[PATCH 1/5] wined3d: Pass the correct vertex count in DrawIndexedPrimitiveStrided().
Henri Verbeet
hverbeet at codeweavers.com
Mon Dec 7 13:19:59 CST 2009
This fixes a regression introduced by 2b2fc827ce1f340554cc8d01f6b183d4a5c02114.
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index eb5ad5b..b286b69 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4997,7 +4997,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveStrided(IWineD3DDev
This->stateBlock->streamIsUP = TRUE;
This->stateBlock->baseVertexIndex = 0;
This->up_strided = DrawPrimStrideData;
- drawPrimitive(iface, 0 /* numindices */, 0 /* start_idx */, idxSize, pIndexData);
+ drawPrimitive(iface, vertex_count, 0 /* start_idx */, idxSize, pIndexData);
This->up_strided = NULL;
return WINED3D_OK;
}
--
1.6.4.4
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