d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.

Henri Verbeet hverbeet at codeweavers.com
Wed Nov 12 05:04:25 CST 2008


---
 dlls/d3d10/Makefile.in             |    1 -
 dlls/d3d10/d3d10_private.h         |   10 -
 dlls/d3d10/device.c                |  852 ------------------------------------
 dlls/d3d10/utils.c                 |  119 -----
 dlls/d3d10core/Makefile.in         |    6 +-
 dlls/d3d10core/d3d10core_private.h |   17 +
 dlls/d3d10core/device.c            |  847 +++++++++++++++++++++++++++++++++++
 dlls/d3d10core/utils.c             |  148 +++++++
 8 files changed, 1016 insertions(+), 984 deletions(-)
 delete mode 100644 dlls/d3d10/device.c
 create mode 100644 dlls/d3d10core/device.c
 create mode 100644 dlls/d3d10core/utils.c

diff --git a/dlls/d3d10/Makefile.in b/dlls/d3d10/Makefile.in
index eeaa542..48d6f1e 100644
--- a/dlls/d3d10/Makefile.in
+++ b/dlls/d3d10/Makefile.in
@@ -8,7 +8,6 @@ IMPORTS   = dxguid uuid dxgi kernel32
 
 C_SRCS = \
 	d3d10_main.c \
-	device.c \
 	utils.c
 
 RC_SRCS = version.rc
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index f76bda6..c3057af 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -30,15 +30,5 @@
 
 /* TRACE helper functions */
 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type);
-const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology);
-const char *debug_dxgi_format(DXGI_FORMAT format);
-
-/* IDirect3D10Device */
-extern const struct ID3D10DeviceVtbl d3d10_device_vtbl;
-struct d3d10_device
-{
-    const struct ID3D10DeviceVtbl *vtbl;
-    LONG refcount;
-};
 
 #endif /* __WINE_D3D10_PRIVATE_H */
diff --git a/dlls/d3d10/device.c b/dlls/d3d10/device.c
deleted file mode 100644
index acaf255..0000000
--- a/dlls/d3d10/device.c
+++ /dev/null
@@ -1,852 +0,0 @@
-/*
- * Copyright 2008 Henri Verbeet for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- *
- */
-
-#include "config.h"
-#include "wine/port.h"
-
-#include "d3d10_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
-
-/* IUnknown methods */
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid, void **object)
-{
-    TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
-
-    if (IsEqualGUID(riid, &IID_IUnknown)
-            || IsEqualGUID(riid, &IID_ID3D10Device))
-    {
-        IUnknown_AddRef(iface);
-        *object = iface;
-        return S_OK;
-    }
-
-    WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
-
-    *object = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
-{
-    struct d3d10_device *This = (struct d3d10_device *)iface;
-    ULONG refcount = InterlockedIncrement(&This->refcount);
-
-    TRACE("%p increasing refcount to %u\n", This, refcount);
-
-    return refcount;
-}
-
-static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
-{
-    struct d3d10_device *This = (struct d3d10_device *)iface;
-    ULONG refcount = InterlockedDecrement(&This->refcount);
-
-    TRACE("%p decreasing refcount to %u\n", This, refcount);
-
-    if (!refcount)
-    {
-        HeapFree(GetProcessHeap(), 0, This);
-    }
-
-    return refcount;
-}
-
-/* ID3D10Device methods */
-
-static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
-        UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
-{
-    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
-            iface, start_slot, buffer_count, buffers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
-        UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
-{
-    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
-            iface, start_slot, view_count, views);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader)
-{
-    FIXME("iface %p, shader %p stub!\n", iface, shader);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
-        UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
-{
-    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
-            iface, start_slot, sampler_count, samplers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader)
-{
-    FIXME("iface %p, shader %p stub!\n", iface, shader);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
-        UINT index_count, UINT start_index_location, INT base_vertex_location)
-{
-    FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
-            iface, index_count, start_index_location, base_vertex_location);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
-        UINT vertex_count, UINT start_vertex_location)
-{
-    FIXME("iface %p, vertex_count %u, start_vertex_location %u stub!\n",
-            iface, vertex_count, start_vertex_location);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
-        UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
-{
-    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
-            iface, start_slot, buffer_count, buffers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout)
-{
-    FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,
-        UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers,
-        const UINT *strides, const UINT *offsets)
-{
-    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
-            iface, start_slot, buffer_count, buffers, strides, offsets);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
-        ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
-{
-    FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
-            iface, buffer, debug_dxgi_format(format), offset);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
-        UINT instance_index_count, UINT instance_count, UINT start_index_location,
-        INT base_vertex_location, UINT start_instance_location)
-{
-    FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
-            "\tbase_vertex_location %d, start_instance_location %u stub!\n",
-            iface, instance_index_count, instance_count, start_index_location,
-            base_vertex_location, start_instance_location);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
-        UINT instance_vertex_count, UINT instance_count,
-        UINT start_vertex_location, UINT start_instance_location)
-{
-    FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
-            "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
-            start_vertex_location, start_instance_location);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
-        UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
-{
-    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
-            iface, start_slot, buffer_count, buffers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
-{
-    FIXME("iface %p, shader %p stub!\n", iface, shader);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)
-{
-    FIXME("iface %p, topology %s stub!\n", iface, debug_d3d10_primitive_topology(topology));
-}
-
-static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
-        UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
-{
-    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
-            iface, start_slot, view_count, views);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
-        UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
-{
-    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
-            iface, start_slot, sampler_count, samplers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
-{
-    FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
-        UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
-{
-    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
-            iface, start_slot, view_count, views);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
-        UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
-{
-    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
-            iface, start_slot, sampler_count, samplers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
-        UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
-        ID3D10DepthStencilView *depth_stencil_view)
-{
-    FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
-            iface, render_target_view_count, render_target_views, depth_stencil_view);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
-        ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
-{
-    FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
-            iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
-        ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
-{
-    FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
-            iface, depth_stencil_state, stencil_ref);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
-        UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
-{
-    FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface, target_count, targets, offsets);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
-{
-    FIXME("iface %p stub!\n", iface);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
-{
-    FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
-        UINT viewport_count, const D3D10_VIEWPORT *viewports)
-{
-    FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface, viewport_count, viewports);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
-        UINT rect_count, const D3D10_RECT *rects)
-{
-    FIXME("iface %p, rect_count %u, rects %p\n", iface, rect_count, rects);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
-        ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
-        ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
-{
-    FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
-            "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
-            iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
-            src_resource, src_subresource_idx, src_box);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
-        ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
-{
-    FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
-        ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
-        const void *data, UINT row_pitch, UINT depth_pitch)
-{
-    FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
-            iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
-        ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
-{
-    FIXME("iface %p, render_target_view %p, color_rgba [%f %f %f %f] stub!\n",
-            iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
-        ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
-{
-    FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
-            iface, depth_stencil_view, flags, depth, stencil);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
-{
-    FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
-        ID3D10Resource *dst_resource, UINT dst_subresource_idx,
-        ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
-{
-    FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
-            "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
-            iface, dst_resource, dst_subresource_idx,
-            src_resource, src_subresource_idx, debug_dxgi_format(format));
-}
-
-static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
-        UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
-{
-    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
-            iface, start_slot, buffer_count, buffers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
-        UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
-{
-    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
-            iface, start_slot, view_count, views);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
-{
-    FIXME("iface %p, shader %p stub!\n", iface, shader);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
-        UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
-{
-    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
-            iface, start_slot, sampler_count, samplers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
-{
-    FIXME("iface %p, shader %p stub!\n", iface, shader);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
-        UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
-{
-    FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
-            iface, start_slot, buffer_count, buffers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
-{
-    FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
-        UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
-{
-    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
-            iface, start_slot, buffer_count, buffers, strides, offsets);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
-        ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
-{
-    FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
-        UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
-{
-    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
-            iface, start_slot, buffer_count, buffers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
-{
-    FIXME("iface %p, shader %p stub!\n", iface, shader);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY *topology)
-{
-    FIXME("iface %p, topology %p stub!\n", iface, topology);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
-        UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
-{
-    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
-            iface, start_slot, view_count, views);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
-        UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
-{
-    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
-            iface, start_slot, sampler_count, samplers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
-        ID3D10Predicate **predicate, BOOL *value)
-{
-    FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
-        UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
-{
-    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
-            iface, start_slot, view_count, views);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
-        UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
-{
-    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
-            iface, start_slot, sampler_count, samplers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
-        UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
-{
-    FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
-            iface, view_count, render_target_views, depth_stencil_view);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
-        ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
-{
-    FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
-            iface, blend_state, blend_factor, sample_mask);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
-        ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
-{
-    FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
-            iface, depth_stencil_state, stencil_ref);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
-        UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
-{
-    FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
-            iface, buffer_count, buffers, offsets);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
-{
-    FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
-        UINT *viewport_count, D3D10_VIEWPORT *viewports)
-{
-    FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface, viewport_count, viewports);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
-{
-    FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
-{
-    FIXME("iface %p stub!\n", iface);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
-{
-    FIXME("iface %p, flags %#x stub!\n", iface, flags);
-
-    return E_NOTIMPL;
-}
-
-static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
-{
-    FIXME("iface %p stub!\n", iface);
-
-    return 0;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
-        REFGUID guid, UINT *data_size, void *data)
-{
-    FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
-            iface, debugstr_guid(guid), data_size, data);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
-        REFGUID guid, UINT data_size, const void *data)
-{
-    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
-            iface, debugstr_guid(guid), data_size, data);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
-        REFGUID guid, const IUnknown *data)
-{
-    FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
-
-    return E_NOTIMPL;
-}
-
-static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
-{
-    FIXME("iface %p stub!\n", iface);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
-{
-    FIXME("iface %p stub!\n", iface);
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
-        const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
-{
-    FIXME("iface %p, desc %p, data %p, buffer %p stub!\n", iface, desc, data, buffer);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
-        const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
-{
-    FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
-        const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture)
-{
-    FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
-        const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture3D **texture)
-{
-    FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
-        ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
-{
-    FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
-        ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
-{
-    FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
-        ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
-{
-    FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
-        const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
-        SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout)
-{
-    FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
-            "\tshader_byte_code_length %lu, input_layout %p stub!\n",
-            iface, element_descs, element_count, shader_byte_code,
-            shader_byte_code_length, input_layout);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
-        const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
-{
-    FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
-            iface, byte_code, byte_code_length, shader);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
-        const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
-{
-    FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
-            iface, byte_code, byte_code_length, shader);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
-        const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
-        UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
-{
-    FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
-            "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
-            iface, byte_code, byte_code_length, output_stream_decls,
-            output_stream_decl_count, output_stream_stride, shader);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
-        const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
-{
-    FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
-            iface, byte_code, byte_code_length, shader);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
-        const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
-{
-    FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
-        const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
-{
-    FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface, desc, depth_stencil_state);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
-        const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
-{
-    FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface, desc, rasterizer_state);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
-        const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
-{
-    FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface, desc, sampler_state);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
-        const D3D10_QUERY_DESC *desc, ID3D10Query **query)
-{
-    FIXME("iface %p, desc %p, query %p stub!\n", iface, desc, query);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
-        const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
-{
-    FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
-        const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
-{
-    FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
-        DXGI_FORMAT format, UINT *format_support)
-{
-    FIXME("iface %p, format %s, format_support %p stub!\n",
-            iface, debug_dxgi_format(format), format_support);
-
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
-        DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
-{
-    FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
-            iface, debug_dxgi_format(format), sample_count, quality_level_count);
-
-    return E_NOTIMPL;
-}
-
-static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
-{
-    FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
-        const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
-        UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
-{
-    FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
-            "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
-            iface, desc, type, active_counters, name, name_length,
-            units, units_length, description, description_length);
-
-    return E_NOTIMPL;
-}
-
-static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
-{
-    FIXME("iface %p stub!\n", iface);
-
-    return 0;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
-        HANDLE resource_handle, REFIID guid, void **resource)
-{
-    FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
-            iface, resource_handle, debugstr_guid(guid), resource);
-
-    return E_NOTIMPL;
-}
-
-static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
-{
-    FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
-{
-    FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
-}
-
-const struct ID3D10DeviceVtbl d3d10_device_vtbl =
-{
-    /* IUnknown methods */
-    d3d10_device_QueryInterface,
-    d3d10_device_AddRef,
-    d3d10_device_Release,
-    /* ID3D10Device methods */
-    d3d10_device_VSSetConstantBuffers,
-    d3d10_device_PSSetShaderResources,
-    d3d10_device_PSSetShader,
-    d3d10_device_PSSetSamplers,
-    d3d10_device_VSSetShader,
-    d3d10_device_DrawIndexed,
-    d3d10_device_Draw,
-    d3d10_device_PSSetConstantBuffers,
-    d3d10_device_IASetInputLayout,
-    d3d10_device_IASetVertexBuffers,
-    d3d10_device_IASetIndexBuffer,
-    d3d10_device_DrawIndexedInstanced,
-    d3d10_device_DrawInstanced,
-    d3d10_device_GSSetConstantBuffers,
-    d3d10_device_GSSetShader,
-    d3d10_device_IASetPrimitiveTopology,
-    d3d10_device_VSSetShaderResources,
-    d3d10_device_VSSetSamplers,
-    d3d10_device_SetPredication,
-    d3d10_device_GSSetShaderResources,
-    d3d10_device_GSSetSamplers,
-    d3d10_device_OMSetRenderTargets,
-    d3d10_device_OMSetBlendState,
-    d3d10_device_OMSetDepthStencilState,
-    d3d10_device_SOSetTargets,
-    d3d10_device_DrawAuto,
-    d3d10_device_RSSetState,
-    d3d10_device_RSSetViewports,
-    d3d10_device_RSSetScissorRects,
-    d3d10_device_CopySubresourceRegion,
-    d3d10_device_CopyResource,
-    d3d10_device_UpdateSubresource,
-    d3d10_device_ClearRenderTargetView,
-    d3d10_device_ClearDepthStencilView,
-    d3d10_device_GenerateMips,
-    d3d10_device_ResolveSubresource,
-    d3d10_device_VSGetConstantBuffers,
-    d3d10_device_PSGetShaderResources,
-    d3d10_device_PSGetShader,
-    d3d10_device_PSGetSamplers,
-    d3d10_device_VSGetShader,
-    d3d10_device_PSGetConstantBuffers,
-    d3d10_device_IAGetInputLayout,
-    d3d10_device_IAGetVertexBuffers,
-    d3d10_device_IAGetIndexBuffer,
-    d3d10_device_GSGetConstantBuffers,
-    d3d10_device_GSGetShader,
-    d3d10_device_IAGetPrimitiveTopology,
-    d3d10_device_VSGetShaderResources,
-    d3d10_device_VSGetSamplers,
-    d3d10_device_GetPredication,
-    d3d10_device_GSGetShaderResources,
-    d3d10_device_GSGetSamplers,
-    d3d10_device_OMGetRenderTargets,
-    d3d10_device_OMGetBlendState,
-    d3d10_device_OMGetDepthStencilState,
-    d3d10_device_SOGetTargets,
-    d3d10_device_RSGetState,
-    d3d10_device_RSGetViewports,
-    d3d10_device_RSGetScissorRects,
-    d3d10_device_GetDeviceRemovedReason,
-    d3d10_device_SetExceptionMode,
-    d3d10_device_GetExceptionMode,
-    d3d10_device_GetPrivateData,
-    d3d10_device_SetPrivateData,
-    d3d10_device_SetPrivateDataInterface,
-    d3d10_device_ClearState,
-    d3d10_device_Flush,
-    d3d10_device_CreateBuffer,
-    d3d10_device_CreateTexture1D,
-    d3d10_device_CreateTexture2D,
-    d3d10_device_CreateTexture3D,
-    d3d10_device_CreateShaderResourceView,
-    d3d10_device_CreateRenderTargetView,
-    d3d10_device_CreateDepthStencilView,
-    d3d10_device_CreateInputLayout,
-    d3d10_device_CreateVertexShader,
-    d3d10_device_CreateGeometryShader,
-    d3d10_device_CreateGeometryShaderWithStreamOutput,
-    d3d10_device_CreatePixelShader,
-    d3d10_device_CreateBlendState,
-    d3d10_device_CreateDepthStencilState,
-    d3d10_device_CreateRasterizerState,
-    d3d10_device_CreateSamplerState,
-    d3d10_device_CreateQuery,
-    d3d10_device_CreatePredicate,
-    d3d10_device_CreateCounter,
-    d3d10_device_CheckFormatSupport,
-    d3d10_device_CheckMultisampleQualityLevels,
-    d3d10_device_CheckCounterInfo,
-    d3d10_device_CheckCounter,
-    d3d10_device_GetCreationFlags,
-    d3d10_device_OpenSharedResource,
-    d3d10_device_SetTextFilterSize,
-    d3d10_device_GetTextFilterSize,
-};
diff --git a/dlls/d3d10/utils.c b/dlls/d3d10/utils.c
index c1113af..461056b 100644
--- a/dlls/d3d10/utils.c
+++ b/dlls/d3d10/utils.c
@@ -40,123 +40,4 @@ const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
     }
 }
 
-const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology)
-{
-    switch (topology)
-    {
-        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED);
-        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_POINTLIST);
-        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINELIST);
-        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP);
-        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
-        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
-        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ);
-        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ);
-        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ);
-        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ);
-        default:
-            FIXME("Unrecognized D3D10_PRIMITIVE_TOPOLOGY %#x\n", topology);
-            return "unrecognized";
-    }
-}
-
-const char *debug_dxgi_format(DXGI_FORMAT format)
-{
-    switch(format)
-    {
-        WINE_D3D10_TO_STR(DXGI_FORMAT_UNKNOWN);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_FLOAT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_SINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_FLOAT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_SINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_FLOAT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_SNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_SINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_FLOAT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_SINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G8X24_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_X32_TYPELESS_G8X24_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R11G11B10_FLOAT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_SNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_SINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_FLOAT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_SNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_SINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_D32_FLOAT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_FLOAT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_SINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R24G8_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_D24_UNORM_S8_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R24_UNORM_X8_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_X24_TYPELESS_G8_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_SNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_SINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_FLOAT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_D16_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_SNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_SINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_UINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_SNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_SINT);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_A8_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R1_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R9G9B9E5_SHAREDEXP);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_B8G8_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_G8R8_G8B8_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_UNORM_SRGB);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_UNORM_SRGB);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_UNORM_SRGB);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_SNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_TYPELESS);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_SNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_B5G6R5_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_B5G5R5A1_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_B8G8R8A8_UNORM);
-        WINE_D3D10_TO_STR(DXGI_FORMAT_B8G8R8X8_UNORM);
-        default:
-            FIXME("Unrecognized DXGI_FORMAT %#x\n", format);
-            return "unrecognized";
-    }
-}
-
 #undef WINE_D3D10_TO_STR
diff --git a/dlls/d3d10core/Makefile.in b/dlls/d3d10core/Makefile.in
index 0b01317..61386fa 100644
--- a/dlls/d3d10core/Makefile.in
+++ b/dlls/d3d10core/Makefile.in
@@ -4,10 +4,12 @@ SRCDIR    = @srcdir@
 VPATH     = @srcdir@
 MODULE    = d3d10core.dll
 IMPORTLIB = d3d10core
-IMPORTS   = kernel32
+IMPORTS   = dxguid uuid kernel32
 
 C_SRCS = \
-	d3d10core_main.c
+	d3d10core_main.c \
+	device.c \
+	utils.c
 
 RC_SRCS = version.rc
 
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 46d9eb7..0eea663 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -21,6 +21,23 @@
 
 #include "wine/debug.h"
 
+#define COBJMACROS
 #include "winbase.h"
+#include "winuser.h"
+#include "objbase.h"
+
+#include "d3d10.h"
+
+/* TRACE helper functions */
+const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology);
+const char *debug_dxgi_format(DXGI_FORMAT format);
+
+/* IDirect3D10Device */
+extern const struct ID3D10DeviceVtbl d3d10_device_vtbl;
+struct d3d10_device
+{
+    const struct ID3D10DeviceVtbl *vtbl;
+    LONG refcount;
+};
 
 #endif /* __WINE_D3D10CORE_PRIVATE_H */
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
new file mode 100644
index 0000000..a0cf37c
--- /dev/null
+++ b/dlls/d3d10core/device.c
@@ -0,0 +1,847 @@
+/*
+ * Copyright 2008 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3d10core_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid, void **object)
+{
+    TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
+
+    if (IsEqualGUID(riid, &IID_IUnknown)
+            || IsEqualGUID(riid, &IID_ID3D10Device))
+    {
+        IUnknown_AddRef(iface);
+        *object = iface;
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
+
+    *object = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
+{
+    struct d3d10_device *This = (struct d3d10_device *)iface;
+    ULONG refcount = InterlockedIncrement(&This->refcount);
+
+    TRACE("%p increasing refcount to %u\n", This, refcount);
+
+    return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
+{
+    struct d3d10_device *This = (struct d3d10_device *)iface;
+    ULONG refcount = InterlockedDecrement(&This->refcount);
+
+    TRACE("%p decreasing refcount to %u\n", This, refcount);
+
+    return refcount;
+}
+
+/* ID3D10Device methods */
+
+static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
+        UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
+{
+    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+            iface, start_slot, buffer_count, buffers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
+        UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
+{
+    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+            iface, start_slot, view_count, views);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader)
+{
+    FIXME("iface %p, shader %p stub!\n", iface, shader);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
+        UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
+{
+    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+            iface, start_slot, sampler_count, samplers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader)
+{
+    FIXME("iface %p, shader %p stub!\n", iface, shader);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
+        UINT index_count, UINT start_index_location, INT base_vertex_location)
+{
+    FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
+            iface, index_count, start_index_location, base_vertex_location);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
+        UINT vertex_count, UINT start_vertex_location)
+{
+    FIXME("iface %p, vertex_count %u, start_vertex_location %u stub!\n",
+            iface, vertex_count, start_vertex_location);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
+        UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
+{
+    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+            iface, start_slot, buffer_count, buffers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout)
+{
+    FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,
+        UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers,
+        const UINT *strides, const UINT *offsets)
+{
+    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
+            iface, start_slot, buffer_count, buffers, strides, offsets);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
+        ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
+{
+    FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
+            iface, buffer, debug_dxgi_format(format), offset);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
+        UINT instance_index_count, UINT instance_count, UINT start_index_location,
+        INT base_vertex_location, UINT start_instance_location)
+{
+    FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
+            "\tbase_vertex_location %d, start_instance_location %u stub!\n",
+            iface, instance_index_count, instance_count, start_index_location,
+            base_vertex_location, start_instance_location);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
+        UINT instance_vertex_count, UINT instance_count,
+        UINT start_vertex_location, UINT start_instance_location)
+{
+    FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
+            "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
+            start_vertex_location, start_instance_location);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
+        UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
+{
+    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+            iface, start_slot, buffer_count, buffers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
+{
+    FIXME("iface %p, shader %p stub!\n", iface, shader);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)
+{
+    FIXME("iface %p, topology %s stub!\n", iface, debug_d3d10_primitive_topology(topology));
+}
+
+static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
+        UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
+{
+    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+            iface, start_slot, view_count, views);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
+        UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
+{
+    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+            iface, start_slot, sampler_count, samplers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
+{
+    FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
+        UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
+{
+    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+            iface, start_slot, view_count, views);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
+        UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
+{
+    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+            iface, start_slot, sampler_count, samplers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
+        UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
+        ID3D10DepthStencilView *depth_stencil_view)
+{
+    FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
+            iface, render_target_view_count, render_target_views, depth_stencil_view);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
+        ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
+{
+    FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
+            iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
+        ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
+{
+    FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
+            iface, depth_stencil_state, stencil_ref);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
+        UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
+{
+    FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface, target_count, targets, offsets);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
+{
+    FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
+        UINT viewport_count, const D3D10_VIEWPORT *viewports)
+{
+    FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface, viewport_count, viewports);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
+        UINT rect_count, const D3D10_RECT *rects)
+{
+    FIXME("iface %p, rect_count %u, rects %p\n", iface, rect_count, rects);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
+        ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
+        ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
+{
+    FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
+            "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
+            iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
+            src_resource, src_subresource_idx, src_box);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
+        ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
+{
+    FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
+        ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
+        const void *data, UINT row_pitch, UINT depth_pitch)
+{
+    FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
+            iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
+        ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
+{
+    FIXME("iface %p, render_target_view %p, color_rgba [%f %f %f %f] stub!\n",
+            iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
+        ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
+{
+    FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
+            iface, depth_stencil_view, flags, depth, stencil);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
+{
+    FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
+        ID3D10Resource *dst_resource, UINT dst_subresource_idx,
+        ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
+{
+    FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
+            "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
+            iface, dst_resource, dst_subresource_idx,
+            src_resource, src_subresource_idx, debug_dxgi_format(format));
+}
+
+static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
+        UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
+{
+    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+            iface, start_slot, buffer_count, buffers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
+        UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
+{
+    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+            iface, start_slot, view_count, views);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
+{
+    FIXME("iface %p, shader %p stub!\n", iface, shader);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
+        UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
+{
+    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+            iface, start_slot, sampler_count, samplers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
+{
+    FIXME("iface %p, shader %p stub!\n", iface, shader);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
+        UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
+{
+    FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
+            iface, start_slot, buffer_count, buffers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
+{
+    FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
+        UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
+{
+    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
+            iface, start_slot, buffer_count, buffers, strides, offsets);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
+        ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
+{
+    FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
+        UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
+{
+    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+            iface, start_slot, buffer_count, buffers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
+{
+    FIXME("iface %p, shader %p stub!\n", iface, shader);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY *topology)
+{
+    FIXME("iface %p, topology %p stub!\n", iface, topology);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
+        UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
+{
+    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+            iface, start_slot, view_count, views);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
+        UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
+{
+    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+            iface, start_slot, sampler_count, samplers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
+        ID3D10Predicate **predicate, BOOL *value)
+{
+    FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
+        UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
+{
+    FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+            iface, start_slot, view_count, views);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
+        UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
+{
+    FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+            iface, start_slot, sampler_count, samplers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
+        UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
+{
+    FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
+            iface, view_count, render_target_views, depth_stencil_view);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
+        ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
+{
+    FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
+            iface, blend_state, blend_factor, sample_mask);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
+        ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
+{
+    FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
+            iface, depth_stencil_state, stencil_ref);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
+        UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
+{
+    FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
+            iface, buffer_count, buffers, offsets);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
+{
+    FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
+        UINT *viewport_count, D3D10_VIEWPORT *viewports)
+{
+    FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface, viewport_count, viewports);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
+{
+    FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
+{
+    FIXME("iface %p, flags %#x stub!\n", iface, flags);
+
+    return E_NOTIMPL;
+}
+
+static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return 0;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
+        REFGUID guid, UINT *data_size, void *data)
+{
+    FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+            iface, debugstr_guid(guid), data_size, data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
+        REFGUID guid, UINT data_size, const void *data)
+{
+    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+            iface, debugstr_guid(guid), data_size, data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
+        REFGUID guid, const IUnknown *data)
+{
+    FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+
+    return E_NOTIMPL;
+}
+
+static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
+        const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
+{
+    FIXME("iface %p, desc %p, data %p, buffer %p stub!\n", iface, desc, data, buffer);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
+        const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
+{
+    FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
+        const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture)
+{
+    FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
+        const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture3D **texture)
+{
+    FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
+        ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
+{
+    FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
+        ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
+{
+    FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
+        ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
+{
+    FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
+        const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
+        SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout)
+{
+    FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
+            "\tshader_byte_code_length %lu, input_layout %p stub!\n",
+            iface, element_descs, element_count, shader_byte_code,
+            shader_byte_code_length, input_layout);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
+        const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
+{
+    FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
+            iface, byte_code, byte_code_length, shader);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
+        const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
+{
+    FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
+            iface, byte_code, byte_code_length, shader);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
+        const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
+        UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
+{
+    FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
+            "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
+            iface, byte_code, byte_code_length, output_stream_decls,
+            output_stream_decl_count, output_stream_stride, shader);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
+        const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
+{
+    FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
+            iface, byte_code, byte_code_length, shader);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
+        const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
+{
+    FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
+        const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
+{
+    FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface, desc, depth_stencil_state);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
+        const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
+{
+    FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface, desc, rasterizer_state);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
+        const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
+{
+    FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface, desc, sampler_state);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
+        const D3D10_QUERY_DESC *desc, ID3D10Query **query)
+{
+    FIXME("iface %p, desc %p, query %p stub!\n", iface, desc, query);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
+        const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
+{
+    FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
+        const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
+{
+    FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
+        DXGI_FORMAT format, UINT *format_support)
+{
+    FIXME("iface %p, format %s, format_support %p stub!\n",
+            iface, debug_dxgi_format(format), format_support);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
+        DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
+{
+    FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
+            iface, debug_dxgi_format(format), sample_count, quality_level_count);
+
+    return E_NOTIMPL;
+}
+
+static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
+{
+    FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
+        const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
+        UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
+{
+    FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
+            "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
+            iface, desc, type, active_counters, name, name_length,
+            units, units_length, description, description_length);
+
+    return E_NOTIMPL;
+}
+
+static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return 0;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
+        HANDLE resource_handle, REFIID guid, void **resource)
+{
+    FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
+            iface, resource_handle, debugstr_guid(guid), resource);
+
+    return E_NOTIMPL;
+}
+
+static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
+{
+    FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
+{
+    FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
+}
+
+const struct ID3D10DeviceVtbl d3d10_device_vtbl =
+{
+    /* IUnknown methods */
+    d3d10_device_QueryInterface,
+    d3d10_device_AddRef,
+    d3d10_device_Release,
+    /* ID3D10Device methods */
+    d3d10_device_VSSetConstantBuffers,
+    d3d10_device_PSSetShaderResources,
+    d3d10_device_PSSetShader,
+    d3d10_device_PSSetSamplers,
+    d3d10_device_VSSetShader,
+    d3d10_device_DrawIndexed,
+    d3d10_device_Draw,
+    d3d10_device_PSSetConstantBuffers,
+    d3d10_device_IASetInputLayout,
+    d3d10_device_IASetVertexBuffers,
+    d3d10_device_IASetIndexBuffer,
+    d3d10_device_DrawIndexedInstanced,
+    d3d10_device_DrawInstanced,
+    d3d10_device_GSSetConstantBuffers,
+    d3d10_device_GSSetShader,
+    d3d10_device_IASetPrimitiveTopology,
+    d3d10_device_VSSetShaderResources,
+    d3d10_device_VSSetSamplers,
+    d3d10_device_SetPredication,
+    d3d10_device_GSSetShaderResources,
+    d3d10_device_GSSetSamplers,
+    d3d10_device_OMSetRenderTargets,
+    d3d10_device_OMSetBlendState,
+    d3d10_device_OMSetDepthStencilState,
+    d3d10_device_SOSetTargets,
+    d3d10_device_DrawAuto,
+    d3d10_device_RSSetState,
+    d3d10_device_RSSetViewports,
+    d3d10_device_RSSetScissorRects,
+    d3d10_device_CopySubresourceRegion,
+    d3d10_device_CopyResource,
+    d3d10_device_UpdateSubresource,
+    d3d10_device_ClearRenderTargetView,
+    d3d10_device_ClearDepthStencilView,
+    d3d10_device_GenerateMips,
+    d3d10_device_ResolveSubresource,
+    d3d10_device_VSGetConstantBuffers,
+    d3d10_device_PSGetShaderResources,
+    d3d10_device_PSGetShader,
+    d3d10_device_PSGetSamplers,
+    d3d10_device_VSGetShader,
+    d3d10_device_PSGetConstantBuffers,
+    d3d10_device_IAGetInputLayout,
+    d3d10_device_IAGetVertexBuffers,
+    d3d10_device_IAGetIndexBuffer,
+    d3d10_device_GSGetConstantBuffers,
+    d3d10_device_GSGetShader,
+    d3d10_device_IAGetPrimitiveTopology,
+    d3d10_device_VSGetShaderResources,
+    d3d10_device_VSGetSamplers,
+    d3d10_device_GetPredication,
+    d3d10_device_GSGetShaderResources,
+    d3d10_device_GSGetSamplers,
+    d3d10_device_OMGetRenderTargets,
+    d3d10_device_OMGetBlendState,
+    d3d10_device_OMGetDepthStencilState,
+    d3d10_device_SOGetTargets,
+    d3d10_device_RSGetState,
+    d3d10_device_RSGetViewports,
+    d3d10_device_RSGetScissorRects,
+    d3d10_device_GetDeviceRemovedReason,
+    d3d10_device_SetExceptionMode,
+    d3d10_device_GetExceptionMode,
+    d3d10_device_GetPrivateData,
+    d3d10_device_SetPrivateData,
+    d3d10_device_SetPrivateDataInterface,
+    d3d10_device_ClearState,
+    d3d10_device_Flush,
+    d3d10_device_CreateBuffer,
+    d3d10_device_CreateTexture1D,
+    d3d10_device_CreateTexture2D,
+    d3d10_device_CreateTexture3D,
+    d3d10_device_CreateShaderResourceView,
+    d3d10_device_CreateRenderTargetView,
+    d3d10_device_CreateDepthStencilView,
+    d3d10_device_CreateInputLayout,
+    d3d10_device_CreateVertexShader,
+    d3d10_device_CreateGeometryShader,
+    d3d10_device_CreateGeometryShaderWithStreamOutput,
+    d3d10_device_CreatePixelShader,
+    d3d10_device_CreateBlendState,
+    d3d10_device_CreateDepthStencilState,
+    d3d10_device_CreateRasterizerState,
+    d3d10_device_CreateSamplerState,
+    d3d10_device_CreateQuery,
+    d3d10_device_CreatePredicate,
+    d3d10_device_CreateCounter,
+    d3d10_device_CheckFormatSupport,
+    d3d10_device_CheckMultisampleQualityLevels,
+    d3d10_device_CheckCounterInfo,
+    d3d10_device_CheckCounter,
+    d3d10_device_GetCreationFlags,
+    d3d10_device_OpenSharedResource,
+    d3d10_device_SetTextFilterSize,
+    d3d10_device_GetTextFilterSize,
+};
diff --git a/dlls/d3d10core/utils.c b/dlls/d3d10core/utils.c
new file mode 100644
index 0000000..bfb8262
--- /dev/null
+++ b/dlls/d3d10core/utils.c
@@ -0,0 +1,148 @@
+/*
+ * Copyright 2008 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3d10core_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
+
+#define WINE_D3D10_TO_STR(x) case x: return #x
+
+const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology)
+{
+    switch (topology)
+    {
+        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED);
+        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_POINTLIST);
+        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINELIST);
+        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP);
+        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ);
+        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ);
+        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ);
+        WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ);
+        default:
+            FIXME("Unrecognized D3D10_PRIMITIVE_TOPOLOGY %#x\n", topology);
+            return "unrecognized";
+    }
+}
+
+const char *debug_dxgi_format(DXGI_FORMAT format)
+{
+    switch(format)
+    {
+        WINE_D3D10_TO_STR(DXGI_FORMAT_UNKNOWN);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G8X24_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_X32_TYPELESS_G8X24_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R11G11B10_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_D32_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R24G8_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_D24_UNORM_S8_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R24_UNORM_X8_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_X24_TYPELESS_G8_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_D16_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_A8_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R1_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R9G9B9E5_SHAREDEXP);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_B8G8_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_G8R8_G8B8_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_UNORM_SRGB);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_UNORM_SRGB);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_UNORM_SRGB);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_B5G6R5_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_B5G5R5A1_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_B8G8R8A8_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_B8G8R8X8_UNORM);
+        default:
+            FIXME("Unrecognized DXGI_FORMAT %#x\n", format);
+            return "unrecognized";
+    }
+}
+
+#undef WINE_D3D10_TO_STR
-- 
1.5.6.4



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