[1/5] d3d8, d3d9: Don't rely on the wined3d buffer type
Stefan Dösinger
stefan at codeweavers.com
Mon Apr 6 16:48:08 CDT 2009
Try 3...
I moved the directx.c changes that used to be in patch 5 into this patch as
Henri suggested. Furthermore I split a part of the former patch 4 into a
separate patch to avoid the temporary uglyness in buffer::GetDesc, and gave
up on merging the Create calls at this point.
I'll send the fvf and format removing patches ones the buffer merge stuff made
it in
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