wined3d: Get rid of context_set_render_target_fbo()
Henri Verbeet
hverbeet at codeweavers.com
Thu Sep 18 07:57:53 CDT 2008
Integrate clearing the attachment in context_attach_surface_fbo()
---
dlls/wined3d/context.c | 32 ++++++++++++--------------------
1 files changed, 12 insertions(+), 20 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 067db87..4d70d1d 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -154,12 +154,19 @@ void context_attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWO
{
const IWineD3DSurfaceImpl *surface_impl = (IWineD3DSurfaceImpl *)surface;
- context_apply_attachment_filter_states((IWineD3DDevice *)This, surface, TRUE);
+ TRACE("Attach surface %p to %u\n", surface, idx);
- GL_EXTCALL(glFramebufferTexture2DEXT(fbo_target, GL_COLOR_ATTACHMENT0_EXT + idx, surface_impl->glDescription.target,
- surface_impl->glDescription.textureName, surface_impl->glDescription.level));
+ if (surface)
+ {
+ context_apply_attachment_filter_states((IWineD3DDevice *)This, surface, TRUE);
- checkGLcall("attach_surface_fbo");
+ GL_EXTCALL(glFramebufferTexture2DEXT(fbo_target, GL_COLOR_ATTACHMENT0_EXT + idx, surface_impl->glDescription.target,
+ surface_impl->glDescription.textureName, surface_impl->glDescription.level));
+ checkGLcall("glFramebufferTexture2DEXT()");
+ } else {
+ GL_EXTCALL(glFramebufferTexture2DEXT(fbo_target, GL_COLOR_ATTACHMENT0_EXT + idx, GL_TEXTURE_2D, 0, 0));
+ checkGLcall("glFramebufferTexture2DEXT()");
+ }
}
/* TODO: Handle stencil attachments */
@@ -178,21 +185,6 @@ static void context_set_depth_stencil_fbo(IWineD3DDevice *iface, IWineD3DSurface
}
}
-static void context_set_render_target_fbo(IWineD3DDevice *iface, DWORD idx, IWineD3DSurface *render_target)
-{
- IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
-
- TRACE("Set render target %u to %p\n", idx, render_target);
-
- if (render_target)
- {
- context_attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, idx, render_target);
- } else {
- GL_EXTCALL(glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + idx, GL_TEXTURE_2D, 0, 0));
- checkGLcall("glFramebufferTexture2DEXT()");
- }
-}
-
static void context_check_fbo_status(IWineD3DDevice *iface)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
@@ -260,7 +252,7 @@ void context_apply_fbo_state(IWineD3DDevice *iface)
IWineD3DSurface *render_target = This->render_targets[i];
if (context->fbo_color_attachments[i] != render_target)
{
- context_set_render_target_fbo(iface, i, render_target);
+ context_attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, i, render_target);
context->fbo_color_attachments[i] = render_target;
}
}
--
1.5.6.4
--------------020603000901040609090406--
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