[PATCH 1/2] wined3d: glFlush when updating front buffer.

Alexander Dorofeyev alexd4 at inbox.lv
Sun May 11 17:44:08 CDT 2008

Fixes screen not updating or getting updated inconsistently when apps blit to 
front buffer or lock it when RenderTargetLockMode=readtex, as happens in e.g. 
Red Alert 2 and also in p8_primary_test in ddraw tests.
  dlls/wined3d/surface.c |    5 +++--
  1 files changed, 3 insertions(+), 2 deletions(-)
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