[PATCH 1/5] wined3d: Don't make wgl calls from under the GL lock.
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 13 03:03:04 CDT 2009
---
dlls/wined3d/directx.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 5cd017e..c158f39 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1545,6 +1545,8 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
}
checkGLcall("extension detection");
+ LEAVE_GL();
+
/* In some cases the number of texture stages can be larger than the number
* of samplers. The GF4 for example can use only 2 samplers (no fragment
* shaders), but 8 texture stages (register combiners). */
@@ -2052,7 +2054,6 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_gl_info *gl_info)
}
}
}
- LEAVE_GL();
fixup_extensions(gl_info, gl_renderer);
add_gl_compat_wrappers(gl_info);
--
1.6.0.6
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