[10/10] WineD3D: Implement D3DTA_TEMP in the GL_ATI_fragment_shader codepath

Stefan Dösinger stefan at codeweavers.com
Mon Mar 31 15:26:00 CDT 2008


-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0010-WineD3D-Implement-D3DTA_TEMP-in-the-GL_ATI_fragment.patch
Type: text/x-diff
Size: 9355 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-patches/attachments/20080331/6f2ae3d4/attachment.patch 


More information about the wine-patches mailing list