wined3d: Remove some unnecessary casts in process_vertices_strided().
Henri Verbeet
hverbeet at codeweavers.com
Wed Nov 26 09:14:39 CST 2008
lpData is already a pointer to BYTE. Note that the cast for the normal data
was actually wrong.
---
dlls/wined3d/device.c | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 55f1548..5f7ba6e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4276,7 +4276,7 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
((DestFVF & WINED3DFVF_POSITION_MASK) == WINED3DFVF_XYZRHW ) ) {
/* The position first */
float *p =
- (float *) (((char *) lpStrideData->u.s.position.lpData) + i * lpStrideData->u.s.position.dwStride);
+ (float *)(lpStrideData->u.s.position.lpData + i * lpStrideData->u.s.position.dwStride);
float x, y, z, rhw;
TRACE("In: ( %06.2f %06.2f %06.2f )\n", p[0], p[1], p[2]);
@@ -4392,7 +4392,7 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
}
if (DestFVF & WINED3DFVF_NORMAL) {
float *normal =
- (float *) (((float *) lpStrideData->u.s.normal.lpData) + i * lpStrideData->u.s.normal.dwStride);
+ (float *)(lpStrideData->u.s.normal.lpData + i * lpStrideData->u.s.normal.dwStride);
/* AFAIK this should go into the lighting information */
FIXME("Didn't expect the destination to have a normal\n");
copy_and_next(dest_ptr, normal, 3 * sizeof(float));
@@ -4403,7 +4403,7 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
if (DestFVF & WINED3DFVF_DIFFUSE) {
DWORD *color_d =
- (DWORD *) (((char *) lpStrideData->u.s.diffuse.lpData) + i * lpStrideData->u.s.diffuse.dwStride);
+ (DWORD *)(lpStrideData->u.s.diffuse.lpData + i * lpStrideData->u.s.diffuse.dwStride);
if(!color_d) {
static BOOL warned = FALSE;
@@ -4434,7 +4434,7 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
if (DestFVF & WINED3DFVF_SPECULAR) {
/* What's the color value in the feedback buffer? */
DWORD *color_s =
- (DWORD *) (((char *) lpStrideData->u.s.specular.lpData) + i * lpStrideData->u.s.specular.dwStride);
+ (DWORD *)(lpStrideData->u.s.specular.lpData + i * lpStrideData->u.s.specular.dwStride);
if(!color_s) {
static BOOL warned = FALSE;
@@ -4464,7 +4464,7 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
for (tex_index = 0; tex_index < numTextures; tex_index++) {
float *tex_coord =
- (float *) (((char *) lpStrideData->u.s.texCoords[tex_index].lpData) +
+ (float *)(lpStrideData->u.s.texCoords[tex_index].lpData +
i * lpStrideData->u.s.texCoords[tex_index].dwStride);
if(!tex_coord) {
ERR("No source texture, but destination requests one\n");
--
1.5.6.4
--------------010505080507000809030307--
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