d3dx8: Return E_NOTIMPL from ID3DXMatrixStack stubs.

Henri Verbeet hverbeet at codeweavers.com
Wed Oct 29 10:34:21 CDT 2008


---
 dlls/d3dx8/math.c |   28 ++++++++++++++--------------
 1 files changed, 14 insertions(+), 14 deletions(-)

diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index 3bc171f..58f8166 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -640,98 +640,98 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, LPD3DXMATRIX pm)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, LPD3DXVECTOR3 pv, FLOAT angle)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_ScaleLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_Translate(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static HRESULT WINAPI ID3DXMatrixStackImpl_TranslateLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
 {
     ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
     FIXME("(%p) : stub\n",This);
-    return D3D_OK;
+    return E_NOTIMPL;
 }
 
 static const ID3DXMatrixStackVtbl ID3DXMatrixStack_Vtbl =
-- 
1.5.6.4



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