[PATCH] WineD3D: Move the fogcolor to the misc pipeline part=0A=

Stefan Doesinger stefan at codeweavers.com
Wed Sep 17 15:07:10 CDT 2008


=0A=
---=0A=
 dlls/wined3d/state.c |    2 +-=0A=
 1 files changed, 1 insertions(+), 1 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c=0A=
index baf0087..6cf760e 100644=0A=
--- a/dlls/wined3d/state.c=0A=
+++ b/dlls/wined3d/state.c=0A=
@@ -4931,6 +4931,7 @@ const struct StateEntryTemplate =
misc_state_template[] =3D {=0A=
     { STATE_RENDER(WINED3DRS_BLENDFACTOR),                { =
STATE_RENDER(WINED3DRS_BLENDFACTOR),                state_blendfactor   =
}, EXT_BLEND_COLOR                 },=0A=
     { STATE_RENDER(WINED3DRS_BLENDFACTOR),                { =
STATE_RENDER(WINED3DRS_BLENDFACTOR),                state_blendfactor_w =
}, 0                               },=0A=
     { STATE_RENDER(WINED3DRS_DEPTHBIAS),                  { =
STATE_RENDER(WINED3DRS_DEPTHBIAS),                  state_depthbias     =
}, 0                               },=0A=
+    { STATE_RENDER(WINED3DRS_FOGCOLOR),                   { =
STATE_RENDER(WINED3DRS_FOGCOLOR),                   state_fogcolor      =
}, 0                               },=0A=
     /* Samplers */=0A=
     { STATE_SAMPLER(0),                                   { =
STATE_SAMPLER(0),                                   sampler             =
}, 0                               },=0A=
     { STATE_SAMPLER(1),                                   { =
STATE_SAMPLER(1),                                   sampler             =
}, 0                               },=0A=
@@ -5293,7 +5294,6 @@ const struct StateEntryTemplate =
ffp_vertexstate_template[] =3D {=0A=
     { STATE_RENDER(WINED3DRS_FOGSTART),                   { =
STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           =
}, 0                               },=0A=
     { STATE_RENDER(WINED3DRS_FOGEND),                     { =
STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           =
}, 0                               },=0A=
     { STATE_RENDER(WINED3DRS_FOGVERTEXMODE),              { =
STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           =
}, 0                               },=0A=
-    { STATE_RENDER(WINED3DRS_FOGCOLOR),                   { =
STATE_RENDER(WINED3DRS_FOGCOLOR),                   state_fogcolor      =
}, 0                               },=0A=
     { STATE_RENDER(WINED3DRS_FOGDENSITY),                 { =
STATE_RENDER(WINED3DRS_FOGDENSITY),                 state_fogdensity    =
}, 0                               },=0A=
     { STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             { =
STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             state_rangefog      =
}, NV_FOG_DISTANCE                 },=0A=
     { STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             { =
STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             state_rangefog_w    =
}, 0                               },=0A=
-- =0A=
1.5.6.4=0A=
=0A=

------=_NextPart_000_0043_01C9484A.204F7DB0--




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