[PATCH 1/5] wined3d: Pass the correct vertex count in DrawIndexedPrimitiveStrided().

Henri Verbeet hverbeet at codeweavers.com
Mon Dec 7 13:19:59 CST 2009


This fixes a regression introduced by 2b2fc827ce1f340554cc8d01f6b183d4a5c02114.
---
 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index eb5ad5b..b286b69 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4997,7 +4997,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveStrided(IWineD3DDev
     This->stateBlock->streamIsUP = TRUE;
     This->stateBlock->baseVertexIndex = 0;
     This->up_strided = DrawPrimStrideData;
-    drawPrimitive(iface, 0 /* numindices */, 0 /* start_idx */, idxSize, pIndexData);
+    drawPrimitive(iface, vertex_count, 0 /* start_idx */, idxSize, pIndexData);
     This->up_strided = NULL;
     return WINED3D_OK;
 }
-- 
1.6.4.4




More information about the wine-patches mailing list