[PATCH 2/6] wined3d: Use the context's current render target the get the swapchain drawable size.
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 3 01:06:49 CDT 2009
"surface" might point to the frontbuffer while we're rendering to the
backbuffer, etc.
---
dlls/wined3d/swapchain.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 0994c6d..c0e0457 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -404,7 +404,7 @@ WineD3DContext *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *
void get_drawable_size_swapchain(struct WineD3DContext *context, UINT *width, UINT *height)
{
- IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)context->surface;
+ IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)context->current_rt;
/* The drawable size of an onscreen drawable is the surface size.
* (Actually: The window size, but the surface is created in window size) */
*width = surface->currentDesc.Width;
--
1.6.0.6
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