[PATCH] WineD3D: Pack the ffp_desc structure better=0A=

Stefan Doesinger stefan at codeweavers.com
Thu Sep 4 14:49:15 CDT 2008


=0A=
---=0A=
 dlls/wined3d/wined3d_private.h |    2 ++=0A=
 1 files changed, 2 insertions(+), 0 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/wined3d_private.h =
b/dlls/wined3d/wined3d_private.h=0A=
index ebe0f7f..18f336f 100644=0A=
--- a/dlls/wined3d/wined3d_private.h=0A=
+++ b/dlls/wined3d/wined3d_private.h=0A=
@@ -777,6 +777,7 @@ struct texture_stage_op=0A=
     WINED3DFORMAT           color_correction;=0A=
 };=0A=
 =0A=
+#include <pshpack1.h>=0A=
 struct ffp_settings {=0A=
     struct texture_stage_op     op[MAX_TEXTURES];=0A=
     enum {=0A=
@@ -787,6 +788,7 @@ struct ffp_settings {=0A=
     } fog;=0A=
     unsigned char sRGB_write;=0A=
 };=0A=
+#include <poppack.h>=0A=
 =0A=
 struct ffp_desc=0A=
 {=0A=
-- =0A=
1.5.6.4=0A=
=0A=

------=_NextPart_000_000D_01C90EA1.2ADD9CE0--




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