[PATCH] Silence a ERR to a TRACE as we only need a conversion shader for YUV which isn't the case in most cases.
Roderick Colenbrander
thunderbird2k at gmx.net
Sun Sep 14 18:33:01 CDT 2008
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index ba52fb1..d972570 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -3559,7 +3559,7 @@ static HRESULT arbfp_blit_set(IWineD3DDevice *iface, WINED3DFORMAT fmt, GLenum t
if(glDesc->conversion_group != WINED3DFMT_YUY2 && glDesc->conversion_group != WINED3DFMT_UYVY &&
glDesc->conversion_group != WINED3DFMT_YV12) {
- ERR("Format: %s\n", debug_d3dformat(glDesc->conversion_group));
+ TRACE("Format: %s\n", debug_d3dformat(glDesc->conversion_group));
/* Don't bother setting up a shader for unconverted formats */
glEnable(textype);
checkGLcall("glEnable(textype)");
--
1.5.3.4
--========GMX189681221428774205068--
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