[PATCH 5/5] wined3d: Get rid of the unused vbo_mode setting.
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 10 02:30:52 CDT 2009
---
dlls/wined3d/wined3d_main.c | 16 ----------------
dlls/wined3d/wined3d_private.h | 1 -
2 files changed, 0 insertions(+), 17 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 045eea0..d7afc63 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -39,7 +39,6 @@ wined3d_settings_t wined3d_settings =
{
VS_HW, /* Hardware by default */
PS_HW, /* Hardware by default */
- VBO_HW, /* Hardware by default */
TRUE, /* Use of GLSL enabled by default */
ORM_FBO, /* Use FBOs to do offscreen rendering */
RTL_AUTO, /* Automatically determine best locking method */
@@ -196,19 +195,6 @@ static BOOL wined3d_init(HINSTANCE hInstDLL)
wined3d_settings.ps_mode = PS_NONE;
}
}
- if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
- {
- if (!strcmp(buffer,"none"))
- {
- TRACE("Disable Vertex Buffer Hardware support\n");
- wined3d_settings.vbo_mode = VBO_NONE;
- }
- else if (!strcmp(buffer,"hardware"))
- {
- TRACE("Allow Vertex Buffer Hardware support\n");
- wined3d_settings.vbo_mode = VBO_HW;
- }
- }
if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
{
if (!strcmp(buffer,"disabled"))
@@ -324,8 +310,6 @@ static BOOL wined3d_init(HINSTANCE hInstDLL)
TRACE("Allow HW vertex shaders\n");
if (wined3d_settings.ps_mode == PS_NONE)
TRACE("Disable pixel shaders\n");
- if (wined3d_settings.vbo_mode == VBO_NONE)
- TRACE("Disable Vertex Buffer Hardware support\n");
if (wined3d_settings.glslRequested)
TRACE("If supported by your system, GL Shading Language will be used\n");
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index aaa2c71..3f76f7b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -282,7 +282,6 @@ typedef struct wined3d_settings_s {
/* vertex and pixel shader modes */
int vs_mode;
int ps_mode;
- int vbo_mode;
/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
we should use it. However, until it's fully implemented, we'll leave it as a registry
setting for developers. */
--
1.6.0.6
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