wined3d: Remove some code that doesn't make a whole lot of sense.
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 2 03:40:59 CDT 2009
The "instr" parameter to shader_glsl_gen_modifier() is actually a source
parameter, so comparing against WINED3DSIO_TEXKILL is just silly.
---
dlls/wined3d/glsl_shader.c | 3 ---
1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ae9aa7f..7b7a7b3 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -941,9 +941,6 @@ static void shader_glsl_gen_modifier (
char *out_str) {
out_str[0] = 0;
-
- if (instr == WINED3DSIO_TEXKILL)
- return;
switch (instr & WINED3DSP_SRCMOD_MASK) {
case WINED3DSPSM_DZ: /* Need to handle this in the instructions itself (texld & texcrd). */
--
1.6.0.6
--------------090902010406080105050704--
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