[PATCH] We don't want double buffering in pbuffer mode.
Roderick Colenbrander
thunderbird2k at gmx.net
Thu May 1 08:26:02 CDT 2008
---
dlls/wined3d/context.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index dcce127..e5b82e5 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -148,8 +148,8 @@ static int WineD3D_ChoosePixelFormat(IWineD3DDeviceImpl *This, HDC hdc, WINED3DF
if(auxBuffers && !cfgs->auxBuffers)
continue;
- /* In pbuffer-mode we need a pbuffer-capable format */
- if(pbuffer && !cfgs->pbufferDrawable)
+ /* In pbuffer-mode we need a pbuffer-capable format but we don't want double buffering */
+ if(pbuffer && (!cfgs->pbufferDrawable || cfgs->doubleBuffer))
continue;
if(cfgs->redSize != redBits)
--
1.5.3.4
--========GMX327141209641716936995--
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