d3d8: Release the lock instead of locking a second time (Smatch).
Michael Stefaniuc
mstefani at redhat.de
Tue Aug 25 16:52:00 CDT 2009
---
dlls/d3d8/cubetexture.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
index 895f20d..d0b8f72 100644
--- a/dlls/d3d8/cubetexture.c
+++ b/dlls/d3d8/cubetexture.c
@@ -82,7 +82,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
- wined3d_mutex_lock();
+ wined3d_mutex_unlock();
return hr;
}
--
1.6.4
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