[wined3d] more whitespace unification in glsl_shader.c
Tobias Jakobi
Liquid.Acid at gmx.net
Sat Nov 1 20:20:55 CDT 2008
Apply this on top of 0001--wined3d-remove-some-superfluous-whitespaces-in-gls.patch
I did some more whitespace unification stuff (in glsl_shader.c).
Found that whitespace handling with if, switch and for wasn't always the same.
Sometimes "if (...." was used, sometimes "if(...)" (no whitespace). The same applies to switch and for.
Tried to unify most of these, now the variant WITH whitespace is used "if (..."
Also aligned some if-statements when multiple lines were used.
Greets,
Tobias
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