d3dx8: Do not cast NULL.

Michael Stefaniuc mstefani at redhat.de
Sat Nov 1 18:24:38 CDT 2008


---
 dlls/d3dx8/d3dx8_main.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx8/d3dx8_main.c b/dlls/d3dx8/d3dx8_main.c
index ee897a8..aa186a0 100644
--- a/dlls/d3dx8/d3dx8_main.c
+++ b/dlls/d3dx8/d3dx8_main.c
@@ -39,7 +39,7 @@ HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
 
   object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXBufferImpl));
   if (NULL == object) {
-    *ppBuffer = (LPD3DXBUFFER)NULL;
+    *ppBuffer = NULL;
     return E_OUTOFMEMORY;
   }
   object->lpVtbl = &D3DXBuffer_Vtbl;
@@ -48,7 +48,7 @@ HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
   object->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, NumBytes);
   if (NULL == object->buffer) {
     HeapFree(GetProcessHeap(), 0, object);
-    *ppBuffer = (LPD3DXBUFFER)NULL;
+    *ppBuffer = NULL;
     return E_OUTOFMEMORY;
   }
   *ppBuffer = (LPD3DXBUFFER)object;
-- 
1.6.0.3
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