[PATCH] arbfp_blit_unset should call ENTER_GL/LEAVE_GL instead of the caller.

Roderick Colenbrander thunderbird2k at gmx.net
Sat Oct 18 12:35:45 CDT 2008


---
 dlls/wined3d/arb_program_shader.c |    3 +++
 dlls/wined3d/surface.c            |    5 +++--
 2 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 3dbed28..3fdcdf1 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -3707,6 +3707,8 @@ static HRESULT arbfp_blit_set(IWineD3DDevice *iface, WINED3DFORMAT fmt, GLenum t
 
 static void arbfp_blit_unset(IWineD3DDevice *iface) {
     IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface;
+
+    ENTER_GL();
     glDisable(GL_FRAGMENT_PROGRAM_ARB);
     checkGLcall("glDisable(GL_FRAGMENT_PROGRAM_ARB)");
     glDisable(GL_TEXTURE_2D);
@@ -3719,6 +3721,7 @@ static void arbfp_blit_unset(IWineD3DDevice *iface) {
         glDisable(GL_TEXTURE_RECTANGLE_ARB);
         checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
     }
+    LEAVE_GL();
 }
 
 static BOOL arbfp_blit_conv_supported(WINED3DFORMAT fmt) {
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index a90f2c7..9119a9c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3557,8 +3557,6 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
 
         glBindTexture(Src->glDescription.target, 0);
         checkGLcall("glBindTexture(Src->glDescription.target, 0)");
-        /* Leave the opengl state valid for blitting */
-        myDevice->blitter->unset_shader((IWineD3DDevice *) myDevice);
 
         /* Restore the color key parameters */
         Src->CKeyFlags = oldCKeyFlags;
@@ -3570,6 +3568,9 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
 
         LEAVE_GL();
 
+        /* Leave the opengl state valid for blitting */
+        myDevice->blitter->unset_shader((IWineD3DDevice *) myDevice);
+
         /* Flush in case the drawable is used by multiple GL contexts */
         if(dstSwapchain && (This == (IWineD3DSurfaceImpl *) dstSwapchain->frontBuffer || dstSwapchain->num_contexts >= 2))
             glFlush();
-- 
1.5.3.8


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