d3d9: Make the visual test pass on GeForce Go 7600
Dmitry Timoshkov
dmitry at codeweavers.com
Wed Mar 26 02:15:41 CDT 2008
Hello,
Changelog:
d3d9: Make the visual test pass on GeForce Go 7600.
---
dlls/d3d9/tests/visual.c | 26 ++++++++++++++++++++++----
1 files changed, 22 insertions(+), 4 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index b117f22..1e8d9c3 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -5642,6 +5642,7 @@ static void shademode_test(IDirect3DDevice9 *device)
/* Render a quad and try all of the different fixed function shading models. */
HRESULT hr;
DWORD color0, color1;
+ BYTE r, g, b;
DWORD shademode = D3DSHADE_FLAT;
DWORD primtype = D3DPT_TRIANGLESTRIP;
LPVOID data = NULL;
@@ -5736,14 +5737,31 @@ static void shademode_test(IDirect3DDevice9 *device)
break;
case D3DSHADE_GOURAUD:
/* Should be an interpolated blend */
- ok(color0 == 0x000dca28, "GOURAUD shading has color0 %08x, expected 0x000dca28\n", color0);
- ok(color1 == 0x000d45c7, "GOURAUD shading has color1 %08x, expected 0x000d45c7\n", color1);
+
+ r = (color0 & 0x00ff0000) >> 16;
+ g = (color0 & 0x0000ff00) >> 8;
+ b = (color0 & 0x000000ff);
+ ok(r >= 0x0d && r <= 0x0e && g == 0xca && b >= 0x27 && b <= 0x28,
+ "GOURAUD shading has color0 %08x, expected 0x000dca28\n", color0);
+ r = (color1 & 0x00ff0000) >> 16;
+ g = (color1 & 0x0000ff00) >> 8;
+ b = (color1 & 0x000000ff);
+ ok(r == 0x0d && g >= 0x44 && g <= 0x45 && b >= 0xc7 && b <= 0xc8,
+ "GOURAUD shading has color1 %08x, expected 0x000d45c7\n", color1);
shademode = D3DSHADE_PHONG;
break;
case D3DSHADE_PHONG:
/* Should be the same as GOURAUD, since no hardware implements this */
- ok(color0 == 0x000dca28, "PHONG shading has color0 %08x, expected 0x000dca28\n", color0);
- ok(color1 == 0x000d45c7, "PHONG shading has color1 %08x, expected 0x000d45c7\n", color1);
+ r = (color0 & 0x00ff0000) >> 16;
+ g = (color0 & 0x0000ff00) >> 8;
+ b = (color0 & 0x000000ff);
+ ok(r >= 0x0d && r <= 0x0e && g == 0xca && b >= 0x27 && b <= 0x28,
+ "PHONG shading has color0 %08x, expected 0x000dca28\n", color0);
+ r = (color1 & 0x00ff0000) >> 16;
+ g = (color1 & 0x0000ff00) >> 8;
+ b = (color1 & 0x000000ff);
+ ok(r == 0x0d && g >= 0x44 && g <= 0x45 && b >= 0xc7 && b <= 0xc8,
+ "PHONG shading has color1 %08x, expected 0x000d45c7\n", color1);
break;
}
}
--
1.5.4.3
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