SecondaryColor in GLSL. This patch allows us to use
gl_Color and gl_SecondaryColor to get 2 extra varyings, which some
games, like C&C3 with highest gfx settings, require.
- Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders
-------------- next part --------------
An embedded and charset-unspecified text was scrubbed...
More information about the wine-patches