[5/6] d3d: Remove the format from index buffers
Stefan Dösinger
stefan at codeweavers.com
Thu Apr 9 03:53:33 CDT 2009
Am Donnerstag, 9. April 2009 09:33:19 schrieb Henri Verbeet:
> 2009/4/9 Stefan Dösinger <stefan at codeweavers.com>:
> > + hr = IWineD3DDevice_SetIndices(This->wineD3DDevice,
> > This->indexbuffer, +
> > WINED3DFMT_R16_UINT /* d3d7 uses uints */);
>
> The comment is inconsistent with the code (and probably redundant to
> begin with).
Use this patch instead, it removes the comment. The fact that d3d7 always uses
16 bit indices is pretty obvious from the method prototype this code runs in,
so it isn't needed any longer(it used to be in a Create call far away from
index data before)
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