[PATCH 3/5] wined3d: Fix the type of the shader_reg_maps bitfields.
Henri Verbeet
hverbeet at codeweavers.com
Tue Aug 11 02:42:14 CDT 2009
---
dlls/wined3d/wined3d_private.h | 26 +++++++++++++-------------
1 files changed, 13 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index f5b898b..8b67086 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -644,19 +644,19 @@ typedef struct shader_reg_maps
WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
- unsigned usesnrm : 1;
- unsigned vpos : 1;
- unsigned usesdsx : 1;
- unsigned usesdsy : 1;
- unsigned usestexldd : 1;
- unsigned usesmova : 1;
- unsigned usesfacing : 1;
- unsigned usesrelconstF : 1;
- unsigned fog : 1;
- unsigned usestexldl : 1;
- unsigned usesifc : 1;
- unsigned usescall : 1;
- unsigned padding : 4;
+ WORD usesnrm : 1;
+ WORD vpos : 1;
+ WORD usesdsx : 1;
+ WORD usesdsy : 1;
+ WORD usestexldd : 1;
+ WORD usesmova : 1;
+ WORD usesfacing : 1;
+ WORD usesrelconstF : 1;
+ WORD fog : 1;
+ WORD usestexldl : 1;
+ WORD usesifc : 1;
+ WORD usescall : 1;
+ WORD padding : 4;
/* Whether or not loops are used in this shader, and nesting depth */
unsigned loop_depth;
--
1.6.0.6
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