wined3d: Store the register type in struct wined3d_shader_dst_param.

Henri Verbeet hverbeet at codeweavers.com
Tue Apr 7 04:09:11 CDT 2009


---
 dlls/wined3d/arb_program_shader.c |    2 +-
 dlls/wined3d/baseshader.c         |    2 ++
 dlls/wined3d/glsl_shader.c        |    4 ++--
 dlls/wined3d/wined3d_private.h    |    1 +
 4 files changed, 6 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 42af755..5d3bd76 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -1019,7 +1019,7 @@ static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
 
     if ((WINED3DSHADER_VERSION_MAJOR(ins->reg_maps->shader_version) == 1
             && !shader_is_pshader_version(ins->reg_maps->shader_version)
-            && shader_get_regtype(ins->dst[0].token) == WINED3DSPR_ADDR)
+            && ins->dst[0].register_type == WINED3DSPR_ADDR)
             || ins->handler_idx == WINED3DSIH_MOVA)
     {
         SHADER_BUFFER *buffer = ins->buffer;
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index db3ab1e..57f65a4 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -850,6 +850,8 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
         {
             dst_param.addr_token = 0;
             pToken += shader_get_param(pToken, shader_version, &dst_param.token, &dst_param.addr_token);
+            dst_param.register_type = ((dst_param.token & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
+                    | ((dst_param.token & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
             dst_param.register_idx = dst_param.token & WINED3DSP_REGNUM_MASK;
             dst_param.write_mask = dst_param.token & WINED3DSP_WRITEMASK_ALL;
             dst_param.modifiers = dst_param.token & WINED3DSP_DSTMOD_MASK;
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e24b951..16f1f57 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1601,7 +1601,7 @@ static void shader_glsl_mov(const struct wined3d_shader_instruction *ins)
      * shader versions WINED3DSIO_MOVA is used for this. */
     if ((WINED3DSHADER_VERSION_MAJOR(ins->reg_maps->shader_version) == 1
             && !shader_is_pshader_version(ins->reg_maps->shader_version)
-            && shader_get_regtype(ins->dst[0].token) == WINED3DSPR_ADDR))
+            && ins->dst[0].register_type == WINED3DSPR_ADDR))
     {
         /* This is a simple floor() */
         unsigned int mask_size = shader_glsl_get_write_mask_size(write_mask);
@@ -1920,7 +1920,7 @@ static void shader_glsl_cmp(const struct wined3d_shader_instruction *ins)
         DWORD src1regtype = shader_get_regtype(ins->src[1]);
         DWORD src2regtype = shader_get_regtype(ins->src[2]);
         DWORD dstreg = ins->dst[0].register_idx;
-        DWORD dstregtype = shader_get_regtype(ins->dst[0].token);
+        DWORD dstregtype = ins->dst[0].register_type;
 
         /* Cycle through all source0 channels */
         for (i=0; i<4; i++) {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 070a590..6593908 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -452,6 +452,7 @@ typedef struct SHADER_OPCODE
 
 struct wined3d_shader_dst_param
 {
+    WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
     UINT register_idx;
     DWORD write_mask;
     DWORD modifiers;
-- 
1.6.0.6



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