[4/4] wined3d: Avoid using a stack buffer in a few places in shader_hw_map2gl().

Henri Verbeet hverbeet at codeweavers.com
Wed Nov 19 04:55:13 CST 2008


-------------- next part --------------
An embedded and charset-unspecified text was scrubbed...
Name: 0004-wined3d-Avoid-using-a-stack-buffer-in-a-few-places.patch
Url: http://www.winehq.org/pipermail/wine-patches/attachments/20081119/0b36ac1f/attachment.txt 


More information about the wine-patches mailing list