[PATCH] Store more WGL pixel format information. Other patches of this series make use of it.
Roderick Colenbrander
thunderbird2k at gmx.net
Mon Mar 3 13:31:52 CST 2008
---
dlls/wined3d/directx.c | 35 +++++++++++++++++++++++++----------
dlls/wined3d/wined3d_private.h | 4 ++++
2 files changed, 29 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 5b7333c..4941bb1 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3306,8 +3306,8 @@ BOOL InitAdapters(void) {
/* For now only one default adapter */
{
int iPixelFormat;
- int attribs[8];
- int values[8];
+ int attribs[9];
+ int values[9];
int nAttribs = 0;
int res;
WineD3D_PixelFormat *cfgs;
@@ -3372,12 +3372,15 @@ BOOL InitAdapters(void) {
Adapters[0].cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, Adapters[0].nCfgs *sizeof(WineD3D_PixelFormat));
cfgs = Adapters[0].cfgs;
+ PUSH1(WGL_PIXEL_TYPE_ARB)
PUSH1(WGL_RED_BITS_ARB)
PUSH1(WGL_GREEN_BITS_ARB)
PUSH1(WGL_BLUE_BITS_ARB)
PUSH1(WGL_ALPHA_BITS_ARB)
PUSH1(WGL_DEPTH_BITS_ARB)
PUSH1(WGL_STENCIL_BITS_ARB)
+ PUSH1(WGL_AUX_BUFFERS_ARB)
+ PUSH1(WGL_DRAW_TO_WINDOW_ARB)
for(iPixelFormat=1; iPixelFormat<=Adapters[0].nCfgs; iPixelFormat++) {
res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
@@ -3387,14 +3390,26 @@ BOOL InitAdapters(void) {
/* Cache the pixel format */
cfgs->iPixelFormat = iPixelFormat;
- cfgs->redSize = values[0];
- cfgs->greenSize = values[1];
- cfgs->blueSize = values[2];
- cfgs->alphaSize = values[3];
- cfgs->depthSize = values[4];
- cfgs->stencilSize = values[5];
-
- TRACE("iPixelFormat=%d, RGBA=%d/%d/%d/%d, depth=%d, stencil=%d\n", cfgs->iPixelFormat, cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize, cfgs->depthSize, cfgs->stencilSize);
+ cfgs->iPixelType = values[0];
+ cfgs->redSize = values[1];
+ cfgs->greenSize = values[2];
+ cfgs->blueSize = values[3];
+ cfgs->alphaSize = values[4];
+ cfgs->depthSize = values[5];
+ cfgs->stencilSize = values[6];
+ cfgs->auxBuffers = values[7];
+ cfgs->windowDrawable = values[8];
+
+ cfgs->pbufferDrawable = FALSE;
+ /* Check for pbuffer support when it is around as wglGetPixelFormatAttribiv fails for unknown attributes. */
+ if(GL_SUPPORT(WGL_ARB_PBUFFER)) {
+ int attrib = WGL_DRAW_TO_PBUFFER_ARB;
+ int value;
+ if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 1, &attrib, &value)))
+ cfgs->pbufferDrawable = value;
+ }
+
+ TRACE("iPixelFormat=%d, iPixelType=%#x, RGBA=%d/%d/%d/%d, depth=%d, stencil=%d, aux=%d, windowDrawable=%d, pbufferDrawable=%d\n", cfgs->iPixelFormat, cfgs->iPixelType, cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize, cfgs->depthSize, cfgs->stencilSize, cfgs->auxBuffers, cfgs->windowDrawable, cfgs->pbufferDrawable);
cfgs++;
}
WineD3D_ReleaseFakeGLContext();
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f6ac50c..288fdff 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -633,8 +633,12 @@ extern const WINED3DLIGHT WINED3D_default_light;
typedef struct WineD3D_PixelFormat
{
int iPixelFormat; /* WGL pixel format */
+ int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
int redSize, greenSize, blueSize, alphaSize;
int depthSize, stencilSize;
+ int auxBuffers;
+ BOOL windowDrawable;
+ BOOL pbufferDrawable;
} WineD3D_PixelFormat;
/* The adapter structure */
--
1.5.3.4
--========GMX64331204584930207593--
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