opengl32: Remove superfluous pointer casts.
Michael Stefaniuc
mstefani at redhat.de
Tue Apr 14 02:55:39 CDT 2009
---
dlls/opengl32/wgl.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/opengl32/wgl.c b/dlls/opengl32/wgl.c
index b73cf60..34f7f07 100644
--- a/dlls/opengl32/wgl.c
+++ b/dlls/opengl32/wgl.c
@@ -102,8 +102,8 @@ typedef struct wine_glcontext {
void enter_gl(void)
{
- Wine_GLContext *curctx = (Wine_GLContext *) NtCurrentTeb()->glContext;
-
+ Wine_GLContext *curctx = NtCurrentTeb()->glContext;
+
if (curctx && curctx->do_escape)
{
enum x11drv_escape_codes escape = X11DRV_SYNC_PIXMAP;
@@ -230,8 +230,8 @@ PROC WINAPI wglGetProcAddress(LPCSTR lpszProc) {
/* After that, search in the thunks to find the real name of the extension */
ext.name = lpszProc;
- ext_ret = (const OpenGL_extension *) bsearch(&ext, extension_registry,
- extension_registry_size, sizeof(OpenGL_extension), compar);
+ ext_ret = bsearch(&ext, extension_registry, extension_registry_size,
+ sizeof(OpenGL_extension), compar);
/* If nothing was found, we are looking for a WGL extension or an unknown GL extension. */
if (ext_ret == NULL) {
--
1.6.0.6
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