wined3d: Make sure update_minfilter and update_magfilter are initialized
Henri Verbeet
hverbeet at codeweavers.com
Mon Sep 22 01:54:58 CDT 2008
---
dlls/wined3d/context.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 76d449a..1d50434 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -77,7 +77,8 @@ static void context_apply_attachment_filter_states(IWineD3DDevice *iface, IWineD
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const IWineD3DSurfaceImpl *surface_impl = (IWineD3DSurfaceImpl *)surface;
IWineD3DBaseTextureImpl *texture_impl;
- BOOL update_minfilter, update_magfilter;
+ BOOL update_minfilter = FALSE;
+ BOOL update_magfilter = FALSE;
/* Update base texture states array */
if (SUCCEEDED(IWineD3DSurface_GetContainer(surface, &IID_IWineD3DBaseTexture, (void **)&texture_impl)))
--
1.5.6.4
--------------010106020702070602030003--
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