[PATCH 1/5] wined3d: Properly check if an attribute is used in drawStridedInstanced().
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 27 03:04:52 CDT 2009
---
dlls/wined3d/drawprim.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 6103ff3..5627b90 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -522,6 +522,8 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
for (i = 0; i < sizeof(si->elements) / sizeof(*si->elements); ++i)
{
+ if (!(si->use_map & (1 << i))) continue;
+
if (stateblock->streamFlags[si->elements[i].stream_idx] & WINED3DSTREAMSOURCE_INSTANCEDATA)
{
instancedData[numInstancedAttribs] = i;
--
1.6.0.6
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