d3dx8: Indentation fix
Andrew Talbot
andrew.talbot at talbotville.com
Sat May 24 10:36:58 CDT 2008
Changelog:
d3dx8: Indentation fix
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index a65a934..8c57a2f 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -133,13 +133,13 @@ D3DXMATRIX* WINAPI D3DXMatrixInverse(D3DXMATRIX *pout, FLOAT *pdeterminant, CONS
vec[a].w = pm->u.m[j][3];
}
}
- D3DXVec4Cross(&v, &vec[0], &vec[1], &vec[2]);
- pout->u.m[0][i] = pow(-1.0f, i) * v.x / det;
- pout->u.m[1][i] = pow(-1.0f, i) * v.y / det;
- pout->u.m[2][i] = pow(-1.0f, i) * v.z / det;
- pout->u.m[3][i] = pow(-1.0f, i) * v.w / det;
- }
- return pout;
+ D3DXVec4Cross(&v, &vec[0], &vec[1], &vec[2]);
+ pout->u.m[0][i] = pow(-1.0f, i) * v.x / det;
+ pout->u.m[1][i] = pow(-1.0f, i) * v.y / det;
+ pout->u.m[2][i] = pow(-1.0f, i) * v.z / det;
+ pout->u.m[3][i] = pow(-1.0f, i) * v.w / det;
+ }
+ return pout;
}
D3DXMATRIX* WINAPI D3DXMatrixLookAtLH(D3DXMATRIX *pout, CONST D3DXVECTOR3 *peye, CONST D3DXVECTOR3 *pat, CONST D3DXVECTOR3 *pup)
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