[14/18] d3dx9: Add D3DXAssembleShader and related definitions in d3dx9shader.h
Matteo Bruni
matteo.mystral at gmail.com
Sun Aug 16 12:53:56 CDT 2009
-------------- next part --------------
From 2cb7486a77a58d1eecb3ba0c4e522e64a52d3bb1 Mon Sep 17 00:00:00 2001
From: Matteo Bruni <matteo.mystral at gmail.com>
Date: Sun, 16 Aug 2009 16:57:22 +0200
Subject: d3dx9: Add D3DXAssembleShader and related definitions in d3dx9shader.h
---
include/d3dx9shader.h | 83 +++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 83 insertions(+), 0 deletions(-)
diff --git a/include/d3dx9shader.h b/include/d3dx9shader.h
index 899077e..97f4e39 100644
--- a/include/d3dx9shader.h
+++ b/include/d3dx9shader.h
@@ -21,6 +21,26 @@
#ifndef __D3DX9SHADER_H__
#define __D3DX9SHADER_H__
+#define D3DXSHADER_DEBUG (1 << 0)
+#define D3DXSHADER_SKIPVALIDATION (1 << 1)
+#define D3DXSHADER_SKIPOPTIMIZATION (1 << 2)
+#define D3DXSHADER_PACKMATRIX_ROWMAJOR (1 << 3)
+#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR (1 << 4)
+#define D3DXSHADER_PARTIALPRECISION (1 << 5)
+#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT (1 << 6)
+#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT (1 << 7)
+#define D3DXSHADER_NO_PRESHADER (1 << 8)
+#define D3DXSHADER_AVOID_FLOW_CONTROL (1 << 9)
+#define D3DXSHADER_PREFER_FLOW_CONTROL (1 << 10)
+#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY (1 << 12)
+#define D3DXSHADER_IEEE_STRICTNESS (1 << 13)
+#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL (1 << 16)
+
+#define D3DXSHADER_OPTIMIZATION_LEVEL0 (1 << 14)
+#define D3DXSHADER_OPTIMIZATION_LEVEL1 0
+#define D3DXSHADER_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
+#define D3DXSHADER_OPTIMIZATION_LEVEL3 (1 << 15)
+
typedef LPCSTR D3DXHANDLE;
typedef enum D3DXPARAMETER_CLASS
@@ -64,6 +84,26 @@ typedef struct _D3DXMACRO {
LPCSTR Definition;
} D3DXMACRO, *LPD3DXMACRO;
+typedef enum _D3DXINCLUDE_TYPE
+{
+ D3DXINC_LOCAL,
+ D3DXINC_SYSTEM,
+ D3DXINC_FORCE_DWORD = 0x7fffffff,
+} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
+
+typedef struct ID3DXInclude *LPD3DXINCLUDE;
+
+#undef INTERFACE
+#define INTERFACE ID3DXInclude
+
+DECLARE_INTERFACE(ID3DXInclude)
+{
+ STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;
+ STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;
+};
+
+#define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
+#define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
#ifdef __cplusplus
extern "C" {
@@ -74,6 +114,49 @@ UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
+HRESULT WINAPI D3DXAssembleShaderFromFileA(
+ LPCSTR pSrcFile,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXBUFFER* ppShader,
+ LPD3DXBUFFER* ppErrorMsgs);
+
+HRESULT WINAPI D3DXAssembleShaderFromFileW(
+ LPCWSTR pSrcFile,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXBUFFER* ppShader,
+ LPD3DXBUFFER* ppErrorMsgs);
+
+HRESULT WINAPI D3DXAssembleShaderFromResourceA(
+ HMODULE hSrcModule,
+ LPCSTR pSrcResource,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXBUFFER* ppShader,
+ LPD3DXBUFFER* ppErrorMsgs);
+
+HRESULT WINAPI D3DXAssembleShaderFromResourceW(
+ HMODULE hSrcModule,
+ LPCWSTR pSrcResource,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXBUFFER* ppShader,
+ LPD3DXBUFFER* ppErrorMsgs);
+
+HRESULT WINAPI D3DXAssembleShader(
+ LPCSTR pSrcData,
+ UINT SrcDataLen,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXBUFFER* ppShader,
+ LPD3DXBUFFER* ppErrorMsgs);
+
#ifdef __cplusplus
}
#endif
--
1.6.3.3
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