[PATCH 1/6] wined3d: Remove some unused code.
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 5 02:00:58 CDT 2009
---
dlls/wined3d/wined3d_private.h | 13 -------------
1 files changed, 0 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index bb8aae8..e01b5f3 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -181,9 +181,6 @@ const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
const GLenum magLookup[WINED3DTEXF_ANISOTROPIC + 1];
const GLenum magLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
-extern const struct filter_lookup filter_lookup_nofilter;
-extern struct filter_lookup filter_lookup;
-
/* float_16_to_32() and float_32_to_16() (see implementation in
* surface_base.c) convert 16 bit floats in the FLOAT16 data type
* to standard C floats and vice versa. They do not depend on the encoding
@@ -1474,12 +1471,6 @@ extern const IWineD3DVtbl IWineD3D_Vtbl;
BOOL InitAdapters(IWineD3DImpl *This);
-/* TODO: setup some flags in the registry to enable, disable pbuffer support
-(since it will break quite a few things until contexts are managed properly!) */
-extern BOOL pbuffer_support;
-/* allocate one pbuffer per surface */
-extern BOOL pbuffer_per_surface;
-
/* A helper function that dumps a resource list */
void dumpResources(struct list *list);
@@ -1794,10 +1785,6 @@ HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DT
BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty);
DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod);
void basetexture_unload(IWineD3DBaseTexture *iface);
-static inline void basetexture_setsrgbcache(IWineD3DBaseTexture *iface, BOOL srgb) {
- IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
- This->baseTexture.is_srgb = srgb;
-}
/*****************************************************************************
* IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
--
1.6.0.6
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