wined3d: Remove a redundant initialization of cfgs in CheckDepthStencilCapability. (LLVM/Clang)
Henri Verbeet
hverbeet at codeweavers.com
Wed Oct 8 09:37:00 CDT 2008
---
dlls/wined3d/directx.c | 7 +++----
1 files changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index fd0d290..5fa091e 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2005,7 +2005,6 @@ static BOOL CheckBumpMapCapability(UINT Adapter, WINED3DDEVTYPE DeviceType, WINE
static BOOL CheckDepthStencilCapability(UINT Adapter, WINED3DFORMAT DisplayFormat, WINED3DFORMAT DepthStencilFormat)
{
int it=0;
- WineD3D_PixelFormat *cfgs = Adapters[Adapter].cfgs;
const GlPixelFormatDesc *glDesc;
const StaticPixelFormatDesc *desc = getFormatDescEntry(DepthStencilFormat, &GLINFO_LOCATION, &glDesc);
@@ -2018,10 +2017,10 @@ static BOOL CheckDepthStencilCapability(UINT Adapter, WINED3DFORMAT DisplayForma
return FALSE;
/* Walk through all WGL pixel formats to find a match */
- cfgs = Adapters[Adapter].cfgs;
for (it = 0; it < Adapters[Adapter].nCfgs; ++it) {
- if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&cfgs[it], DisplayFormat)) {
- if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&cfgs[it], DepthStencilFormat)) {
+ WineD3D_PixelFormat *cfg = &Adapters[Adapter].cfgs[it];
+ if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(cfg, DisplayFormat)) {
+ if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(cfg, DepthStencilFormat)) {
return TRUE;
}
}
--
1.5.6.4
--------------090705050500030904080609--
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