d3d10: Add a debug function for DXGI_FORMAT.

Henri Verbeet hverbeet at codeweavers.com
Mon Oct 20 08:28:08 CDT 2008


---
 dlls/d3d10/d3d10_private.h |    1 +
 dlls/d3d10/utils.c         |   99 ++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 100 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 6c6bf12..8012528 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -29,5 +29,6 @@
 
 /* TRACE helper functions */
 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type);
+const char *debug_dxgi_format(DXGI_FORMAT format);
 
 #endif /* __WINE_D3D10_PRIVATE_H */
diff --git a/dlls/d3d10/utils.c b/dlls/d3d10/utils.c
index 461056b..80ccdf8 100644
--- a/dlls/d3d10/utils.c
+++ b/dlls/d3d10/utils.c
@@ -40,4 +40,103 @@ const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
     }
 }
 
+const char *debug_dxgi_format(DXGI_FORMAT format)
+{
+    switch(format)
+    {
+        WINE_D3D10_TO_STR(DXGI_FORMAT_UNKNOWN);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32A32_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32B32_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16B16A16_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G32_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32G8X24_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_X32_TYPELESS_G8X24_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R10G10B10A2_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R11G11B10_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8B8A8_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16G16_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_D32_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R32_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R24G8_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_D24_UNORM_S8_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R24_UNORM_X8_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_X24_TYPELESS_G8_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_FLOAT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_D16_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R16_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_UINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8_SINT);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_A8_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R1_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R9G9B9E5_SHAREDEXP);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_R8G8_B8G8_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_G8R8_G8B8_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC1_UNORM_SRGB);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC2_UNORM_SRGB);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC3_UNORM_SRGB);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC4_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_TYPELESS);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_BC5_SNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_B5G6R5_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_B5G5R5A1_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_B8G8R8A8_UNORM);
+        WINE_D3D10_TO_STR(DXGI_FORMAT_B8G8R8X8_UNORM);
+        default:
+            FIXME("Unrecognized DXGI_FORMAT %#x\n", format);
+            return "unrecognized";
+    }
+}
+
 #undef WINE_D3D10_TO_STR
-- 
1.5.6.4



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