wined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both the MINFILTER and MIPFILTER sampler states.
Henri Verbeet
hverbeet at codeweavers.com
Thu Oct 16 04:52:54 CDT 2008
---
dlls/wined3d/context.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index bf77f12..d8ac3ea 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -83,9 +83,11 @@ static void context_apply_attachment_filter_states(IWineD3DDevice *iface, IWineD
/* Update base texture states array */
if (SUCCEEDED(IWineD3DSurface_GetContainer(surface, &IID_IWineD3DBaseTexture, (void **)&texture_impl)))
{
- if (texture_impl->baseTexture.states[WINED3DTEXSTA_MINFILTER] != WINED3DTEXF_POINT)
+ if (texture_impl->baseTexture.states[WINED3DTEXSTA_MINFILTER] != WINED3DTEXF_POINT
+ || texture_impl->baseTexture.states[WINED3DTEXSTA_MIPFILTER] != WINED3DTEXF_NONE)
{
texture_impl->baseTexture.states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT;
+ texture_impl->baseTexture.states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_NONE;
update_minfilter = TRUE;
}
--
1.5.6.4
--------------030701060704070200020501--
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