[PATCH 5/5] d3d9/tests: Trace the viewport in clear_test().

Henri Verbeet hverbeet at codeweavers.com
Tue Dec 1 04:27:48 CST 2009


There are some failures in this test on Win7 that appear to be related to the
initial viewport. Perhaps this trace will help narrow it down.
---
 dlls/d3d9/tests/visual.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index b871ad7..18a69c6 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -495,6 +495,9 @@ static void clear_test(IDirect3DDevice9 *device)
     hr = IDirect3DDevice9_GetViewport(device, &old_vp);
     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
 
+    trace("viewport: X %u, Y %u, W %u, H %u, MinZ %.8e, MaxZ %.8e.\n",
+            old_vp.X, old_vp.Y, old_vp.Width, old_vp.Height, old_vp.MinZ, old_vp.MaxZ);
+
     vp.X = 160;
     vp.Y = 120;
     vp.Width = 160;
-- 
1.6.4.4




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