d3dx8: Implement ID3DXMatrixStack_LoadIdentity().
David Adam
david.adam.cnrs at gmail.com
Thu Oct 30 11:38:55 CDT 2008
---
dlls/d3dx8/math.c | 8 ++++++--
1 files changed, 6 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index 20d6364..956a6a0 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -663,8 +663,12 @@ static D3DXMATRIX* WINAPI ID3DXMatrixStackImpl_GetTop(ID3DXMatrixStack *iface)
static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
- FIXME("(%p) : stub\n",This);
- return E_NOTIMPL;
+
+ TRACE("iface %p\n", iface);
+
+ D3DXMatrixIdentity(&This->stack[This->current]);
+
+ return D3D_OK;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
--
1.5.6.4
--------------020508030506080205040504--
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