[PATCH 2/6] wined3d: Use the context's current render target the get the swapchain drawable size.

Henri Verbeet hverbeet at codeweavers.com
Mon Aug 3 01:06:49 CDT 2009


"surface" might point to the frontbuffer while we're rendering to the
backbuffer, etc.
---
 dlls/wined3d/swapchain.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 0994c6d..c0e0457 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -404,7 +404,7 @@ WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *
 
 void get_drawable_size_swapchain(struct WineD3DContext *context, UINT *width, UINT *height)
 {
-    IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)context->surface;
+    IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)context->current_rt;
     /* The drawable size of an onscreen drawable is the surface size.
      * (Actually: The window size, but the surface is created in window size) */
     *width = surface->currentDesc.Width;
-- 
1.6.0.6




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