d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
Henri Verbeet
hverbeet at codeweavers.com
Wed Nov 12 08:43:46 CST 2008
---
dlls/d3d10/Makefile.in | 1 -
dlls/d3d10/d3d10_main.c | 19 +-
dlls/d3d10/d3d10_private.h | 10 -
dlls/d3d10/device.c | 852 ------------------------------------
dlls/d3d10/utils.c | 119 -----
dlls/d3d10core/Makefile.in | 6 +-
dlls/d3d10core/d3d10core_private.h | 17 +
dlls/d3d10core/device.c | 847 +++++++++++++++++++++++++++++++++++
dlls/d3d10core/utils.c | 148 +++++++
9 files changed, 1018 insertions(+), 1001 deletions(-)
delete mode 100644 dlls/d3d10/device.c
create mode 100644 dlls/d3d10core/device.c
create mode 100644 dlls/d3d10core/utils.c
diff --git a/dlls/d3d10/Makefile.in b/dlls/d3d10/Makefile.in
index eeaa542..48d6f1e 100644
--- a/dlls/d3d10/Makefile.in
+++ b/dlls/d3d10/Makefile.in
@@ -8,7 +8,6 @@ IMPORTS = dxguid uuid dxgi kernel32
C_SRCS = \
d3d10_main.c \
- device.c \
utils.c
RC_SRCS = version.rc
diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c
index 5728035..053abd0 100644
--- a/dlls/d3d10/d3d10_main.c
+++ b/dlls/d3d10/d3d10_main.c
@@ -42,25 +42,10 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
{
- struct d3d10_device *object;
-
- FIXME("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p partial stub!\n",
+ FIXME("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p stub!\n",
adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, device);
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
- if (!object)
- {
- ERR("Failed to allocate D3D device object memory\n");
- return E_OUTOFMEMORY;
- }
-
- object->vtbl = &d3d10_device_vtbl;
- object->refcount = 1;
- *device = (ID3D10Device *)object;
-
- TRACE("Created ID3D10Device %p\n", object);
-
- return S_OK;
+ return E_NOTIMPL;
}
HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index f76bda6..c3057af 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -30,15 +30,5 @@
/* TRACE helper functions */
const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type);
-const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology);
-const char *debug_dxgi_format(DXGI_FORMAT format);
-
-/* IDirect3D10Device */
-extern const struct ID3D10DeviceVtbl d3d10_device_vtbl;
-struct d3d10_device
-{
- const struct ID3D10DeviceVtbl *vtbl;
- LONG refcount;
-};
#endif /* __WINE_D3D10_PRIVATE_H */
diff --git a/dlls/d3d10/device.c b/dlls/d3d10/device.c
deleted file mode 100644
index acaf255..0000000
--- a/dlls/d3d10/device.c
+++ /dev/null
@@ -1,852 +0,0 @@
-/*
- * Copyright 2008 Henri Verbeet for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- *
- */
-
-#include "config.h"
-#include "wine/port.h"
-
-#include "d3d10_private.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
-
-/* IUnknown methods */
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid, void **object)
-{
- TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
-
- if (IsEqualGUID(riid, &IID_IUnknown)
- || IsEqualGUID(riid, &IID_ID3D10Device))
- {
- IUnknown_AddRef(iface);
- *object = iface;
- return S_OK;
- }
-
- WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
-
- *object = NULL;
- return E_NOINTERFACE;
-}
-
-static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
-{
- struct d3d10_device *This = (struct d3d10_device *)iface;
- ULONG refcount = InterlockedIncrement(&This->refcount);
-
- TRACE("%p increasing refcount to %u\n", This, refcount);
-
- return refcount;
-}
-
-static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
-{
- struct d3d10_device *This = (struct d3d10_device *)iface;
- ULONG refcount = InterlockedDecrement(&This->refcount);
-
- TRACE("%p decreasing refcount to %u\n", This, refcount);
-
- if (!refcount)
- {
- HeapFree(GetProcessHeap(), 0, This);
- }
-
- return refcount;
-}
-
-/* ID3D10Device methods */
-
-static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
- UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
-{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
- iface, start_slot, buffer_count, buffers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
- UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
-{
- FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
- iface, start_slot, view_count, views);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader)
-{
- FIXME("iface %p, shader %p stub!\n", iface, shader);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
- UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
-{
- FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
- iface, start_slot, sampler_count, samplers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader)
-{
- FIXME("iface %p, shader %p stub!\n", iface, shader);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
- UINT index_count, UINT start_index_location, INT base_vertex_location)
-{
- FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
- iface, index_count, start_index_location, base_vertex_location);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
- UINT vertex_count, UINT start_vertex_location)
-{
- FIXME("iface %p, vertex_count %u, start_vertex_location %u stub!\n",
- iface, vertex_count, start_vertex_location);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
- UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
-{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
- iface, start_slot, buffer_count, buffers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout)
-{
- FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,
- UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers,
- const UINT *strides, const UINT *offsets)
-{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
- iface, start_slot, buffer_count, buffers, strides, offsets);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
- ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
-{
- FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
- iface, buffer, debug_dxgi_format(format), offset);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
- UINT instance_index_count, UINT instance_count, UINT start_index_location,
- INT base_vertex_location, UINT start_instance_location)
-{
- FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
- "\tbase_vertex_location %d, start_instance_location %u stub!\n",
- iface, instance_index_count, instance_count, start_index_location,
- base_vertex_location, start_instance_location);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
- UINT instance_vertex_count, UINT instance_count,
- UINT start_vertex_location, UINT start_instance_location)
-{
- FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
- "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
- start_vertex_location, start_instance_location);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
- UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
-{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
- iface, start_slot, buffer_count, buffers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
-{
- FIXME("iface %p, shader %p stub!\n", iface, shader);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)
-{
- FIXME("iface %p, topology %s stub!\n", iface, debug_d3d10_primitive_topology(topology));
-}
-
-static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
- UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
-{
- FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
- iface, start_slot, view_count, views);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
- UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
-{
- FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
- iface, start_slot, sampler_count, samplers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
-{
- FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
- UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
-{
- FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
- iface, start_slot, view_count, views);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
- UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
-{
- FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
- iface, start_slot, sampler_count, samplers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
- UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
- ID3D10DepthStencilView *depth_stencil_view)
-{
- FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
- iface, render_target_view_count, render_target_views, depth_stencil_view);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
- ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
-{
- FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
- iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
- ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
-{
- FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
- iface, depth_stencil_state, stencil_ref);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
- UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
-{
- FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface, target_count, targets, offsets);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
-{
- FIXME("iface %p stub!\n", iface);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
-{
- FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
- UINT viewport_count, const D3D10_VIEWPORT *viewports)
-{
- FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface, viewport_count, viewports);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
- UINT rect_count, const D3D10_RECT *rects)
-{
- FIXME("iface %p, rect_count %u, rects %p\n", iface, rect_count, rects);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
- ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
- ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
-{
- FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
- "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
- iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
- src_resource, src_subresource_idx, src_box);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
- ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
-{
- FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
- ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
- const void *data, UINT row_pitch, UINT depth_pitch)
-{
- FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
- iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
- ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
-{
- FIXME("iface %p, render_target_view %p, color_rgba [%f %f %f %f] stub!\n",
- iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
- ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
-{
- FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
- iface, depth_stencil_view, flags, depth, stencil);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
-{
- FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
- ID3D10Resource *dst_resource, UINT dst_subresource_idx,
- ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
-{
- FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
- "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
- iface, dst_resource, dst_subresource_idx,
- src_resource, src_subresource_idx, debug_dxgi_format(format));
-}
-
-static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
- UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
-{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
- iface, start_slot, buffer_count, buffers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
- UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
-{
- FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
- iface, start_slot, view_count, views);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
-{
- FIXME("iface %p, shader %p stub!\n", iface, shader);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
- UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
-{
- FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
- iface, start_slot, sampler_count, samplers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
-{
- FIXME("iface %p, shader %p stub!\n", iface, shader);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
- UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
-{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
- iface, start_slot, buffer_count, buffers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
-{
- FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
- UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
-{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
- iface, start_slot, buffer_count, buffers, strides, offsets);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
- ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
-{
- FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
- UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
-{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
- iface, start_slot, buffer_count, buffers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
-{
- FIXME("iface %p, shader %p stub!\n", iface, shader);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY *topology)
-{
- FIXME("iface %p, topology %p stub!\n", iface, topology);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
- UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
-{
- FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
- iface, start_slot, view_count, views);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
- UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
-{
- FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
- iface, start_slot, sampler_count, samplers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
- ID3D10Predicate **predicate, BOOL *value)
-{
- FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
- UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
-{
- FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
- iface, start_slot, view_count, views);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
- UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
-{
- FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
- iface, start_slot, sampler_count, samplers);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
- UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
-{
- FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
- iface, view_count, render_target_views, depth_stencil_view);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
- ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
-{
- FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
- iface, blend_state, blend_factor, sample_mask);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
- ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
-{
- FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
- iface, depth_stencil_state, stencil_ref);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
- UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
-{
- FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
- iface, buffer_count, buffers, offsets);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
-{
- FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
- UINT *viewport_count, D3D10_VIEWPORT *viewports)
-{
- FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface, viewport_count, viewports);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
-{
- FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
-{
- FIXME("iface %p stub!\n", iface);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
-{
- FIXME("iface %p, flags %#x stub!\n", iface, flags);
-
- return E_NOTIMPL;
-}
-
-static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
-{
- FIXME("iface %p stub!\n", iface);
-
- return 0;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
- REFGUID guid, UINT *data_size, void *data)
-{
- FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
- iface, debugstr_guid(guid), data_size, data);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
- REFGUID guid, UINT data_size, const void *data)
-{
- FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
- iface, debugstr_guid(guid), data_size, data);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
- REFGUID guid, const IUnknown *data)
-{
- FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
-
- return E_NOTIMPL;
-}
-
-static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
-{
- FIXME("iface %p stub!\n", iface);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
-{
- FIXME("iface %p stub!\n", iface);
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
- const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
-{
- FIXME("iface %p, desc %p, data %p, buffer %p stub!\n", iface, desc, data, buffer);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
- const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
-{
- FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
- const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture)
-{
- FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
- const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture3D **texture)
-{
- FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
- ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
-{
- FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
- ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
-{
- FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
- ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
-{
- FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
- const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
- SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout)
-{
- FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
- "\tshader_byte_code_length %lu, input_layout %p stub!\n",
- iface, element_descs, element_count, shader_byte_code,
- shader_byte_code_length, input_layout);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
- const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
-{
- FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
- iface, byte_code, byte_code_length, shader);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
- const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
-{
- FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
- iface, byte_code, byte_code_length, shader);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
- const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
- UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
-{
- FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
- "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
- iface, byte_code, byte_code_length, output_stream_decls,
- output_stream_decl_count, output_stream_stride, shader);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
- const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
-{
- FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
- iface, byte_code, byte_code_length, shader);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
- const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
-{
- FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
- const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
-{
- FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface, desc, depth_stencil_state);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
- const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
-{
- FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface, desc, rasterizer_state);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
- const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
-{
- FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface, desc, sampler_state);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
- const D3D10_QUERY_DESC *desc, ID3D10Query **query)
-{
- FIXME("iface %p, desc %p, query %p stub!\n", iface, desc, query);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
- const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
-{
- FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
- const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
-{
- FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
- DXGI_FORMAT format, UINT *format_support)
-{
- FIXME("iface %p, format %s, format_support %p stub!\n",
- iface, debug_dxgi_format(format), format_support);
-
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
- DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
-{
- FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
- iface, debug_dxgi_format(format), sample_count, quality_level_count);
-
- return E_NOTIMPL;
-}
-
-static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
-{
- FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
- const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
- UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
-{
- FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
- "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
- iface, desc, type, active_counters, name, name_length,
- units, units_length, description, description_length);
-
- return E_NOTIMPL;
-}
-
-static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
-{
- FIXME("iface %p stub!\n", iface);
-
- return 0;
-}
-
-static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
- HANDLE resource_handle, REFIID guid, void **resource)
-{
- FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
- iface, resource_handle, debugstr_guid(guid), resource);
-
- return E_NOTIMPL;
-}
-
-static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
-{
- FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
-}
-
-static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
-{
- FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
-}
-
-const struct ID3D10DeviceVtbl d3d10_device_vtbl =
-{
- /* IUnknown methods */
- d3d10_device_QueryInterface,
- d3d10_device_AddRef,
- d3d10_device_Release,
- /* ID3D10Device methods */
- d3d10_device_VSSetConstantBuffers,
- d3d10_device_PSSetShaderResources,
- d3d10_device_PSSetShader,
- d3d10_device_PSSetSamplers,
- d3d10_device_VSSetShader,
- d3d10_device_DrawIndexed,
- d3d10_device_Draw,
- d3d10_device_PSSetConstantBuffers,
- d3d10_device_IASetInputLayout,
- d3d10_device_IASetVertexBuffers,
- d3d10_device_IASetIndexBuffer,
- d3d10_device_DrawIndexedInstanced,
- d3d10_device_DrawInstanced,
- d3d10_device_GSSetConstantBuffers,
- d3d10_device_GSSetShader,
- d3d10_device_IASetPrimitiveTopology,
- d3d10_device_VSSetShaderResources,
- d3d10_device_VSSetSamplers,
- d3d10_device_SetPredication,
- d3d10_device_GSSetShaderResources,
- d3d10_device_GSSetSamplers,
- d3d10_device_OMSetRenderTargets,
- d3d10_device_OMSetBlendState,
- d3d10_device_OMSetDepthStencilState,
- d3d10_device_SOSetTargets,
- d3d10_device_DrawAuto,
- d3d10_device_RSSetState,
- d3d10_device_RSSetViewports,
- d3d10_device_RSSetScissorRects,
- d3d10_device_CopySubresourceRegion,
- d3d10_device_CopyResource,
- d3d10_device_UpdateSubresource,
- d3d10_device_ClearRenderTargetView,
- d3d10_device_ClearDepthStencilView,
- d3d10_device_GenerateMips,
- d3d10_device_ResolveSubresource,
- d3d10_device_VSGetConstantBuffers,
- d3d10_device_PSGetShaderResources,
- d3d10_device_PSGetShader,
- d3d10_device_PSGetSamplers,
- d3d10_device_VSGetShader,
- d3d10_device_PSGetConstantBuffers,
- d3d10_device_IAGetInputLayout,
- d3d10_device_IAGetVertexBuffers,
- d3d10_device_IAGetIndexBuffer,
- d3d10_device_GSGetConstantBuffers,
- d3d10_device_GSGetShader,
- d3d10_device_IAGetPrimitiveTopology,
- d3d10_device_VSGetShaderResources,
- d3d10_device_VSGetSamplers,
- d3d10_device_GetPredication,
- d3d10_device_GSGetShaderResources,
- d3d10_device_GSGetSamplers,
- d3d10_device_OMGetRenderTargets,
- d3d10_device_OMGetBlendState,
- d3d10_device_OMGetDepthStencilState,
- d3d10_device_SOGetTargets,
- d3d10_device_RSGetState,
- d3d10_device_RSGetViewports,
- d3d10_device_RSGetScissorRects,
- d3d10_device_GetDeviceRemovedReason,
- d3d10_device_SetExceptionMode,
- d3d10_device_GetExceptionMode,
- d3d10_device_GetPrivateData,
- d3d10_device_SetPrivateData,
- d3d10_device_SetPrivateDataInterface,
- d3d10_device_ClearState,
- d3d10_device_Flush,
- d3d10_device_CreateBuffer,
- d3d10_device_CreateTexture1D,
- d3d10_device_CreateTexture2D,
- d3d10_device_CreateTexture3D,
- d3d10_device_CreateShaderResourceView,
- d3d10_device_CreateRenderTargetView,
- d3d10_device_CreateDepthStencilView,
- d3d10_device_CreateInputLayout,
- d3d10_device_CreateVertexShader,
- d3d10_device_CreateGeometryShader,
- d3d10_device_CreateGeometryShaderWithStreamOutput,
- d3d10_device_CreatePixelShader,
- d3d10_device_CreateBlendState,
- d3d10_device_CreateDepthStencilState,
- d3d10_device_CreateRasterizerState,
- d3d10_device_CreateSamplerState,
- d3d10_device_CreateQuery,
- d3d10_device_CreatePredicate,
- d3d10_device_CreateCounter,
- d3d10_device_CheckFormatSupport,
- d3d10_device_CheckMultisampleQualityLevels,
- d3d10_device_CheckCounterInfo,
- d3d10_device_CheckCounter,
- d3d10_device_GetCreationFlags,
- d3d10_device_OpenSharedResource,
- d3d10_device_SetTextFilterSize,
- d3d10_device_GetTextFilterSize,
-};
diff --git a/dlls/d3d10/utils.c b/dlls/d3d10/utils.c
index c1113af..461056b 100644
--- a/dlls/d3d10/utils.c
+++ b/dlls/d3d10/utils.c
@@ -40,123 +40,4 @@ const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
}
}
-const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology)
-{
- switch (topology)
- {
- WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED);
- WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_POINTLIST);
- WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINELIST);
- WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP);
- WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
- WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ);
- WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ);
- WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ);
- WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ);
- default:
- FIXME("Unrecognized D3D10_PRIMITIVE_TOPOLOGY %#x\n", topology);
- return "unrecognized";
- }
-}
-
-const char *debug_dxgi_format(DXGI_FORMAT format)
-{
- switch(format)
- {
- WINE_D3D10_TO_STR(DXGI_FORMAT_UNKNOWN);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_FLOAT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_SINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_FLOAT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_SINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_FLOAT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_SNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_SINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_FLOAT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_SINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32G8X24_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_X32_TYPELESS_G8X24_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R11G11B10_FLOAT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_SNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_SINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_FLOAT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_SNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_SINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_D32_FLOAT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32_FLOAT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R32_SINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R24G8_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_D24_UNORM_S8_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R24_UNORM_X8_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_X24_TYPELESS_G8_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_SNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_SINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16_FLOAT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_D16_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16_SNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R16_SINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8_UINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8_SNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8_SINT);
- WINE_D3D10_TO_STR(DXGI_FORMAT_A8_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R1_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R9G9B9E5_SHAREDEXP);
- WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_B8G8_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_G8R8_G8B8_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_UNORM_SRGB);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_UNORM_SRGB);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_UNORM_SRGB);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_SNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_TYPELESS);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_SNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_B5G6R5_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_B5G5R5A1_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_B8G8R8A8_UNORM);
- WINE_D3D10_TO_STR(DXGI_FORMAT_B8G8R8X8_UNORM);
- default:
- FIXME("Unrecognized DXGI_FORMAT %#x\n", format);
- return "unrecognized";
- }
-}
-
#undef WINE_D3D10_TO_STR
diff --git a/dlls/d3d10core/Makefile.in b/dlls/d3d10core/Makefile.in
index 605e453..e2e8d7d 100644
--- a/dlls/d3d10core/Makefile.in
+++ b/dlls/d3d10core/Makefile.in
@@ -3,10 +3,12 @@ TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = d3d10core.dll
-IMPORTS = kernel32
+IMPORTS = dxguid uuid kernel32
C_SRCS = \
- d3d10core_main.c
+ d3d10core_main.c \
+ device.c \
+ utils.c
RC_SRCS = version.rc
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 46d9eb7..0eea663 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -21,6 +21,23 @@
#include "wine/debug.h"
+#define COBJMACROS
#include "winbase.h"
+#include "winuser.h"
+#include "objbase.h"
+
+#include "d3d10.h"
+
+/* TRACE helper functions */
+const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology);
+const char *debug_dxgi_format(DXGI_FORMAT format);
+
+/* IDirect3D10Device */
+extern const struct ID3D10DeviceVtbl d3d10_device_vtbl;
+struct d3d10_device
+{
+ const struct ID3D10DeviceVtbl *vtbl;
+ LONG refcount;
+};
#endif /* __WINE_D3D10CORE_PRIVATE_H */
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
new file mode 100644
index 0000000..a0cf37c
--- /dev/null
+++ b/dlls/d3d10core/device.c
@@ -0,0 +1,847 @@
+/*
+ * Copyright 2008 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3d10core_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
+
+ if (IsEqualGUID(riid, &IID_IUnknown)
+ || IsEqualGUID(riid, &IID_ID3D10Device))
+ {
+ IUnknown_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
+
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
+{
+ struct d3d10_device *This = (struct d3d10_device *)iface;
+ ULONG refcount = InterlockedIncrement(&This->refcount);
+
+ TRACE("%p increasing refcount to %u\n", This, refcount);
+
+ return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
+{
+ struct d3d10_device *This = (struct d3d10_device *)iface;
+ ULONG refcount = InterlockedDecrement(&This->refcount);
+
+ TRACE("%p decreasing refcount to %u\n", This, refcount);
+
+ return refcount;
+}
+
+/* ID3D10Device methods */
+
+static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
+ UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
+{
+ FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+ iface, start_slot, buffer_count, buffers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
+ UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
+{
+ FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+ iface, start_slot, view_count, views);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader)
+{
+ FIXME("iface %p, shader %p stub!\n", iface, shader);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
+ UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
+{
+ FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+ iface, start_slot, sampler_count, samplers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader)
+{
+ FIXME("iface %p, shader %p stub!\n", iface, shader);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
+ UINT index_count, UINT start_index_location, INT base_vertex_location)
+{
+ FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
+ iface, index_count, start_index_location, base_vertex_location);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
+ UINT vertex_count, UINT start_vertex_location)
+{
+ FIXME("iface %p, vertex_count %u, start_vertex_location %u stub!\n",
+ iface, vertex_count, start_vertex_location);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
+ UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
+{
+ FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+ iface, start_slot, buffer_count, buffers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout)
+{
+ FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,
+ UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers,
+ const UINT *strides, const UINT *offsets)
+{
+ FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
+ iface, start_slot, buffer_count, buffers, strides, offsets);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
+ ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
+{
+ FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
+ iface, buffer, debug_dxgi_format(format), offset);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
+ UINT instance_index_count, UINT instance_count, UINT start_index_location,
+ INT base_vertex_location, UINT start_instance_location)
+{
+ FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
+ "\tbase_vertex_location %d, start_instance_location %u stub!\n",
+ iface, instance_index_count, instance_count, start_index_location,
+ base_vertex_location, start_instance_location);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
+ UINT instance_vertex_count, UINT instance_count,
+ UINT start_vertex_location, UINT start_instance_location)
+{
+ FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
+ "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
+ start_vertex_location, start_instance_location);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
+ UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
+{
+ FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+ iface, start_slot, buffer_count, buffers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
+{
+ FIXME("iface %p, shader %p stub!\n", iface, shader);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)
+{
+ FIXME("iface %p, topology %s stub!\n", iface, debug_d3d10_primitive_topology(topology));
+}
+
+static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
+ UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
+{
+ FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+ iface, start_slot, view_count, views);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
+ UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
+{
+ FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+ iface, start_slot, sampler_count, samplers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
+{
+ FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
+ UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
+{
+ FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+ iface, start_slot, view_count, views);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
+ UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
+{
+ FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+ iface, start_slot, sampler_count, samplers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
+ UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
+ ID3D10DepthStencilView *depth_stencil_view)
+{
+ FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
+ iface, render_target_view_count, render_target_views, depth_stencil_view);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
+ ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
+{
+ FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
+ iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
+ ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
+{
+ FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
+ iface, depth_stencil_state, stencil_ref);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
+ UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
+{
+ FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface, target_count, targets, offsets);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
+{
+ FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
+ UINT viewport_count, const D3D10_VIEWPORT *viewports)
+{
+ FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface, viewport_count, viewports);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
+ UINT rect_count, const D3D10_RECT *rects)
+{
+ FIXME("iface %p, rect_count %u, rects %p\n", iface, rect_count, rects);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
+ ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
+ ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
+{
+ FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
+ "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
+ iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
+ src_resource, src_subresource_idx, src_box);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
+ ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
+{
+ FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
+ ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
+ const void *data, UINT row_pitch, UINT depth_pitch)
+{
+ FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
+ iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
+ ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
+{
+ FIXME("iface %p, render_target_view %p, color_rgba [%f %f %f %f] stub!\n",
+ iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
+ ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
+{
+ FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
+ iface, depth_stencil_view, flags, depth, stencil);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
+{
+ FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
+ ID3D10Resource *dst_resource, UINT dst_subresource_idx,
+ ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
+{
+ FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
+ "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
+ iface, dst_resource, dst_subresource_idx,
+ src_resource, src_subresource_idx, debug_dxgi_format(format));
+}
+
+static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
+ UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
+{
+ FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+ iface, start_slot, buffer_count, buffers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
+ UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
+{
+ FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+ iface, start_slot, view_count, views);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
+{
+ FIXME("iface %p, shader %p stub!\n", iface, shader);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
+ UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
+{
+ FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+ iface, start_slot, sampler_count, samplers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
+{
+ FIXME("iface %p, shader %p stub!\n", iface, shader);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
+ UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
+{
+ FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
+ iface, start_slot, buffer_count, buffers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
+{
+ FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
+ UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
+{
+ FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
+ iface, start_slot, buffer_count, buffers, strides, offsets);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
+ ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
+{
+ FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
+ UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
+{
+ FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+ iface, start_slot, buffer_count, buffers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
+{
+ FIXME("iface %p, shader %p stub!\n", iface, shader);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY *topology)
+{
+ FIXME("iface %p, topology %p stub!\n", iface, topology);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
+ UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
+{
+ FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+ iface, start_slot, view_count, views);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
+ UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
+{
+ FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+ iface, start_slot, sampler_count, samplers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
+ ID3D10Predicate **predicate, BOOL *value)
+{
+ FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
+ UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
+{
+ FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
+ iface, start_slot, view_count, views);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
+ UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
+{
+ FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
+ iface, start_slot, sampler_count, samplers);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
+ UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
+{
+ FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
+ iface, view_count, render_target_views, depth_stencil_view);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
+ ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
+{
+ FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
+ iface, blend_state, blend_factor, sample_mask);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
+ ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
+{
+ FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
+ iface, depth_stencil_state, stencil_ref);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
+ UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
+{
+ FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
+ iface, buffer_count, buffers, offsets);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
+{
+ FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
+ UINT *viewport_count, D3D10_VIEWPORT *viewports)
+{
+ FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface, viewport_count, viewports);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
+{
+ FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
+{
+ FIXME("iface %p, flags %#x stub!\n", iface, flags);
+
+ return E_NOTIMPL;
+}
+
+static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return 0;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
+ REFGUID guid, UINT *data_size, void *data)
+{
+ FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+ iface, debugstr_guid(guid), data_size, data);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
+ REFGUID guid, UINT data_size, const void *data)
+{
+ FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+ iface, debugstr_guid(guid), data_size, data);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
+ REFGUID guid, const IUnknown *data)
+{
+ FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+
+ return E_NOTIMPL;
+}
+
+static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
+ const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
+{
+ FIXME("iface %p, desc %p, data %p, buffer %p stub!\n", iface, desc, data, buffer);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
+ const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
+{
+ FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
+ const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture)
+{
+ FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
+ const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture3D **texture)
+{
+ FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
+ ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
+{
+ FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
+ ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
+{
+ FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
+ ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
+{
+ FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
+ const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
+ SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout)
+{
+ FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
+ "\tshader_byte_code_length %lu, input_layout %p stub!\n",
+ iface, element_descs, element_count, shader_byte_code,
+ shader_byte_code_length, input_layout);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
+ const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
+{
+ FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
+ iface, byte_code, byte_code_length, shader);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
+ const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
+{
+ FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
+ iface, byte_code, byte_code_length, shader);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
+ const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
+ UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
+{
+ FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
+ "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
+ iface, byte_code, byte_code_length, output_stream_decls,
+ output_stream_decl_count, output_stream_stride, shader);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
+ const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
+{
+ FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
+ iface, byte_code, byte_code_length, shader);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
+ const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
+{
+ FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
+ const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
+{
+ FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface, desc, depth_stencil_state);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
+ const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
+{
+ FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface, desc, rasterizer_state);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
+ const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
+{
+ FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface, desc, sampler_state);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
+ const D3D10_QUERY_DESC *desc, ID3D10Query **query)
+{
+ FIXME("iface %p, desc %p, query %p stub!\n", iface, desc, query);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
+ const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
+{
+ FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
+ const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
+{
+ FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
+ DXGI_FORMAT format, UINT *format_support)
+{
+ FIXME("iface %p, format %s, format_support %p stub!\n",
+ iface, debug_dxgi_format(format), format_support);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
+ DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
+{
+ FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
+ iface, debug_dxgi_format(format), sample_count, quality_level_count);
+
+ return E_NOTIMPL;
+}
+
+static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
+{
+ FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
+ const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
+ UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
+{
+ FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
+ "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
+ iface, desc, type, active_counters, name, name_length,
+ units, units_length, description, description_length);
+
+ return E_NOTIMPL;
+}
+
+static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return 0;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
+ HANDLE resource_handle, REFIID guid, void **resource)
+{
+ FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
+ iface, resource_handle, debugstr_guid(guid), resource);
+
+ return E_NOTIMPL;
+}
+
+static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
+{
+ FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
+}
+
+static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
+{
+ FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
+}
+
+const struct ID3D10DeviceVtbl d3d10_device_vtbl =
+{
+ /* IUnknown methods */
+ d3d10_device_QueryInterface,
+ d3d10_device_AddRef,
+ d3d10_device_Release,
+ /* ID3D10Device methods */
+ d3d10_device_VSSetConstantBuffers,
+ d3d10_device_PSSetShaderResources,
+ d3d10_device_PSSetShader,
+ d3d10_device_PSSetSamplers,
+ d3d10_device_VSSetShader,
+ d3d10_device_DrawIndexed,
+ d3d10_device_Draw,
+ d3d10_device_PSSetConstantBuffers,
+ d3d10_device_IASetInputLayout,
+ d3d10_device_IASetVertexBuffers,
+ d3d10_device_IASetIndexBuffer,
+ d3d10_device_DrawIndexedInstanced,
+ d3d10_device_DrawInstanced,
+ d3d10_device_GSSetConstantBuffers,
+ d3d10_device_GSSetShader,
+ d3d10_device_IASetPrimitiveTopology,
+ d3d10_device_VSSetShaderResources,
+ d3d10_device_VSSetSamplers,
+ d3d10_device_SetPredication,
+ d3d10_device_GSSetShaderResources,
+ d3d10_device_GSSetSamplers,
+ d3d10_device_OMSetRenderTargets,
+ d3d10_device_OMSetBlendState,
+ d3d10_device_OMSetDepthStencilState,
+ d3d10_device_SOSetTargets,
+ d3d10_device_DrawAuto,
+ d3d10_device_RSSetState,
+ d3d10_device_RSSetViewports,
+ d3d10_device_RSSetScissorRects,
+ d3d10_device_CopySubresourceRegion,
+ d3d10_device_CopyResource,
+ d3d10_device_UpdateSubresource,
+ d3d10_device_ClearRenderTargetView,
+ d3d10_device_ClearDepthStencilView,
+ d3d10_device_GenerateMips,
+ d3d10_device_ResolveSubresource,
+ d3d10_device_VSGetConstantBuffers,
+ d3d10_device_PSGetShaderResources,
+ d3d10_device_PSGetShader,
+ d3d10_device_PSGetSamplers,
+ d3d10_device_VSGetShader,
+ d3d10_device_PSGetConstantBuffers,
+ d3d10_device_IAGetInputLayout,
+ d3d10_device_IAGetVertexBuffers,
+ d3d10_device_IAGetIndexBuffer,
+ d3d10_device_GSGetConstantBuffers,
+ d3d10_device_GSGetShader,
+ d3d10_device_IAGetPrimitiveTopology,
+ d3d10_device_VSGetShaderResources,
+ d3d10_device_VSGetSamplers,
+ d3d10_device_GetPredication,
+ d3d10_device_GSGetShaderResources,
+ d3d10_device_GSGetSamplers,
+ d3d10_device_OMGetRenderTargets,
+ d3d10_device_OMGetBlendState,
+ d3d10_device_OMGetDepthStencilState,
+ d3d10_device_SOGetTargets,
+ d3d10_device_RSGetState,
+ d3d10_device_RSGetViewports,
+ d3d10_device_RSGetScissorRects,
+ d3d10_device_GetDeviceRemovedReason,
+ d3d10_device_SetExceptionMode,
+ d3d10_device_GetExceptionMode,
+ d3d10_device_GetPrivateData,
+ d3d10_device_SetPrivateData,
+ d3d10_device_SetPrivateDataInterface,
+ d3d10_device_ClearState,
+ d3d10_device_Flush,
+ d3d10_device_CreateBuffer,
+ d3d10_device_CreateTexture1D,
+ d3d10_device_CreateTexture2D,
+ d3d10_device_CreateTexture3D,
+ d3d10_device_CreateShaderResourceView,
+ d3d10_device_CreateRenderTargetView,
+ d3d10_device_CreateDepthStencilView,
+ d3d10_device_CreateInputLayout,
+ d3d10_device_CreateVertexShader,
+ d3d10_device_CreateGeometryShader,
+ d3d10_device_CreateGeometryShaderWithStreamOutput,
+ d3d10_device_CreatePixelShader,
+ d3d10_device_CreateBlendState,
+ d3d10_device_CreateDepthStencilState,
+ d3d10_device_CreateRasterizerState,
+ d3d10_device_CreateSamplerState,
+ d3d10_device_CreateQuery,
+ d3d10_device_CreatePredicate,
+ d3d10_device_CreateCounter,
+ d3d10_device_CheckFormatSupport,
+ d3d10_device_CheckMultisampleQualityLevels,
+ d3d10_device_CheckCounterInfo,
+ d3d10_device_CheckCounter,
+ d3d10_device_GetCreationFlags,
+ d3d10_device_OpenSharedResource,
+ d3d10_device_SetTextFilterSize,
+ d3d10_device_GetTextFilterSize,
+};
diff --git a/dlls/d3d10core/utils.c b/dlls/d3d10core/utils.c
new file mode 100644
index 0000000..bfb8262
--- /dev/null
+++ b/dlls/d3d10core/utils.c
@@ -0,0 +1,148 @@
+/*
+ * Copyright 2008 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3d10core_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
+
+#define WINE_D3D10_TO_STR(x) case x: return #x
+
+const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology)
+{
+ switch (topology)
+ {
+ WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED);
+ WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_POINTLIST);
+ WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINELIST);
+ WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP);
+ WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ);
+ WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ);
+ WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ);
+ WINE_D3D10_TO_STR(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ);
+ default:
+ FIXME("Unrecognized D3D10_PRIMITIVE_TOPOLOGY %#x\n", topology);
+ return "unrecognized";
+ }
+}
+
+const char *debug_dxgi_format(DXGI_FORMAT format)
+{
+ switch(format)
+ {
+ WINE_D3D10_TO_STR(DXGI_FORMAT_UNKNOWN);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_FLOAT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_SINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_FLOAT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_SINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_FLOAT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_SNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_SINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_FLOAT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_SINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32G8X24_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_X32_TYPELESS_G8X24_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R11G11B10_FLOAT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_SNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_SINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_FLOAT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_SNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_SINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_D32_FLOAT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32_FLOAT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R32_SINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R24G8_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_D24_UNORM_S8_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R24_UNORM_X8_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_X24_TYPELESS_G8_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_SNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_SINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16_FLOAT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_D16_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16_SNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R16_SINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8_UINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8_SNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8_SINT);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_A8_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R1_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R9G9B9E5_SHAREDEXP);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_B8G8_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_G8R8_G8B8_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_UNORM_SRGB);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_UNORM_SRGB);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_UNORM_SRGB);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_SNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_TYPELESS);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_SNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_B5G6R5_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_B5G5R5A1_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_B8G8R8A8_UNORM);
+ WINE_D3D10_TO_STR(DXGI_FORMAT_B8G8R8X8_UNORM);
+ default:
+ FIXME("Unrecognized DXGI_FORMAT %#x\n", format);
+ return "unrecognized";
+ }
+}
+
+#undef WINE_D3D10_TO_STR
--
1.5.6.4
--------------020002040508060709070908--
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