[PATCH 5/5] d3d9: Remove trailing spaces.

Henri Verbeet hverbeet at codeweavers.com
Fri Aug 28 03:23:11 CDT 2009


---
 dlls/d3d9/d3d9_private.h            |    3 +-
 dlls/d3d9/device.c                  |   65 ++++++++++++++++--------------
 dlls/d3d9/indexbuffer.c             |    9 ++--
 dlls/d3d9/pixelshader.c             |    2 +-
 dlls/d3d9/stateblock.c              |   30 +++++++-------
 dlls/d3d9/tests/device.c            |   10 ++--
 dlls/d3d9/tests/shader.c            |    6 +-
 dlls/d3d9/tests/stateblock.c        |   74 +++++++++++++++-------------------
 dlls/d3d9/tests/vertexdeclaration.c |   25 +++++-------
 dlls/d3d9/texture.c                 |    2 +-
 dlls/d3d9/vertexbuffer.c            |    7 +--
 dlls/d3d9/vertexdeclaration.c       |    8 ++--
 dlls/d3d9/volumetexture.c           |    9 ++--
 13 files changed, 120 insertions(+), 130 deletions(-)

diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index 4983f13..b6ef7cf 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -3,7 +3,7 @@
  *
  * Copyright 2002-2003 Jason Edmeades
  * Copyright 2002-2003 Raphael Junqueira
- * Copyright 2005 Oliver Stieber 
+ * Copyright 2005 Oliver Stieber
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -368,7 +368,6 @@ typedef struct IDirect3DBaseTexture9Impl
 
     /* IDirect3DResource9 fields */
     IWineD3DBaseTexture    *wineD3DBaseTexture;
-    
 } IDirect3DBaseTexture9Impl;
 
 /* --------------------- */
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 61bfc58..5a87a8f 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -622,8 +622,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX
     return hr;
 }
 
-static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
-    
+static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
+        DWORD Flags, const D3DGAMMARAMP *pRamp)
+{
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
@@ -652,15 +653,11 @@ static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UIN
     IDirect3DSurface9Impl *object;
     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
     TRACE("(%p) Relay\n", This);
-    
-    if(MultisampleQuality > 0){
+
+    if (MultisampleQuality > 0)
+    {
         FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
-    /*
-    MultisampleQuality
- [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
- */
- 
-        MultisampleQuality=0;
+        MultisampleQuality = 0;
     }
     /*FIXME: Check MAX bounds of MultisampleQuality*/
 
@@ -696,12 +693,10 @@ static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UIN
     return hrc;
 }
 
-
-
-static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
-                                                         D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
-                                                         DWORD MultisampleQuality, BOOL Lockable, 
-                                                         IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
+static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
+        D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
+        IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
+{
     HRESULT hr;
     TRACE("Relay\n");
 
@@ -832,13 +827,13 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIREC
     if(Pool == D3DPOOL_MANAGED ){
         FIXME("Attempting to create a managed offscreen plain surface\n");
         return D3DERR_INVALIDCALL;
-    }    
+    }
         /*
         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
         but then...
         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
         Why, their always lockable?
-        should I change the usage to dynamic?        
+        should I change the usage to dynamic?
         */
     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
             0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
@@ -1287,8 +1282,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVI
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
+static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
+        D3DSAMPLERSTATETYPE Type, DWORD *pValue)
+{
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
@@ -1323,8 +1320,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
+static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
+        const PALETTEENTRY *pEntries)
+{
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
@@ -1443,8 +1442,10 @@ static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX i
     return ret;
 }
 
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
+        UINT StartVertex, UINT PrimitiveCount)
+{
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
@@ -1474,8 +1475,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVI
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
+        UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
+{
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
@@ -1643,8 +1646,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX i
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
-                                          pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
-                                          OffsetInBytes, Stride);
+            pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
+            OffsetInBytes, Stride);
     wined3d_mutex_unlock();
 
     return hr;
@@ -1677,8 +1680,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX i
     return rc;
 }
 
-static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
+static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
+        UINT Divider)
+{
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
diff --git a/dlls/d3d9/indexbuffer.c b/dlls/d3d9/indexbuffer.c
index 8382135..49f6fc8 100644
--- a/dlls/d3d9/indexbuffer.c
+++ b/dlls/d3d9/indexbuffer.c
@@ -232,14 +232,13 @@ static const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
 
 
 /* IDirect3DDevice9 IDirect3DIndexBuffer9 Methods follow: */
-HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface,
-                              UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
-                              IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) {
-    
+HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT Length, DWORD Usage,
+        D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle)
+{
     IDirect3DIndexBuffer9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hrc = D3D_OK;
-    
+
     TRACE("(%p) Relay\n", This);
     /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
diff --git a/dlls/d3d9/pixelshader.c b/dlls/d3d9/pixelshader.c
index 0cec589..3795045 100644
--- a/dlls/d3d9/pixelshader.c
+++ b/dlls/d3d9/pixelshader.c
@@ -202,7 +202,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, ID
 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);   
+    TRACE("(%p) Relay\n", This);
 
     wined3d_mutex_lock();
     hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
diff --git a/dlls/d3d9/stateblock.c b/dlls/d3d9/stateblock.c
index e91eec3..29ff5b3 100644
--- a/dlls/d3d9/stateblock.c
+++ b/dlls/d3d9/stateblock.c
@@ -89,7 +89,7 @@ static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 i
 static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This); 
+    TRACE("(%p) Relay\n", This);
 
     wined3d_mutex_lock();
     hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
@@ -129,7 +129,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface,
    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
    IDirect3DStateBlock9Impl* object;
    HRESULT hrc = D3D_OK;
-   
+
    TRACE("(%p) Relay\n", This);
 
    if(Type != D3DSBT_ALL         && Type != D3DSBT_PIXELSTATE &&
@@ -137,12 +137,12 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface,
        WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
        return D3DERR_INVALIDCALL;
    }
-   
+
    object  = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
    if (NULL == object) return E_OUTOFMEMORY;
    object->lpVtbl = &Direct3DStateBlock9_Vtbl;
    object->ref = 1;
-   
+
    wined3d_mutex_lock();
    hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
    wined3d_mutex_unlock();
@@ -160,8 +160,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface,
    return hrc;
 }
 
-HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
+HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
+{
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
@@ -172,14 +173,15 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface)
     return hr;
 }
 
-HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;   
+HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **ppSB)
+{
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    IWineD3DStateBlock *wineD3DStateBlock;
+    IDirect3DStateBlock9Impl *object;
     HRESULT hr;
-    IWineD3DStateBlock* wineD3DStateBlock;    
-    IDirect3DStateBlock9Impl* object;
 
-    TRACE("(%p) Relay\n", This); 
-    
+    TRACE("(%p) Relay\n", This);
+
     /* Tell wineD3D to endstateblock before anything else (in case we run out
      * of memory later and cause locking problems) */
     wined3d_mutex_lock();
@@ -190,9 +192,9 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, I
     {
        WARN("IWineD3DDevice_EndStateBlock returned an error\n");
        return hr;
-    }    
+    }
     /* allocate a new IDirectD3DStateBlock */
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock9Impl));      
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
     if (!object) return E_OUTOFMEMORY;
     object->ref = 1;
     object->lpVtbl = &Direct3DStateBlock9_Vtbl;
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 8b578fd..d54ff24 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -82,13 +82,13 @@ static int get_refcount(IUnknown *object)
 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
 {
     IDirect3DBaseTexture9* texture = NULL;
-    HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0, 
-        D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
-       
+    HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
+            D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
+
     if (SUCCEEDED(hr)) {
         DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
         ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
-    } else 
+    } else
         trace("CreateTexture failed: %08x\n", hr);
 
     if (texture) IUnknown_Release( texture );
@@ -104,7 +104,7 @@ static void test_mipmap_levels(void)
     IDirect3DDevice9      *pDevice = NULL;
     D3DPRESENT_PARAMETERS d3dpp;
     D3DDISPLAYMODE        d3ddm;
- 
+
     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
diff --git a/dlls/d3d9/tests/shader.c b/dlls/d3d9/tests/shader.c
index e1ad9bb..3795943 100644
--- a/dlls/d3d9/tests/shader.c
+++ b/dlls/d3d9/tests/shader.c
@@ -44,7 +44,7 @@ static IDirect3DDevice9 *init_d3d9(void)
     d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
     ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
     if (!d3d9_create) return NULL;
-    
+
     d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
     if (!d3d9_ptr)
     {
@@ -107,7 +107,7 @@ static void test_get_set_vertex_shader(IDirect3DDevice9 *device_ptr)
     i = shader_refcount+1;
     hret = IDirect3DDevice9_GetVertexShader(device_ptr, &current_shader_ptr);
     shader_refcount = get_refcount((IUnknown *)shader_ptr);
-    ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr, 
+    ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr,
         "GetVertexShader returned: hret 0x%x, current_shader_ptr %p refcount %d. "
         "Expected hret 0x%x, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
     IDirect3DVertexShader9_Release(current_shader_ptr);
@@ -174,7 +174,7 @@ static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr)
     i = shader_refcount+1;
     hret = IDirect3DDevice9_GetPixelShader(device_ptr, &current_shader_ptr);
     shader_refcount = get_refcount((IUnknown *)shader_ptr);
-    ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr, 
+    ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr,
         "GetPixelShader returned: hret 0x%x, current_shader_ptr %p refcount %d. "
         "Expected hret 0x%x, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
     IDirect3DPixelShader9_Release(current_shader_ptr);
diff --git a/dlls/d3d9/tests/stateblock.c b/dlls/d3d9/tests/stateblock.c
index d85c292..19bb948 100644
--- a/dlls/d3d9/tests/stateblock.c
+++ b/dlls/d3d9/tests/stateblock.c
@@ -48,7 +48,7 @@ static HRESULT init_d3d9(
     d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
     ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
     if (!d3d9_create) return E_FAIL;
-    
+
     d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
     if (!d3d9_ptr)
     {
@@ -88,7 +88,7 @@ static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
     /* Should succeed */
     state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
     hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
-    ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef, 
+    ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef,
         "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
         "Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL);
     IDirect3DStateBlock9_Release(state_block_ptr);
@@ -96,7 +96,7 @@ static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
     /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
     state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
     hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
-    ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef, 
+    ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef,
         "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
         "Expected hret 0x%x, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
 }
@@ -124,7 +124,7 @@ typedef struct state_test {
 
     /* The poison data is the data to preinitialize the return buffer to */
     const void* poison_data;
-    
+
     /* Return buffer */
     void* return_data;
 
@@ -150,7 +150,7 @@ typedef struct state_test {
 
 /* See below for explanation of the flags */
 #define EVENT_OK             0x00
-#define EVENT_CHECK_DEFAULT  0x01 
+#define EVENT_CHECK_DEFAULT  0x01
 #define EVENT_CHECK_INITIAL  0x02
 #define EVENT_CHECK_TEST     0x04
 #define EVENT_ERROR          0x08
@@ -216,8 +216,8 @@ static void execute_test_chain(
                     }
                 }
 
-                else if (outcome & EVENT_CHECK_DEFAULT) {
-                  
+                else if (outcome & EVENT_CHECK_DEFAULT)
+                {
                     BOOL test_failed = memcmp(test[i].default_data, test[i].return_data, test[i].data_size);
                     ok (!test_failed, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n",
                         test[i].test_name, j, test[i].data_size);
@@ -230,8 +230,8 @@ static void execute_test_chain(
                     }
                 }
 
-                else if (outcome & EVENT_CHECK_INITIAL) {
-                    
+                else if (outcome & EVENT_CHECK_INITIAL)
+                {
                     BOOL test_failed = memcmp(test[i].initial_data, test[i].return_data, test[i].data_size);
                     ok (!test_failed, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n",
                         test[i].test_name, j, test[i].data_size);
@@ -263,10 +263,8 @@ typedef struct event_data {
     IDirect3DSwapChain9* new_swap_chain;
 } event_data;
 
-static int switch_render_target(
-    IDirect3DDevice9* device,
-    void* data) {
-  
+static int switch_render_target(IDirect3DDevice9 *device, void *data)
+{
     HRESULT hret;
     D3DPRESENT_PARAMETERS present_parameters;
     event_data* edata = data;
@@ -289,7 +287,7 @@ static int switch_render_target(
     if (hret != D3D_OK) goto error;
 
     /* Save the current render target */
-    hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target); 
+    hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target);
     ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret);
     if (hret != D3D_OK) goto error;
 
@@ -308,10 +306,8 @@ static int switch_render_target(
     return EVENT_ERROR;
 }
 
-static int revert_render_target( 
-    IDirect3DDevice9* device,
-    void* data) {
-
+static int revert_render_target(IDirect3DDevice9 *device, void *data)
+{
     HRESULT hret;
     event_data* edata = data;
 
@@ -437,7 +433,7 @@ static void execute_test_chain_all(
     event rendertarget_switch_events[] = {
           { NULL, EVENT_APPLY_DATA },
           { switch_render_target, EVENT_CHECK_TEST },
-          { revert_render_target, EVENT_OK } 
+          { revert_render_target, EVENT_OK }
     };
 
     event rendertarget_stateblock_events[] = {
@@ -470,7 +466,7 @@ static void execute_test_chain_all(
 
     trace("Running stateblock capture/reapply state tests\n");
     execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg);
-  
+
     trace("Running rendertarget switch state tests\n");
     execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg);
 
@@ -592,7 +588,7 @@ static HRESULT shader_constant_setup_handler(
     shader_constant_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(shader_constant_context));
     if (ctx == NULL) return E_FAIL;
     test->test_context = ctx;
-     
+
     test->return_data = &ctx->return_data_buffer;
     test->test_data_in = &shader_constant_test_data;
     test->test_data_out = &shader_constant_test_data;
@@ -601,13 +597,12 @@ static HRESULT shader_constant_setup_handler(
     test->poison_data = &shader_constant_poison_data;
 
     test->data_size = sizeof(shader_constant_data);
-    
+
     return D3D_OK;
 }
 
-static void shader_constant_teardown_handler(
-    state_test* test) {
-    
+static void shader_constant_teardown_handler(state_test *test)
+{
     HeapFree(GetProcessHeap(), 0, test->test_context);
 }
 
@@ -704,7 +699,7 @@ static void light_get_handler(
     ldata->get_light_result = hret;
 }
 
-static const light_data light_poison_data = 
+static const light_data light_poison_data =
     { { 0x1337c0de,
         { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
         { 3.3f, 4.4f, 5.5f },{ 6.6f, 7.7f, 8.8f },
@@ -733,19 +728,18 @@ static const light_data light_test_data_in =
         7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK, D3D_OK};
 
 /* SetLight will use 128 as the "enabled" value */
-static const light_data light_test_data_out = 
+static const light_data light_test_data_out =
     { { 1,
         { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
         { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
         7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK, D3D_OK};
 
-static HRESULT light_setup_handler(
-    state_test* test) {
-     
+static HRESULT light_setup_handler(state_test *test)
+{
     light_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(light_context));
     if (ctx == NULL) return E_FAIL;
     test->test_context = ctx;
- 
+
     test->return_data = &ctx->return_data_buffer;
     test->test_data_in = &light_test_data_in;
     test->test_data_out = &light_test_data_out;
@@ -754,13 +748,12 @@ static HRESULT light_setup_handler(
     test->poison_data = &light_poison_data;
 
     test->data_size = sizeof(light_data);
-    
+
     return D3D_OK;
 }
 
-static void light_teardown_handler(
-    state_test* test) {
-    
+static void light_teardown_handler(state_test *test)
+{
     HeapFree(GetProcessHeap(), 0, test->test_context);
 }
 
@@ -937,9 +930,8 @@ static HRESULT transform_setup_handler(
     return D3D_OK;
 }
 
-static void transform_teardown_handler(
-    state_test* test) {
-    
+static void transform_teardown_handler(state_test *test)
+{
     HeapFree(GetProcessHeap(), 0, test->test_context);
 }
 
@@ -1192,7 +1184,7 @@ static void render_state_default_data_init(const struct render_state_arg *rsarg,
    data->states[idx++] = to_dword(0.0f);        /* POINTSCALE_C */
    data->states[idx++] = TRUE;                  /* MULTISAMPLEANTIALIAS */
    data->states[idx++] = 0xFFFFFFFF;            /* MULTISAMPLEMASK */
-   data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */ 
+   data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */
    data->states[idx++] = 0xbaadcafe;            /* DEBUGMONITORTOKEN */
    data->states[idx++] = to_dword(rsarg->pointsize_max); /* POINTSIZE_MAX */
    data->states[idx++] = FALSE;                 /* INDEXEDVERTEXBLENDENABLE */
@@ -1243,7 +1235,7 @@ static void render_state_poison_data_init(
    for (i = 0; i < D3D9_RENDER_STATES; i++)
        data->states[i] = 0x1337c0de;
 }
- 
+
 static void render_state_test_data_init(
     render_state_data* data) {
 
@@ -1408,7 +1400,7 @@ static void test_state_management(
     HRESULT hret;
     D3DCAPS9 caps;
 
-    /* Test count: 2 for shader constants 
+    /* Test count: 2 for shader constants
                    1 for lights
                    1 for transforms
                    1 for render states
diff --git a/dlls/d3d9/tests/vertexdeclaration.c b/dlls/d3d9/tests/vertexdeclaration.c
index bf10459..82538ab 100644
--- a/dlls/d3d9/tests/vertexdeclaration.c
+++ b/dlls/d3d9/tests/vertexdeclaration.c
@@ -49,7 +49,7 @@ static IDirect3DDevice9 *init_d3d9(void)
     d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
     ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
     if (!d3d9_create) return NULL;
-    
+
     d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
     if (!d3d9_ptr)
     {
@@ -168,19 +168,19 @@ static void test_get_set_vertex_declaration(IDirect3DDevice9 *device_ptr, IDirec
     HRESULT hret = 0;
     int decl_refcount = 0;
     int i = 0;
-    
+
     /* SetVertexDeclaration should not touch the declaration's refcount. */
     i = get_refcount((IUnknown *)decl_ptr);
     hret = IDirect3DDevice9_SetVertexDeclaration(device_ptr, decl_ptr);
     decl_refcount = get_refcount((IUnknown *)decl_ptr);
     ok(hret == D3D_OK && decl_refcount == i, "SetVertexDeclaration returned: hret 0x%x, refcount %d. "
         "Expected hret 0x%x, refcount %d.\n", hret, decl_refcount, D3D_OK, i);
-    
+
     /* GetVertexDeclaration should increase the declaration's refcount by one. */
     i = decl_refcount+1;
     hret = IDirect3DDevice9_GetVertexDeclaration(device_ptr, &current_decl_ptr);
     decl_refcount = get_refcount((IUnknown *)decl_ptr);
-    ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr, 
+    ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr,
         "GetVertexDeclaration returned: hret 0x%x, current_decl_ptr %p refcount %d. "
         "Expected hret 0x%x, current_decl_ptr %p, refcount %d.\n", hret, current_decl_ptr, decl_refcount, D3D_OK, decl_ptr, i);
     IDirect3DVertexDeclaration9_Release(current_decl_ptr);
@@ -231,13 +231,8 @@ static void test_get_declaration(IDirect3DVertexDeclaration9 *decl_ptr, D3DVERTE
 
 /* FIXME: also write a test, which shows that attempting to set
  * an invalid vertex declaration returns E_FAIL */
-
-static HRESULT test_fvf_to_decl(
-    IDirect3DDevice9* device,
-    IDirect3DVertexDeclaration9* default_decl,
-    DWORD test_fvf,
-    const D3DVERTEXELEMENT9 expected_elements[],
-    char object_should_change) 
+static HRESULT test_fvf_to_decl(IDirect3DDevice9 *device, IDirect3DVertexDeclaration9 *default_decl,
+        DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[], char object_should_change)
 {
 
     HRESULT hr;
@@ -267,13 +262,13 @@ static HRESULT test_fvf_to_decl(
 
     /* Declaration content/size test */
     ok(result_decl != NULL, "result declaration was null\n");
-    if (result_decl == NULL) 
+    if (result_decl == NULL)
         goto fail;
     else if (compare_elements(result_decl, expected_elements) != S_OK)
         goto fail;
 
     if (result_decl) IUnknown_Release( result_decl );
-    return S_OK;    
+    return S_OK;
 
     fail:
     if (result_decl) IUnknown_Release( result_decl );
@@ -358,7 +353,7 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
     }
     {
-        CONST D3DVERTEXELEMENT9 test_buffer[] = 
+        CONST D3DVERTEXELEMENT9 test_buffer[] =
             { { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() };
         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
     }
@@ -445,7 +440,7 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
         VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
     }
 
-    /* Test conversions from FVF to a vertex declaration 
+    /* Test conversions from FVF to a vertex declaration
      * These seem to always occur internally. A new declaration object is created if necessary */
 
     {
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 2749975..7db7037 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -357,7 +357,7 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, U
     IDirect3DTexture9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hrc = D3D_OK;
-    
+
     TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
 
     /* Allocate the storage for the device */
diff --git a/dlls/d3d9/vertexbuffer.c b/dlls/d3d9/vertexbuffer.c
index 26264b8..226e113 100644
--- a/dlls/d3d9/vertexbuffer.c
+++ b/dlls/d3d9/vertexbuffer.c
@@ -235,10 +235,9 @@ static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
 
 
 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
-HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface,
-                                UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
-                                IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
-    
+HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT Size, DWORD Usage,
+        DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle)
+{
     IDirect3DVertexBuffer9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hrc = D3D_OK;
diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c
index 58f61b7..4ae4751 100644
--- a/dlls/d3d9/vertexdeclaration.c
+++ b/dlls/d3d9/vertexdeclaration.c
@@ -87,8 +87,7 @@ HRESULT vdecl_convert_fvf(
 
     /* convert the declaration */
     elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
-    if (!elements) 
-        return D3DERR_OUTOFVIDEOMEMORY;
+    if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
 
     elements[size-1] = end_element;
     idx = 0;
@@ -351,8 +350,9 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elem
 }
 
 /* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
-HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
-    
+HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
+        const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl)
+{
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     IDirect3DVertexDeclaration9Impl *object = NULL;
     WINED3DVERTEXELEMENT* wined3d_elements;
diff --git a/dlls/d3d9/volumetexture.c b/dlls/d3d9/volumetexture.c
index aefab62..31b90bc 100644
--- a/dlls/d3d9/volumetexture.c
+++ b/dlls/d3d9/volumetexture.c
@@ -405,11 +405,10 @@ static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
 
 
 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
-HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface,
-                                                          UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, 
-                                                          D3DFORMAT Format, D3DPOOL Pool, 
-                                                          IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
-
+HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
+        UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format,
+        D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle)
+{
     IDirect3DVolumeTexture9Impl *object;
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hrc = D3D_OK;
-- 
1.6.0.6




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